Fix player chat packet id

Mojang didn't register that in the correct spot alphabetically :(
This commit is contained in:
Nassim Jahnke 2022-07-08 21:07:42 +02:00
parent b33bd2ac2b
commit 63ffb51df5
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2 changed files with 3 additions and 3 deletions

View File

@ -71,8 +71,8 @@ public enum ClientboundPackets1_19_1 implements ClientboundPacketType {
PING, // 0x2F
CRAFT_RECIPE_RESPONSE, // 0x30
PLAYER_ABILITIES, // 0x31
PLAYER_CHAT_HEADER, // 0x32
PLAYER_CHAT, // 0x33
PLAYER_CHAT, // 0x32
PLAYER_CHAT_HEADER, // 0x33
COMBAT_END, // 0x34
COMBAT_ENTER, // 0x35
COMBAT_KILL, // 0x36

View File

@ -88,7 +88,7 @@ public final class Protocol1_19_1To1_19 extends AbstractProtocol<ClientboundPack
}
});
// Back to system caht
// Back to system chat
registerClientbound(ClientboundPackets1_19.PLAYER_CHAT, ClientboundPackets1_19_1.SYSTEM_CHAT, new PacketRemapper() {
@Override
public void registerMap() {