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Fix respawn "keep data" translation (#4015)
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@ -24,6 +24,7 @@ import com.viaversion.viaversion.api.minecraft.entities.EntityTypes1_16;
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import com.viaversion.viaversion.api.minecraft.entitydata.EntityData;
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import com.viaversion.viaversion.api.protocol.remapper.PacketHandler;
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import com.viaversion.viaversion.api.protocol.remapper.PacketHandlers;
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import com.viaversion.viaversion.api.protocol.version.ProtocolVersion;
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import com.viaversion.viaversion.api.type.Types;
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import com.viaversion.viaversion.api.type.types.version.Types1_14;
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import com.viaversion.viaversion.api.type.types.version.Types1_16;
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@ -119,10 +120,13 @@ public class EntityPacketRewriter1_16 extends EntityRewriter<ClientboundPackets1
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handler(wrapper -> {
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wrapper.write(Types.BYTE, (byte) -1); // Previous gamemode, set to none
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// <= 1.14.4 didn't keep attributes on respawn and 1.15.x always kept them
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final boolean keepAttributes = wrapper.user().getProtocolInfo().serverProtocolVersion().newerThanOrEqualTo(ProtocolVersion.v1_15);
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String levelType = wrapper.read(Types.STRING);
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wrapper.write(Types.BOOLEAN, false); // debug
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wrapper.write(Types.BOOLEAN, levelType.equals("flat"));
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wrapper.write(Types.BOOLEAN, true); // keep all playerdata
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wrapper.write(Types.BOOLEAN, keepAttributes); // keep player attributes
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});
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}
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});
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@ -26,8 +26,8 @@ import com.viaversion.nbt.tag.NumberTag;
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import com.viaversion.viaversion.api.Via;
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import com.viaversion.viaversion.api.data.ParticleMappings;
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import com.viaversion.viaversion.api.data.entity.DimensionData;
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import com.viaversion.viaversion.api.minecraft.Particle;
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import com.viaversion.viaversion.api.minecraft.BlockPosition;
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import com.viaversion.viaversion.api.minecraft.Particle;
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import com.viaversion.viaversion.api.minecraft.entities.EntityType;
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import com.viaversion.viaversion.api.minecraft.entities.EntityTypes1_19;
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import com.viaversion.viaversion.api.minecraft.entitydata.EntityData;
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@ -227,7 +227,7 @@ public final class EntityPacketRewriter1_19 extends EntityRewriter<ClientboundPa
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map(Types.BYTE); // Previous gamemode
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map(Types.BOOLEAN); // Debug
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map(Types.BOOLEAN); // Flat
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map(Types.BOOLEAN); // Keep player data
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map(Types.BOOLEAN); // Keep player attributes
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create(Types.OPTIONAL_GLOBAL_POSITION, null); // Last death location
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handler(worldDataTrackerHandlerByKey());
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}
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