Remove unnecessary rewriting code, fix recipe handlers

This commit is contained in:
Nassim Jahnke 2023-08-05 12:28:39 +10:00
parent fbcbd33c66
commit 6e5e115c3b
2 changed files with 2 additions and 15 deletions

View File

@ -40,9 +40,6 @@ import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.Serverbou
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.BlockItemPacketRewriter1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.EntityPacketRewriter1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState;
import com.viaversion.viaversion.rewriter.SoundRewriter;
import com.viaversion.viaversion.rewriter.StatisticsRewriter;
import com.viaversion.viaversion.rewriter.TagRewriter;
import java.util.UUID;
import org.checkerframework.checker.nullness.qual.Nullable;
@ -60,15 +57,6 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
// Close your eyes and turn around while you still can
super.registerPackets();
final TagRewriter<ClientboundPackets1_19_4> tagRewriter = new TagRewriter<>(this);
tagRewriter.registerGeneric(ClientboundPackets1_19_4.TAGS);
final SoundRewriter<ClientboundPackets1_19_4> soundRewriter = new SoundRewriter<>(this);
soundRewriter.register1_19_3Sound(ClientboundPackets1_19_4.SOUND);
soundRewriter.registerSound(ClientboundPackets1_19_4.ENTITY_SOUND);
new StatisticsRewriter<>(this).register(ClientboundPackets1_19_4.STATISTICS);
registerClientbound(ClientboundPackets1_19_4.SCOREBOARD_OBJECTIVE, wrapper -> {
final byte slot = wrapper.read(Type.BYTE);
wrapper.write(Type.VAR_INT, (int) slot);
@ -83,7 +71,7 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
// Deal with the new CONFIGURATION protocol state the client expects
// After the game profile is received by the client, it will send its login ack,
// switch to the configration protocol state and send its brand.
// switch to the configuration protocol state and send its brand.
// We need to wait for it send the login ack before actually sending the play login,
// hence packets are added to a queue. With the data from the login packet, we sent what is needed
// during the configuration phase before finally transitioning to the play state with the client as well.
@ -117,7 +105,6 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES); // TODO Sad emoji
cancelServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED);
cancelServerbound(ServerboundPackets1_20_2.CHUNK_BATCH_RECEIVED);
}

View File

@ -38,7 +38,7 @@ import com.viaversion.viaversion.util.MathUtil;
public final class BlockItemPacketRewriter1_20_2 extends ItemRewriter<ClientboundPackets1_19_4, ServerboundPackets1_20_2, Protocol1_20_2To1_20> {
public BlockItemPacketRewriter1_20_2(final Protocol1_20_2To1_20 protocol) {
super(protocol, Type.ITEM1_20_2, Type.ITEM1_20_2_VAR_INT_ARRAY);
super(protocol);
}
@Override