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Remove unnecessary rewriting code, fix recipe handlers
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@ -40,9 +40,6 @@ import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.Serverbou
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.BlockItemPacketRewriter1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.EntityPacketRewriter1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState;
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import com.viaversion.viaversion.rewriter.SoundRewriter;
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import com.viaversion.viaversion.rewriter.StatisticsRewriter;
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import com.viaversion.viaversion.rewriter.TagRewriter;
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import java.util.UUID;
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import org.checkerframework.checker.nullness.qual.Nullable;
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@ -60,15 +57,6 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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// Close your eyes and turn around while you still can
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super.registerPackets();
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final TagRewriter<ClientboundPackets1_19_4> tagRewriter = new TagRewriter<>(this);
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tagRewriter.registerGeneric(ClientboundPackets1_19_4.TAGS);
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final SoundRewriter<ClientboundPackets1_19_4> soundRewriter = new SoundRewriter<>(this);
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soundRewriter.register1_19_3Sound(ClientboundPackets1_19_4.SOUND);
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soundRewriter.registerSound(ClientboundPackets1_19_4.ENTITY_SOUND);
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new StatisticsRewriter<>(this).register(ClientboundPackets1_19_4.STATISTICS);
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registerClientbound(ClientboundPackets1_19_4.SCOREBOARD_OBJECTIVE, wrapper -> {
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final byte slot = wrapper.read(Type.BYTE);
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wrapper.write(Type.VAR_INT, (int) slot);
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@ -83,7 +71,7 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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// Deal with the new CONFIGURATION protocol state the client expects
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// After the game profile is received by the client, it will send its login ack,
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// switch to the configration protocol state and send its brand.
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// switch to the configuration protocol state and send its brand.
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// We need to wait for it send the login ack before actually sending the play login,
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// hence packets are added to a queue. With the data from the login packet, we sent what is needed
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// during the configuration phase before finally transitioning to the play state with the client as well.
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@ -117,7 +105,6 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES); // TODO Sad emoji
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cancelServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED);
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cancelServerbound(ServerboundPackets1_20_2.CHUNK_BATCH_RECEIVED);
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}
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@ -38,7 +38,7 @@ import com.viaversion.viaversion.util.MathUtil;
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public final class BlockItemPacketRewriter1_20_2 extends ItemRewriter<ClientboundPackets1_19_4, ServerboundPackets1_20_2, Protocol1_20_2To1_20> {
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public BlockItemPacketRewriter1_20_2(final Protocol1_20_2To1_20 protocol) {
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super(protocol, Type.ITEM1_20_2, Type.ITEM1_20_2_VAR_INT_ARRAY);
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super(protocol);
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}
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@Override
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