Use correct entity data types class in Types1_21_4

Fixes painting variants on dropped items
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Nassim Jahnke 2024-12-15 10:06:20 +01:00
parent 4773ba41cf
commit 742911a679
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GPG Key ID: EF6771C01F6EF02F

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@ -25,7 +25,7 @@ package com.viaversion.viaversion.api.type.types.version;
import com.viaversion.viaversion.api.minecraft.Particle;
import com.viaversion.viaversion.api.minecraft.data.StructuredData;
import com.viaversion.viaversion.api.minecraft.entitydata.EntityData;
import com.viaversion.viaversion.api.minecraft.entitydata.types.EntityDataTypes1_21;
import com.viaversion.viaversion.api.minecraft.entitydata.types.EntityDataTypes1_21_2;
import com.viaversion.viaversion.api.minecraft.item.Item;
import com.viaversion.viaversion.api.type.Type;
import com.viaversion.viaversion.api.type.types.ArrayType;
@ -49,7 +49,7 @@ public final class Types1_21_4 {
public static final ParticleType PARTICLE = new ParticleType();
public static final ArrayType<Particle> PARTICLES = new ArrayType<>(PARTICLE);
public static final EntityDataTypes1_21 ENTITY_DATA_TYPES = new EntityDataTypes1_21(ITEM, PARTICLE, PARTICLES);
public static final EntityDataTypes1_21_2 ENTITY_DATA_TYPES = new EntityDataTypes1_21_2(ITEM, PARTICLE, PARTICLES);
public static final Type<EntityData> ENTITY_DATA = new EntityDataType(ENTITY_DATA_TYPES);
public static final Type<List<EntityData>> ENTITY_DATA_LIST = new EntityDataListType(ENTITY_DATA);
}