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Handle show item hovers in more component packets
Because servers do weird things
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@ -93,6 +93,16 @@ public final class Protocol1_20_3To1_20_5 extends AbstractProtocol<ClientboundPa
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componentRewriter.registerComponentPacket(ClientboundPackets1_20_3.DISGUISED_CHAT);
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componentRewriter.registerComponentPacket(ClientboundPackets1_20_3.DISGUISED_CHAT);
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componentRewriter.registerPlayerCombatKill1_20(ClientboundPackets1_20_3.PLAYER_COMBAT_KILL);
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componentRewriter.registerPlayerCombatKill1_20(ClientboundPackets1_20_3.PLAYER_COMBAT_KILL);
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// People add item hovers to all sorts of weird places...
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componentRewriter.registerOpenScreen(ClientboundPackets1_20_3.OPEN_SCREEN);
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componentRewriter.registerComponentPacket(ClientboundPackets1_20_3.SET_ACTION_BAR_TEXT);
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componentRewriter.registerComponentPacket(ClientboundPackets1_20_3.SET_TITLE_TEXT);
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componentRewriter.registerComponentPacket(ClientboundPackets1_20_3.SET_SUBTITLE_TEXT);
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componentRewriter.registerBossEvent(ClientboundPackets1_20_3.BOSS_EVENT);
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componentRewriter.registerComponentPacket(ClientboundPackets1_20_3.DISCONNECT);
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componentRewriter.registerTabList(ClientboundPackets1_20_3.TAB_LIST);
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componentRewriter.registerPing();
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registerClientbound(State.LOGIN, ClientboundLoginPackets.HELLO, wrapper -> {
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registerClientbound(State.LOGIN, ClientboundLoginPackets.HELLO, wrapper -> {
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wrapper.passthrough(Types.STRING); // Server ID
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wrapper.passthrough(Types.STRING); // Server ID
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wrapper.passthrough(Types.BYTE_ARRAY_PRIMITIVE); // Public key
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wrapper.passthrough(Types.BYTE_ARRAY_PRIMITIVE); // Public key
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