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fix enchantments in enchanting table for 1.16
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@ -21,6 +21,26 @@ public class InventoryPackets {
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public static void register(Protocol protocol) {
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ItemRewriter itemRewriter = new ItemRewriter(protocol, InventoryPackets::toClient, InventoryPackets::toServer);
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//Window Property
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protocol.registerOutgoing(State.PLAY, 0x16, 0x16, new PacketRemapper() {
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@Override
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public void registerMap() {
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map(Type.UNSIGNED_BYTE); // Window id
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map(Type.SHORT); // Property
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map(Type.SHORT); // Value
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handler(wrapper -> {
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short property = wrapper.get(Type.SHORT, 0);
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if (property >= 4 && property <= 6) { // Enchantment id
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short enchantmentId = wrapper.get(Type.SHORT, 1);
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if (enchantmentId >= 11) { // soul_speed added with id 11
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wrapper.set(Type.SHORT, 1, ++enchantmentId);
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}
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}
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});
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}
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});
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// Set cooldown
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itemRewriter.registerSetCooldown(0x18, 0x18, InventoryPackets::getNewItemId);
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