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Small optimization for armor searching
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parent
615128eba2
commit
9b6a9fca3d
@ -1,81 +1,90 @@
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package us.myles.ViaVersion.protocols.protocol1_9to1_8;
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package us.myles.ViaVersion.protocols.protocol1_9to1_8;
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import lombok.Getter;
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import java.util.HashMap;
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import lombok.RequiredArgsConstructor;
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import org.bukkit.Material;
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import lombok.Getter;
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import org.bukkit.inventory.ItemStack;
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import lombok.RequiredArgsConstructor;
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@RequiredArgsConstructor
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import org.bukkit.Material;
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@Getter
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import org.bukkit.inventory.ItemStack;
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public enum ArmorType {
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@RequiredArgsConstructor
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LEATHER_HELMET(1, 298, Material.LEATHER_HELMET),
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@Getter
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LEATHER_CHESTPLATE(3, 299, Material.LEATHER_CHESTPLATE),
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public enum ArmorType {
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LEATHER_LEGGINGS(2, 300, Material.LEATHER_LEGGINGS),
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LEATHER_BOOTS(1, 301, Material.LEATHER_BOOTS),
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LEATHER_HELMET(1, 298, Material.LEATHER_HELMET),
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CHAINMAIL_HELMET(2, 302, Material.CHAINMAIL_HELMET),
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LEATHER_CHESTPLATE(3, 299, Material.LEATHER_CHESTPLATE),
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CHAINMAIL_CHESTPLATE(5, 303, Material.CHAINMAIL_CHESTPLATE),
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LEATHER_LEGGINGS(2, 300, Material.LEATHER_LEGGINGS),
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CHAINMAIL_LEGGINGS(4, 304, Material.CHAINMAIL_LEGGINGS),
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LEATHER_BOOTS(1, 301, Material.LEATHER_BOOTS),
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CHAINMAIL_BOOTS(1, 305, Material.CHAINMAIL_BOOTS),
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CHAINMAIL_HELMET(2, 302, Material.CHAINMAIL_HELMET),
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IRON_HELMET(2, 306, Material.IRON_HELMET),
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CHAINMAIL_CHESTPLATE(5, 303, Material.CHAINMAIL_CHESTPLATE),
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IRON_CHESTPLATE(6, 307, Material.IRON_CHESTPLATE),
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CHAINMAIL_LEGGINGS(4, 304, Material.CHAINMAIL_LEGGINGS),
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IRON_LEGGINGS(5, 308, Material.IRON_LEGGINGS),
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CHAINMAIL_BOOTS(1, 305, Material.CHAINMAIL_BOOTS),
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IRON_BOOTS(2, 309, Material.IRON_BOOTS),
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IRON_HELMET(2, 306, Material.IRON_HELMET),
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DIAMOND_HELMET(3, 310, Material.DIAMOND_HELMET),
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IRON_CHESTPLATE(6, 307, Material.IRON_CHESTPLATE),
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DIAMOND_CHESTPLATE(8, 311, Material.DIAMOND_CHESTPLATE),
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IRON_LEGGINGS(5, 308, Material.IRON_LEGGINGS),
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DIAMOND_LEGGINGS(6, 312, Material.DIAMOND_LEGGINGS),
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IRON_BOOTS(2, 309, Material.IRON_BOOTS),
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DIAMOND_BOOTS(3, 313, Material.DIAMOND_BOOTS),
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DIAMOND_HELMET(3, 310, Material.DIAMOND_HELMET),
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GOLD_HELMET(2, 314, Material.GOLD_HELMET),
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DIAMOND_CHESTPLATE(8, 311, Material.DIAMOND_CHESTPLATE),
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GOLD_CHESTPLATE(5, 315, Material.GOLD_CHESTPLATE),
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DIAMOND_LEGGINGS(6, 312, Material.DIAMOND_LEGGINGS),
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GOLD_LEGGINGS(3, 316, Material.GOLD_LEGGINGS),
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DIAMOND_BOOTS(3, 313, Material.DIAMOND_BOOTS),
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GOLD_BOOTS(1, 317, Material.GOLD_BOOTS),
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GOLD_HELMET(2, 314, Material.GOLD_HELMET),
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NONE(0, 0, Material.AIR);
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GOLD_CHESTPLATE(5, 315, Material.GOLD_CHESTPLATE),
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GOLD_LEGGINGS(3, 316, Material.GOLD_LEGGINGS),
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private final int armorPoints;
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GOLD_BOOTS(1, 317, Material.GOLD_BOOTS),
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private final int id;
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NONE(0, 0, Material.AIR);
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private final Material type;
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private final int armorPoints;
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public static ArmorType findByType(Material type) {
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private final int id;
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for (ArmorType a : ArmorType.values())
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private final Material type;
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if (a.getType() == type)
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return a;
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private static HashMap<Material, ArmorType> armor;
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return ArmorType.NONE;
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static {
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}
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armor = new HashMap<Material, ArmorType>();
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for(ArmorType a : ArmorType.values()) {
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public static int calculateArmorPoints(ItemStack[] armor) {
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armor.put(a.getType(), a);
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int total = 0;
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}
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for (ItemStack anArmor : armor) {
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}
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if (anArmor != null)
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total += findByType(anArmor.getType()).getArmorPoints();
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public static ArmorType findByType(Material type) {
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}
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ArmorType t = armor.get(type);
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return total;
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return t == null ? ArmorType.NONE : t;
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}
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}
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public static ArmorType findById(int id) {
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public static int calculateArmorPoints(ItemStack[] armor) {
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for (ArmorType a : ArmorType.values())
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int total = 0;
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if (a.getId() == id)
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for (ItemStack anArmor : armor) {
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return a;
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if (anArmor != null)
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return ArmorType.NONE;
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total += findByType(anArmor.getType()).getArmorPoints();
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}
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}
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return total;
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public static boolean isArmor(Material material) {
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}
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for (ArmorType a : ArmorType.values())
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if (a.getType() == material)
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public static ArmorType findById(int id) {
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return true;
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for (ArmorType a : ArmorType.values())
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return false;
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if (a.getId() == id)
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}
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return a;
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return ArmorType.NONE;
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public static int calculateArmorPoints(int[] armor) {
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}
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int total = 0;
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for (int anArmor : armor) {
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public static boolean isArmor(Material material) {
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if (anArmor != -1)
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for (ArmorType a : ArmorType.values())
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total += findById(anArmor).getArmorPoints();
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if (a.getType() == material)
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}
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return true;
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return total;
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return false;
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}
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}
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public Material getType() {
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public static int calculateArmorPoints(int[] armor) {
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return this.type;
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int total = 0;
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}
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for (int anArmor : armor) {
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if (anArmor != -1)
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total += findById(anArmor).getArmorPoints();
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}
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return total;
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}
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public Material getType() {
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return this.type;
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}
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}
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}
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