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Fix armour update on item break #1157
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@ -9,6 +9,7 @@ import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemBreakEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.inventory.CraftingInventory;
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@ -91,6 +92,11 @@ public class ArmorListener extends ViaBukkitListener {
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onItemBreak(PlayerItemBreakEvent e) {
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sendDelayedArmorUpdate(e.getPlayer());
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onJoin(PlayerJoinEvent e) {
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sendDelayedArmorUpdate(e.getPlayer());
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