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Change depthsuspend to mycelium in 1.13 -> 1.12.2 (#3616)
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@ -41,7 +41,7 @@ public class ParticleRewriter {
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add(43); // (5->43) splash -> minecraft:splash
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add(43); // (5->43) splash -> minecraft:splash
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add(22); // (6->22) wake -> minecraft:fishing
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add(22); // (6->22) wake -> minecraft:fishing
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add(42); // (7->42) suspended -> minecraft:underwater
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add(42); // (7->42) suspended -> minecraft:underwater
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add(42); // (8->42) depthsuspend -> minecraft:underwater (COMPLETELY REMOVED)
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add(32); // (8->32) depthsuspend -> minecraft:mycelium
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add(6); // (9->6) crit -> minecraft:crit
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add(6); // (9->6) crit -> minecraft:crit
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add(14); // (10->14) magicCrit -> minecraft:enchanted_hit
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add(14); // (10->14) magicCrit -> minecraft:enchanted_hit
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add(37); // (11->37) smoke -> minecraft:smoke
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add(37); // (11->37) smoke -> minecraft:smoke
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@ -61,7 +61,7 @@ public class ParticleRewriter {
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add(15); // (25->15) enchantmenttable -> minecraft:enchant
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add(15); // (25->15) enchantmenttable -> minecraft:enchant
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add(23); // (26->23) flame -> minecraft:flame
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add(23); // (26->23) flame -> minecraft:flame
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add(31); // (27->31) lava -> minecraft:lava
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add(31); // (27->31) lava -> minecraft:lava
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add(-1); // (28->-1) footstap -> REMOVED
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add(-1); // (28->-1) footstep -> REMOVED
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add(5); // (29->5) cloud -> minecraft:cloud
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add(5); // (29->5) cloud -> minecraft:cloud
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add(11, reddustHandler()); // (30->11) reddust -> minecraft:dust
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add(11, reddustHandler()); // (30->11) reddust -> minecraft:dust
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// Red Float Red value, 0-1
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// Red Float Red value, 0-1
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@ -90,14 +90,6 @@ public class ParticleRewriter {
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// BlockState VarInt The ID of the block state.
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// BlockState VarInt The ID of the block state.
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add(41); // (47->41) totem -> minecraft:totem_of_undying
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add(41); // (47->41) totem -> minecraft:totem_of_undying
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add(38); // (48->38) spit -> minecraft:spit
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add(38); // (48->38) spit -> minecraft:spit
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/*
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NEW particles
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minecraft:squid_ink 39 None
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minecraft:bubble_pop 45 None
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minecraft:current_down 46 None
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minecraft:bubble_column_up 47 None
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*/
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}
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}
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public static Particle rewriteParticle(int particleId, Integer[] data) {
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public static Particle rewriteParticle(int particleId, Integer[] data) {
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