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Change player parent to living entity base in 1.9/1.12 entity enums (#4154)
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@ -101,7 +101,7 @@ public class EntityTypes1_12 {
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LIVING_ENTITY_BASE(ENTITY),
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ARMOR_STAND(30, LIVING_ENTITY_BASE),
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PLAYER(ENTITY), // Needed for entity (un)tracking
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PLAYER(LIVING_ENTITY_BASE), // Needed for entity (un)tracking
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// Living entities as a larger subclass
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LIVING_ENTITY(LIVING_ENTITY_BASE),
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@ -99,7 +99,7 @@ public class EntityTypes1_9 {
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LIVING_ENTITY_BASE(ENTITY),
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ARMOR_STAND(30, LIVING_ENTITY_BASE),
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PLAYER(ENTITY), // Needed for entity (un)tracking
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PLAYER(LIVING_ENTITY_BASE), // Needed for entity (un)tracking
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// Living entities as a larger subclass
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LIVING_ENTITY(48, LIVING_ENTITY_BASE),
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