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Actually fix zombie sound rewrites (#1463)
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@ -15,7 +15,7 @@ public enum SoundEffect {
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DIG_GRAVEL("dig.gravel", "block.gravel.place", SoundCategory.BLOCK),
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RANDOM_BOWHIT("random.bowhit", "block.tripwire.detach", SoundCategory.NEUTRAL),
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DIG_GLASS("dig.glass", "block.glass.break", SoundCategory.BLOCK),
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MOB_ZOMBIE_SAY("mob.zombie.say", "entity.zombie_villager.ambient", SoundCategory.HOSTILE),
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MOB_ZOMBIE_SAY("mob.zombie.say", "entity.zombie.ambient", SoundCategory.HOSTILE),
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MOB_PIG_DEATH("mob.pig.death", "entity.pig.death", SoundCategory.NEUTRAL),
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MOB_HORSE_DONKEY_HIT("mob.horse.donkey.hit", "entity.donkey.hurt", SoundCategory.NEUTRAL),
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GAME_NEUTRAL_SWIM("game.neutral.swim", "entity.player.swim", SoundCategory.NEUTRAL),
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@ -207,7 +207,7 @@ public enum SoundEffect {
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MOB_MAGMACUBE_SMALL("mob.magmacube.small", "entity.small_magmacube.squish", SoundCategory.HOSTILE),
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FIRE_IGNITE("fire.ignite", "item.flintandsteel.use", SoundCategory.BLOCK, true),
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MOB_ENDERDRAGON_HIT("mob.enderdragon.hit", "entity.enderdragon.hurt", SoundCategory.HOSTILE),
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MOB_ZOMBIE_HURT("mob.zombie.hurt", "entity.zombie_villager.hurt", SoundCategory.HOSTILE),
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MOB_ZOMBIE_HURT("mob.zombie.hurt", "entity.zombie.hurt", SoundCategory.HOSTILE),
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RANDOM_EXPLODE("random.explode", "block.end_gateway.spawn", SoundCategory.BLOCK),
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MOB_SLIME_ATTACK("mob.slime.attack", "entity.slime.attack", SoundCategory.HOSTILE),
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MOB_MAGMACUBE_JUMP("mob.magmacube.jump", "entity.magmacube.jump", SoundCategory.HOSTILE),
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