Fix animation for bows

This commit is contained in:
HugoDaBosss 2016-03-08 21:48:21 +01:00
parent e7bd6245c2
commit aef8eca790
4 changed files with 21 additions and 12 deletions

View File

@ -33,6 +33,7 @@ public enum MetaIndex {
PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, 10, NewType.Float),
PLAYER_SCORE(HumanEntity.class, 18, Type.Int, 11, NewType.VarInt),
PLAYER_HAND(HumanEntity.class, -1, Type.NonExistent, 5, NewType.Byte), // new in 1.9
// horse
HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),

View File

@ -40,6 +40,14 @@ public class MetadataRewriter {
if (metaIndex.getOldType() == Type.Int) {
output.writeByte(((Integer) value).byteValue());
}
if (metaIndex == MetaIndex.ENTITY_STATUS && type == EntityType.PLAYER) {
output.writeByte(MetaIndex.PLAYER_HAND.getNewIndex());
output.writeByte(MetaIndex.PLAYER_HAND.getNewType().getTypeID());
if((((Byte)value) & 0x10) == 0x10) //Player eating/aiming/drinking
output.writeByte(1); //Using main hand
else
output.writeByte(0); //Not using any hand to stop animation
}
break;
case OptUUID:
String owner = (String) value;

View File

@ -13,7 +13,8 @@ public enum Type {
String(4),
Slot(5),
Position(6),
Rotation(7);
Rotation(7),
NonExistent(-1);
private final int typeID;
public static Type byId(int id) {

View File

@ -275,14 +275,13 @@ public class IncomingTransformer {
} catch (Exception e) {
e.printStackTrace();
}
short curX = input.readUnsignedByte();
output.writeByte(curX);
short curY = input.readUnsignedByte();
output.writeByte(curY);
short curZ = input.readUnsignedByte();
output.writeByte(curZ);
return;
short curX = input.readUnsignedByte();
output.writeByte(curX);
short curY = input.readUnsignedByte();
output.writeByte(curY);
short curZ = input.readUnsignedByte();
output.writeByte(curZ);
return;
}
if (packet == PacketType.PLAY_USE_ITEM) {
int hand = PacketUtil.readVarInt(input);
@ -317,9 +316,9 @@ public class IncomingTransformer {
e.printStackTrace();
}
output.writeByte(-1);
output.writeByte(-1);
output.writeByte(-1);
output.writeByte(0); //Is zero in 1.8, not -1
output.writeByte(0);
output.writeByte(0);
return;
}
if (packet == PacketType.PLAY_CREATIVE_INVENTORY_ACTION) {