Fix random long gen for seeded sounds

This commit is contained in:
Nassim Jahnke 2022-10-08 21:50:09 +02:00
parent 464a85c52b
commit b133dad642
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@ -86,7 +86,7 @@ public final class Protocol1_19To1_18_2 extends AbstractProtocol<ClientboundPack
map(Type.INT); // Z
map(Type.FLOAT); // Volume
map(Type.FLOAT); // Pitch
create(Type.LONG, randomLong()); // Seed
handler(wrapper -> wrapper.write(Type.LONG, randomLong())); // Seed
handler(soundRewriter.getSoundHandler());
}
});
@ -98,7 +98,7 @@ public final class Protocol1_19To1_18_2 extends AbstractProtocol<ClientboundPack
map(Type.VAR_INT); // Entity id
map(Type.FLOAT); // Volume
map(Type.FLOAT); // Pitch
create(Type.LONG, randomLong()); // Seed
handler(wrapper -> wrapper.write(Type.LONG, randomLong())); // Seed
handler(soundRewriter.getSoundHandler());
}
});
@ -112,7 +112,7 @@ public final class Protocol1_19To1_18_2 extends AbstractProtocol<ClientboundPack
map(Type.INT); // Z
map(Type.FLOAT); // Volume
map(Type.FLOAT); // Pitch
create(Type.LONG, randomLong()); // Seed
handler(wrapper -> wrapper.write(Type.LONG, randomLong())); // Seed
}
});