Fix armorstands moving incorrectly when using relative movement packets

This commit is contained in:
Hugo Kerstens 2016-03-22 15:28:00 +01:00
parent 4e1625b017
commit b225afe6ef
1 changed files with 0 additions and 6 deletions

View File

@ -252,9 +252,6 @@ public class OutgoingTransformer {
int x = input.readByte();
output.writeShort(x * 128);
int y = input.readByte();
if (plugin.isHologramPatch() & knownHolograms.contains(id)) {
y = (int) ((y) + plugin.getHologramYOffset());
}
output.writeShort(y * 128);
int z = input.readByte();
output.writeShort(z * 128);
@ -275,9 +272,6 @@ public class OutgoingTransformer {
short x = (short) (input.readByte());
output.writeShort(x * 128);
short y = (short) (input.readByte());
if (plugin.isHologramPatch() & knownHolograms.contains(id)) {
y = (short) (y - 1);
}
output.writeShort(y * 128);
short z = (short) (input.readByte());
output.writeShort(z * 128);