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https://github.com/ViaVersion/ViaVersion.git
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Fixed ItemFrame crash
This commit is contained in:
parent
68bfaf6d23
commit
ba4e6e5d2f
@ -1,201 +1,201 @@
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package us.myles.ViaVersion.metadata;
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import org.bukkit.entity.*;
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public enum MetaIndex {
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// entity
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ENTITY_STATUS(org.bukkit.entity.Entity.class, 0, Type.Byte, NewType.Byte),
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ENTITY_AIR(org.bukkit.entity.Entity.class, 1, Type.Short, NewType.VarInt),
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ENTITY_SILENT(org.bukkit.entity.Entity.class, 4, Type.Byte, NewType.Boolean),
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// living entity
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LIVINGENTITY_NAMETAG(LivingEntity.class, 2, Type.String, NewType.String),
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LIVINGENTITY_ALWAYS_SHOW_NAMETAG(LivingEntity.class, 3, Type.Byte, NewType.Boolean),
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LIVINGENTITY_HEALTH(LivingEntity.class, 6, Type.Float, NewType.Float),
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LIVINGENTITY_POTION_EFFECT_COLOR(LivingEntity.class, 7, Type.Int, NewType.VarInt),
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LIVINGENTITY_IS_POTION_AMBIENT(LivingEntity.class, 8, Type.Byte, NewType.Boolean),
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LIVINGENTITY_NUMBER_OF_ARROWS_IN(LivingEntity.class, 9, Type.Byte, NewType.VarInt),
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LIVINGENTITY_NO_AI(LivingEntity.class, 15, Type.Byte, 10, NewType.Byte), // in 1.9 this is combined with Left handed, oh.
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// ageable
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AGEABLE_AGE(Ageable.class, 12, Type.Byte, 11, NewType.Boolean),
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// armour stand
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STAND_INFO(ArmorStand.class, 10, Type.Byte, NewType.Byte),
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STAND_HEAD_POS(ArmorStand.class, 11, Type.Rotation, NewType.Vector3F),
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STAND_BODY_POS(ArmorStand.class, 12, Type.Rotation, NewType.Vector3F),
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STAND_LA_POS(ArmorStand.class, 13, Type.Rotation, NewType.Vector3F),
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STAND_RA_POS(ArmorStand.class, 14, Type.Rotation, NewType.Vector3F),
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STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F),
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STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F),
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// human, discountined?
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PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, NewType.Discontinued), // unsigned on 1.8
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PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
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PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, NewType.Discontinued),
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PLAYER_SCORE(HumanEntity.class, 18, Type.Int, NewType.Discontinued),
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// horse
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HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
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HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),
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HORSE_SUBTYPE(Horse.class, 20, Type.Int, 14, NewType.VarInt),
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HORSE_OWNER(Horse.class, 21, Type.String, 15, NewType.OptUUID),
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HORSE_ARMOR(Horse.class, 22, Type.Int, 16, NewType.VarInt),
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// bat
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BAT_ISHANGING(Bat.class, 16, Type.Byte, 11, NewType.Byte),
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// tameable
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TAMING_INFO(Tameable.class, 16, Type.Byte, 12, NewType.Byte),
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TAMING_OWNER(Tameable.class, 17, Type.String, 13, NewType.OptUUID),
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// ocelot
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OCELOT_TYPE(Ocelot.class, 18, Type.Byte, 14, NewType.VarInt),
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// wolf
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WOLF_HEALTH(Wolf.class, 18, Type.Float, 14, NewType.Float),
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WOLF_BEGGING(Wolf.class, 19, Type.Byte, 15, NewType.Boolean),
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WOLF_COLLAR(Wolf.class, 20, Type.Byte, 16, NewType.VarInt),
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// pig
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PIG_SADDLE(Pig.class, 16, Type.Byte, 12, NewType.Boolean),
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// rabbit
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RABBIT_TYPE(Rabbit.class, 18, Type.Byte, 12, NewType.VarInt),
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// sheep
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SHEEP_COLOR(Sheep.class, 16, Type.Byte, 12, NewType.Byte),
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// villager
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VILLAGER_PROFESSION(Villager.class, 16, Type.Int, 12, NewType.VarInt), // TODO write this to wiki.vg
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// enderman
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ENDERMAN_BLOCK(Enderman.class, 16, Type.Short, 11, NewType.BlockID), // special case
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ENDERMAN_BLOCKDATA(Enderman.class, 17, Type.Byte, 11, NewType.BlockID), // special case
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ENDERMAN_ISSCREAMING(Enderman.class, 18, Type.Byte, 12, NewType.Boolean),
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// zombie
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ZOMBIE_ISCHILD(Zombie.class, 12, Type.Byte, 11, NewType.Boolean),
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ZOMBIE_ISVILLAGER(Zombie.class, 13, Type.Byte, 12, NewType.VarInt),
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ZOMBIE_ISCONVERTING(Zombie.class, 14, Type.Byte, 13, NewType.Boolean),
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// ZOMBIE_RISINGHANDS added in 1.9
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// blaze
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BLAZE_ONFIRE(Blaze.class, 16, Type.Byte, 11, NewType.Byte),
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// spider
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SPIDER_CIMBING(Spider.class, 16, Type.Byte, 11, NewType.Byte),
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// creeper
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CREEPER_FUSE(Creeper.class, 16, Type.Byte, 11, NewType.VarInt), // -1 idle, 1 is fuse
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CREEPER_ISPOWERED(Creeper.class, 17, Type.Byte, 12, NewType.Boolean),
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CREEPER_ISIGNITED(Creeper.class, 18, Type.Byte, 13, NewType.Boolean), // TODO: Write on wiki.vg for current prot
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// ghast
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GHAST_ISATTACKING(Ghast.class, 16, Type.Byte, 11, NewType.Boolean),
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// slime
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SLIME_SIZE(Slime.class, 16, Type.Byte, 11, NewType.VarInt),
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// skeleton
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SKELETON_TYPE(Skeleton.class, 13, Type.Byte, 11, NewType.VarInt),
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// witch
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WITCH_AGGRO(Witch.class, 21, Type.Byte, 11, NewType.Boolean),
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// iron golem
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IRON_PLAYERMADE(IronGolem.class, 16, Type.Byte, 11, NewType.Byte),
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// wither
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WITHER_TARGET1(Wither.class, 17, Type.Int, 11, NewType.VarInt),
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WITHER_TARGET2(Wither.class, 18, Type.Int, 12, NewType.VarInt),
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WITHER_TARGET3(Wither.class, 19, Type.Int, 13, NewType.VarInt),
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WITHER_INVULN_TIME(Wither.class, 20, Type.Int, 14, NewType.VarInt),
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// guardian
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GUARDIAN_INFO(Guardian.class, 16, Type.Byte, 11, NewType.Byte),
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GUARDIAN_TARGET(Guardian.class, 17, Type.Int, 12, NewType.VarInt),
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// boat
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BOAT_SINCEHIT(Boat.class, 17, Type.Int, 5, NewType.VarInt),
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BOAT_FORWARDDIR(Boat.class, 18, Type.Int, 6, NewType.VarInt),
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BOAT_DMGTAKEN(Boat.class, 19, Type.Float, 7, NewType.Float),
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// BOAT_TYPE in 1.9
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// minecart
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MINECART_SHAKINGPOWER(Minecart.class, 17, Type.Int, 5, NewType.VarInt),
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MINECART_SHAKINGDIRECTION(Minecart.class, 18, Type.Int, 6, NewType.VarInt),
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MINECART_DAMAGETAKEN(Minecart.class, 19, Type.Float, 7, NewType.Float), // also shaking modifier :P
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MINECART_BLOCK(Minecart.class, 20, Type.Int, 8, NewType.VarInt),
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MINECART_BLOCK_Y(Minecart.class, 21, Type.Int, 9, NewType.VarInt),
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MINECART_SHOWBLOCK(Minecart.class, 22, Type.Byte, 10, NewType.Boolean),
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// furnace cart
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FURNACECART_ISPOWERED(org.bukkit.entity.minecart.PoweredMinecart.class, 16, Type.Byte, 11, NewType.Boolean),
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// item drop
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ITEM_ITEM(Item.class, 10, Type.Slot, 5, NewType.Slot),
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// arrow
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ARROW_ISCRIT(Arrow.class, 16, Type.Byte, 5, NewType.Byte),
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// firework
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FIREWORK_INFO(Firework.class, 8, Type.Slot, 5, NewType.Slot),
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// item frame
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ITEMFRAME_ITEM(ItemFrame.class, 8, Type.Slot, 5, NewType.Slot),
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ITEMFRAME_ROTATION(ItemFrame.class, 9, Type.Byte, 5, NewType.VarInt),
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// ender crystal
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ENDERCRYSTAL_HEALTH(EnderCrystal.class, 8, Type.Int, NewType.Discontinued),;
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private Class<?> clazz;
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private int newIndex;
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private NewType newType;
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private Type oldType;
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private int index;
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MetaIndex(Class<?> type, int index, Type oldType, NewType newType) {
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this.clazz = type;
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this.index = index;
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this.newIndex = index;
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this.oldType = oldType;
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this.newType = newType;
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}
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MetaIndex(Class<?> type, int index, Type oldType, int newIndex, NewType newType) {
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this.clazz = type;
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this.index = index;
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this.oldType = oldType;
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this.newIndex = newIndex;
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this.newType = newType;
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}
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public int getNewIndex() {
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return newIndex;
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}
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public NewType getNewType() {
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return newType;
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}
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public Type getOldType() {
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return oldType;
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}
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public int getIndex() {
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return index;
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}
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public Class<?> getApplicableClass() {
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return this.clazz;
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}
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public static MetaIndex getIndex(Entity entity, int index) {
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EntityType type;
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if (entity instanceof Player) {
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type = EntityType.PLAYER;
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} else {
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type = entity.getType();
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}
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return getIndex(type, index);
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}
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public static MetaIndex getIndex(EntityType type, int index) {
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Class<? extends org.bukkit.entity.Entity> entityClass = type.getEntityClass();
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if(entityClass == null){
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System.out.println("Could not get entity class for " + type);
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return null;
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}
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for (MetaIndex mi : MetaIndex.values()) {
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if (mi.getIndex() == index) {
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// To fix issue with armour stands colliding with new values
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if(mi.getApplicableClass().equals(LivingEntity.class)) continue;
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if ((mi.getApplicableClass().isAssignableFrom(entityClass) ||
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mi.getApplicableClass().equals(entityClass))) {
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return mi;
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}
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}
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}
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// fall back to living entity
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for (MetaIndex mi : MetaIndex.values()) {
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if (mi.getIndex() == index) {
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if (mi.getApplicableClass().isAssignableFrom(LivingEntity.class) ||
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mi.getApplicableClass().equals(LivingEntity.class)) {
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return mi;
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}
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}
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}
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return null;
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}
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}
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package us.myles.ViaVersion.metadata;
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import org.bukkit.entity.*;
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public enum MetaIndex {
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// entity
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ENTITY_STATUS(org.bukkit.entity.Entity.class, 0, Type.Byte, NewType.Byte),
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ENTITY_AIR(org.bukkit.entity.Entity.class, 1, Type.Short, NewType.VarInt),
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ENTITY_SILENT(org.bukkit.entity.Entity.class, 4, Type.Byte, NewType.Boolean),
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// living entity
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LIVINGENTITY_NAMETAG(LivingEntity.class, 2, Type.String, NewType.String),
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LIVINGENTITY_ALWAYS_SHOW_NAMETAG(LivingEntity.class, 3, Type.Byte, NewType.Boolean),
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LIVINGENTITY_HEALTH(LivingEntity.class, 6, Type.Float, NewType.Float),
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LIVINGENTITY_POTION_EFFECT_COLOR(LivingEntity.class, 7, Type.Int, NewType.VarInt),
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LIVINGENTITY_IS_POTION_AMBIENT(LivingEntity.class, 8, Type.Byte, NewType.Boolean),
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LIVINGENTITY_NUMBER_OF_ARROWS_IN(LivingEntity.class, 9, Type.Byte, NewType.VarInt),
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LIVINGENTITY_NO_AI(LivingEntity.class, 15, Type.Byte, 10, NewType.Byte), // in 1.9 this is combined with Left handed, oh.
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// ageable
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AGEABLE_AGE(Ageable.class, 12, Type.Byte, 11, NewType.Boolean),
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// armour stand
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STAND_INFO(ArmorStand.class, 10, Type.Byte, NewType.Byte),
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STAND_HEAD_POS(ArmorStand.class, 11, Type.Rotation, NewType.Vector3F),
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STAND_BODY_POS(ArmorStand.class, 12, Type.Rotation, NewType.Vector3F),
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STAND_LA_POS(ArmorStand.class, 13, Type.Rotation, NewType.Vector3F),
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STAND_RA_POS(ArmorStand.class, 14, Type.Rotation, NewType.Vector3F),
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STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F),
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STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F),
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// human, discountined?
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PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, NewType.Discontinued), // unsigned on 1.8
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PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
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PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, NewType.Discontinued),
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PLAYER_SCORE(HumanEntity.class, 18, Type.Int, NewType.Discontinued),
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// horse
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HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
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HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),
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HORSE_SUBTYPE(Horse.class, 20, Type.Int, 14, NewType.VarInt),
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HORSE_OWNER(Horse.class, 21, Type.String, 15, NewType.OptUUID),
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HORSE_ARMOR(Horse.class, 22, Type.Int, 16, NewType.VarInt),
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// bat
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BAT_ISHANGING(Bat.class, 16, Type.Byte, 11, NewType.Byte),
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// tameable
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TAMING_INFO(Tameable.class, 16, Type.Byte, 12, NewType.Byte),
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TAMING_OWNER(Tameable.class, 17, Type.String, 13, NewType.OptUUID),
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// ocelot
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OCELOT_TYPE(Ocelot.class, 18, Type.Byte, 14, NewType.VarInt),
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// wolf
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WOLF_HEALTH(Wolf.class, 18, Type.Float, 14, NewType.Float),
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WOLF_BEGGING(Wolf.class, 19, Type.Byte, 15, NewType.Boolean),
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WOLF_COLLAR(Wolf.class, 20, Type.Byte, 16, NewType.VarInt),
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// pig
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PIG_SADDLE(Pig.class, 16, Type.Byte, 12, NewType.Boolean),
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// rabbit
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RABBIT_TYPE(Rabbit.class, 18, Type.Byte, 12, NewType.VarInt),
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// sheep
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SHEEP_COLOR(Sheep.class, 16, Type.Byte, 12, NewType.Byte),
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// villager
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VILLAGER_PROFESSION(Villager.class, 16, Type.Int, 12, NewType.VarInt), // TODO write this to wiki.vg
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// enderman
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ENDERMAN_BLOCK(Enderman.class, 16, Type.Short, 11, NewType.BlockID), // special case
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ENDERMAN_BLOCKDATA(Enderman.class, 17, Type.Byte, 11, NewType.BlockID), // special case
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ENDERMAN_ISSCREAMING(Enderman.class, 18, Type.Byte, 12, NewType.Boolean),
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// zombie
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ZOMBIE_ISCHILD(Zombie.class, 12, Type.Byte, 11, NewType.Boolean),
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ZOMBIE_ISVILLAGER(Zombie.class, 13, Type.Byte, 12, NewType.VarInt),
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ZOMBIE_ISCONVERTING(Zombie.class, 14, Type.Byte, 13, NewType.Boolean),
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// ZOMBIE_RISINGHANDS added in 1.9
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// blaze
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BLAZE_ONFIRE(Blaze.class, 16, Type.Byte, 11, NewType.Byte),
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// spider
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SPIDER_CIMBING(Spider.class, 16, Type.Byte, 11, NewType.Byte),
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// creeper
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CREEPER_FUSE(Creeper.class, 16, Type.Byte, 11, NewType.VarInt), // -1 idle, 1 is fuse
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CREEPER_ISPOWERED(Creeper.class, 17, Type.Byte, 12, NewType.Boolean),
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CREEPER_ISIGNITED(Creeper.class, 18, Type.Byte, 13, NewType.Boolean), // TODO: Write on wiki.vg for current prot
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// ghast
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GHAST_ISATTACKING(Ghast.class, 16, Type.Byte, 11, NewType.Boolean),
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// slime
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SLIME_SIZE(Slime.class, 16, Type.Byte, 11, NewType.VarInt),
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// skeleton
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SKELETON_TYPE(Skeleton.class, 13, Type.Byte, 11, NewType.VarInt),
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// witch
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WITCH_AGGRO(Witch.class, 21, Type.Byte, 11, NewType.Boolean),
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// iron golem
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IRON_PLAYERMADE(IronGolem.class, 16, Type.Byte, 11, NewType.Byte),
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// wither
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WITHER_TARGET1(Wither.class, 17, Type.Int, 11, NewType.VarInt),
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WITHER_TARGET2(Wither.class, 18, Type.Int, 12, NewType.VarInt),
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WITHER_TARGET3(Wither.class, 19, Type.Int, 13, NewType.VarInt),
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WITHER_INVULN_TIME(Wither.class, 20, Type.Int, 14, NewType.VarInt),
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// guardian
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GUARDIAN_INFO(Guardian.class, 16, Type.Byte, 11, NewType.Byte),
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GUARDIAN_TARGET(Guardian.class, 17, Type.Int, 12, NewType.VarInt),
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// boat
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BOAT_SINCEHIT(Boat.class, 17, Type.Int, 5, NewType.VarInt),
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BOAT_FORWARDDIR(Boat.class, 18, Type.Int, 6, NewType.VarInt),
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BOAT_DMGTAKEN(Boat.class, 19, Type.Float, 7, NewType.Float),
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// BOAT_TYPE in 1.9
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// minecart
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MINECART_SHAKINGPOWER(Minecart.class, 17, Type.Int, 5, NewType.VarInt),
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MINECART_SHAKINGDIRECTION(Minecart.class, 18, Type.Int, 6, NewType.VarInt),
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MINECART_DAMAGETAKEN(Minecart.class, 19, Type.Float, 7, NewType.Float), // also shaking modifier :P
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MINECART_BLOCK(Minecart.class, 20, Type.Int, 8, NewType.VarInt),
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MINECART_BLOCK_Y(Minecart.class, 21, Type.Int, 9, NewType.VarInt),
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MINECART_SHOWBLOCK(Minecart.class, 22, Type.Byte, 10, NewType.Boolean),
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// furnace cart
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FURNACECART_ISPOWERED(org.bukkit.entity.minecart.PoweredMinecart.class, 16, Type.Byte, 11, NewType.Boolean),
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// item drop
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ITEM_ITEM(Item.class, 10, Type.Slot, 5, NewType.Slot),
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// arrow
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ARROW_ISCRIT(Arrow.class, 16, Type.Byte, 5, NewType.Byte),
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// firework
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FIREWORK_INFO(Firework.class, 8, Type.Slot, 5, NewType.Slot),
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// item frame
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ITEMFRAME_ITEM(ItemFrame.class, 8, Type.Slot, 5, NewType.Slot),
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ITEMFRAME_ROTATION(ItemFrame.class, 9, Type.Byte, 6, NewType.VarInt),
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// ender crystal
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ENDERCRYSTAL_HEALTH(EnderCrystal.class, 8, Type.Int, NewType.Discontinued),;
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private Class<?> clazz;
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private int newIndex;
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private NewType newType;
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private Type oldType;
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private int index;
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MetaIndex(Class<?> type, int index, Type oldType, NewType newType) {
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this.clazz = type;
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this.index = index;
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this.newIndex = index;
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this.oldType = oldType;
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this.newType = newType;
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}
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MetaIndex(Class<?> type, int index, Type oldType, int newIndex, NewType newType) {
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this.clazz = type;
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this.index = index;
|
||||
this.oldType = oldType;
|
||||
this.newIndex = newIndex;
|
||||
this.newType = newType;
|
||||
}
|
||||
|
||||
public int getNewIndex() {
|
||||
return newIndex;
|
||||
}
|
||||
|
||||
public NewType getNewType() {
|
||||
return newType;
|
||||
}
|
||||
|
||||
public Type getOldType() {
|
||||
return oldType;
|
||||
}
|
||||
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
|
||||
public Class<?> getApplicableClass() {
|
||||
return this.clazz;
|
||||
}
|
||||
|
||||
public static MetaIndex getIndex(Entity entity, int index) {
|
||||
EntityType type;
|
||||
if (entity instanceof Player) {
|
||||
type = EntityType.PLAYER;
|
||||
} else {
|
||||
type = entity.getType();
|
||||
}
|
||||
return getIndex(type, index);
|
||||
}
|
||||
|
||||
public static MetaIndex getIndex(EntityType type, int index) {
|
||||
Class<? extends org.bukkit.entity.Entity> entityClass = type.getEntityClass();
|
||||
if(entityClass == null){
|
||||
System.out.println("Could not get entity class for " + type);
|
||||
return null;
|
||||
}
|
||||
for (MetaIndex mi : MetaIndex.values()) {
|
||||
if (mi.getIndex() == index) {
|
||||
// To fix issue with armour stands colliding with new values
|
||||
if(mi.getApplicableClass().equals(LivingEntity.class)) continue;
|
||||
|
||||
if ((mi.getApplicableClass().isAssignableFrom(entityClass) ||
|
||||
mi.getApplicableClass().equals(entityClass))) {
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
}
|
||||
// fall back to living entity
|
||||
for (MetaIndex mi : MetaIndex.values()) {
|
||||
if (mi.getIndex() == index) {
|
||||
if (mi.getApplicableClass().isAssignableFrom(LivingEntity.class) ||
|
||||
mi.getApplicableClass().equals(LivingEntity.class)) {
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user