Fixed ItemFrame crash

This commit is contained in:
HugoDaBosss 2016-03-01 14:24:58 +01:00
parent 68bfaf6d23
commit ba4e6e5d2f

View File

@ -1,201 +1,201 @@
package us.myles.ViaVersion.metadata;
import org.bukkit.entity.*;
public enum MetaIndex {
// entity
ENTITY_STATUS(org.bukkit.entity.Entity.class, 0, Type.Byte, NewType.Byte),
ENTITY_AIR(org.bukkit.entity.Entity.class, 1, Type.Short, NewType.VarInt),
ENTITY_SILENT(org.bukkit.entity.Entity.class, 4, Type.Byte, NewType.Boolean),
// living entity
LIVINGENTITY_NAMETAG(LivingEntity.class, 2, Type.String, NewType.String),
LIVINGENTITY_ALWAYS_SHOW_NAMETAG(LivingEntity.class, 3, Type.Byte, NewType.Boolean),
LIVINGENTITY_HEALTH(LivingEntity.class, 6, Type.Float, NewType.Float),
LIVINGENTITY_POTION_EFFECT_COLOR(LivingEntity.class, 7, Type.Int, NewType.VarInt),
LIVINGENTITY_IS_POTION_AMBIENT(LivingEntity.class, 8, Type.Byte, NewType.Boolean),
LIVINGENTITY_NUMBER_OF_ARROWS_IN(LivingEntity.class, 9, Type.Byte, NewType.VarInt),
LIVINGENTITY_NO_AI(LivingEntity.class, 15, Type.Byte, 10, NewType.Byte), // in 1.9 this is combined with Left handed, oh.
// ageable
AGEABLE_AGE(Ageable.class, 12, Type.Byte, 11, NewType.Boolean),
// armour stand
STAND_INFO(ArmorStand.class, 10, Type.Byte, NewType.Byte),
STAND_HEAD_POS(ArmorStand.class, 11, Type.Rotation, NewType.Vector3F),
STAND_BODY_POS(ArmorStand.class, 12, Type.Rotation, NewType.Vector3F),
STAND_LA_POS(ArmorStand.class, 13, Type.Rotation, NewType.Vector3F),
STAND_RA_POS(ArmorStand.class, 14, Type.Rotation, NewType.Vector3F),
STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F),
STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F),
// human, discountined?
PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, NewType.Discontinued), // unsigned on 1.8
PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, NewType.Discontinued),
PLAYER_SCORE(HumanEntity.class, 18, Type.Int, NewType.Discontinued),
// horse
HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),
HORSE_SUBTYPE(Horse.class, 20, Type.Int, 14, NewType.VarInt),
HORSE_OWNER(Horse.class, 21, Type.String, 15, NewType.OptUUID),
HORSE_ARMOR(Horse.class, 22, Type.Int, 16, NewType.VarInt),
// bat
BAT_ISHANGING(Bat.class, 16, Type.Byte, 11, NewType.Byte),
// tameable
TAMING_INFO(Tameable.class, 16, Type.Byte, 12, NewType.Byte),
TAMING_OWNER(Tameable.class, 17, Type.String, 13, NewType.OptUUID),
// ocelot
OCELOT_TYPE(Ocelot.class, 18, Type.Byte, 14, NewType.VarInt),
// wolf
WOLF_HEALTH(Wolf.class, 18, Type.Float, 14, NewType.Float),
WOLF_BEGGING(Wolf.class, 19, Type.Byte, 15, NewType.Boolean),
WOLF_COLLAR(Wolf.class, 20, Type.Byte, 16, NewType.VarInt),
// pig
PIG_SADDLE(Pig.class, 16, Type.Byte, 12, NewType.Boolean),
// rabbit
RABBIT_TYPE(Rabbit.class, 18, Type.Byte, 12, NewType.VarInt),
// sheep
SHEEP_COLOR(Sheep.class, 16, Type.Byte, 12, NewType.Byte),
// villager
VILLAGER_PROFESSION(Villager.class, 16, Type.Int, 12, NewType.VarInt), // TODO write this to wiki.vg
// enderman
ENDERMAN_BLOCK(Enderman.class, 16, Type.Short, 11, NewType.BlockID), // special case
ENDERMAN_BLOCKDATA(Enderman.class, 17, Type.Byte, 11, NewType.BlockID), // special case
ENDERMAN_ISSCREAMING(Enderman.class, 18, Type.Byte, 12, NewType.Boolean),
// zombie
ZOMBIE_ISCHILD(Zombie.class, 12, Type.Byte, 11, NewType.Boolean),
ZOMBIE_ISVILLAGER(Zombie.class, 13, Type.Byte, 12, NewType.VarInt),
ZOMBIE_ISCONVERTING(Zombie.class, 14, Type.Byte, 13, NewType.Boolean),
// ZOMBIE_RISINGHANDS added in 1.9
// blaze
BLAZE_ONFIRE(Blaze.class, 16, Type.Byte, 11, NewType.Byte),
// spider
SPIDER_CIMBING(Spider.class, 16, Type.Byte, 11, NewType.Byte),
// creeper
CREEPER_FUSE(Creeper.class, 16, Type.Byte, 11, NewType.VarInt), // -1 idle, 1 is fuse
CREEPER_ISPOWERED(Creeper.class, 17, Type.Byte, 12, NewType.Boolean),
CREEPER_ISIGNITED(Creeper.class, 18, Type.Byte, 13, NewType.Boolean), // TODO: Write on wiki.vg for current prot
// ghast
GHAST_ISATTACKING(Ghast.class, 16, Type.Byte, 11, NewType.Boolean),
// slime
SLIME_SIZE(Slime.class, 16, Type.Byte, 11, NewType.VarInt),
// skeleton
SKELETON_TYPE(Skeleton.class, 13, Type.Byte, 11, NewType.VarInt),
// witch
WITCH_AGGRO(Witch.class, 21, Type.Byte, 11, NewType.Boolean),
// iron golem
IRON_PLAYERMADE(IronGolem.class, 16, Type.Byte, 11, NewType.Byte),
// wither
WITHER_TARGET1(Wither.class, 17, Type.Int, 11, NewType.VarInt),
WITHER_TARGET2(Wither.class, 18, Type.Int, 12, NewType.VarInt),
WITHER_TARGET3(Wither.class, 19, Type.Int, 13, NewType.VarInt),
WITHER_INVULN_TIME(Wither.class, 20, Type.Int, 14, NewType.VarInt),
// guardian
GUARDIAN_INFO(Guardian.class, 16, Type.Byte, 11, NewType.Byte),
GUARDIAN_TARGET(Guardian.class, 17, Type.Int, 12, NewType.VarInt),
// boat
BOAT_SINCEHIT(Boat.class, 17, Type.Int, 5, NewType.VarInt),
BOAT_FORWARDDIR(Boat.class, 18, Type.Int, 6, NewType.VarInt),
BOAT_DMGTAKEN(Boat.class, 19, Type.Float, 7, NewType.Float),
// BOAT_TYPE in 1.9
// minecart
MINECART_SHAKINGPOWER(Minecart.class, 17, Type.Int, 5, NewType.VarInt),
MINECART_SHAKINGDIRECTION(Minecart.class, 18, Type.Int, 6, NewType.VarInt),
MINECART_DAMAGETAKEN(Minecart.class, 19, Type.Float, 7, NewType.Float), // also shaking modifier :P
MINECART_BLOCK(Minecart.class, 20, Type.Int, 8, NewType.VarInt),
MINECART_BLOCK_Y(Minecart.class, 21, Type.Int, 9, NewType.VarInt),
MINECART_SHOWBLOCK(Minecart.class, 22, Type.Byte, 10, NewType.Boolean),
// furnace cart
FURNACECART_ISPOWERED(org.bukkit.entity.minecart.PoweredMinecart.class, 16, Type.Byte, 11, NewType.Boolean),
// item drop
ITEM_ITEM(Item.class, 10, Type.Slot, 5, NewType.Slot),
// arrow
ARROW_ISCRIT(Arrow.class, 16, Type.Byte, 5, NewType.Byte),
// firework
FIREWORK_INFO(Firework.class, 8, Type.Slot, 5, NewType.Slot),
// item frame
ITEMFRAME_ITEM(ItemFrame.class, 8, Type.Slot, 5, NewType.Slot),
ITEMFRAME_ROTATION(ItemFrame.class, 9, Type.Byte, 5, NewType.VarInt),
// ender crystal
ENDERCRYSTAL_HEALTH(EnderCrystal.class, 8, Type.Int, NewType.Discontinued),;
private Class<?> clazz;
private int newIndex;
private NewType newType;
private Type oldType;
private int index;
MetaIndex(Class<?> type, int index, Type oldType, NewType newType) {
this.clazz = type;
this.index = index;
this.newIndex = index;
this.oldType = oldType;
this.newType = newType;
}
MetaIndex(Class<?> type, int index, Type oldType, int newIndex, NewType newType) {
this.clazz = type;
this.index = index;
this.oldType = oldType;
this.newIndex = newIndex;
this.newType = newType;
}
public int getNewIndex() {
return newIndex;
}
public NewType getNewType() {
return newType;
}
public Type getOldType() {
return oldType;
}
public int getIndex() {
return index;
}
public Class<?> getApplicableClass() {
return this.clazz;
}
public static MetaIndex getIndex(Entity entity, int index) {
EntityType type;
if (entity instanceof Player) {
type = EntityType.PLAYER;
} else {
type = entity.getType();
}
return getIndex(type, index);
}
public static MetaIndex getIndex(EntityType type, int index) {
Class<? extends org.bukkit.entity.Entity> entityClass = type.getEntityClass();
if(entityClass == null){
System.out.println("Could not get entity class for " + type);
return null;
}
for (MetaIndex mi : MetaIndex.values()) {
if (mi.getIndex() == index) {
// To fix issue with armour stands colliding with new values
if(mi.getApplicableClass().equals(LivingEntity.class)) continue;
if ((mi.getApplicableClass().isAssignableFrom(entityClass) ||
mi.getApplicableClass().equals(entityClass))) {
return mi;
}
}
}
// fall back to living entity
for (MetaIndex mi : MetaIndex.values()) {
if (mi.getIndex() == index) {
if (mi.getApplicableClass().isAssignableFrom(LivingEntity.class) ||
mi.getApplicableClass().equals(LivingEntity.class)) {
return mi;
}
}
}
return null;
}
}
package us.myles.ViaVersion.metadata;
import org.bukkit.entity.*;
public enum MetaIndex {
// entity
ENTITY_STATUS(org.bukkit.entity.Entity.class, 0, Type.Byte, NewType.Byte),
ENTITY_AIR(org.bukkit.entity.Entity.class, 1, Type.Short, NewType.VarInt),
ENTITY_SILENT(org.bukkit.entity.Entity.class, 4, Type.Byte, NewType.Boolean),
// living entity
LIVINGENTITY_NAMETAG(LivingEntity.class, 2, Type.String, NewType.String),
LIVINGENTITY_ALWAYS_SHOW_NAMETAG(LivingEntity.class, 3, Type.Byte, NewType.Boolean),
LIVINGENTITY_HEALTH(LivingEntity.class, 6, Type.Float, NewType.Float),
LIVINGENTITY_POTION_EFFECT_COLOR(LivingEntity.class, 7, Type.Int, NewType.VarInt),
LIVINGENTITY_IS_POTION_AMBIENT(LivingEntity.class, 8, Type.Byte, NewType.Boolean),
LIVINGENTITY_NUMBER_OF_ARROWS_IN(LivingEntity.class, 9, Type.Byte, NewType.VarInt),
LIVINGENTITY_NO_AI(LivingEntity.class, 15, Type.Byte, 10, NewType.Byte), // in 1.9 this is combined with Left handed, oh.
// ageable
AGEABLE_AGE(Ageable.class, 12, Type.Byte, 11, NewType.Boolean),
// armour stand
STAND_INFO(ArmorStand.class, 10, Type.Byte, NewType.Byte),
STAND_HEAD_POS(ArmorStand.class, 11, Type.Rotation, NewType.Vector3F),
STAND_BODY_POS(ArmorStand.class, 12, Type.Rotation, NewType.Vector3F),
STAND_LA_POS(ArmorStand.class, 13, Type.Rotation, NewType.Vector3F),
STAND_RA_POS(ArmorStand.class, 14, Type.Rotation, NewType.Vector3F),
STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F),
STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F),
// human, discountined?
PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, NewType.Discontinued), // unsigned on 1.8
PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, NewType.Discontinued),
PLAYER_SCORE(HumanEntity.class, 18, Type.Int, NewType.Discontinued),
// horse
HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),
HORSE_SUBTYPE(Horse.class, 20, Type.Int, 14, NewType.VarInt),
HORSE_OWNER(Horse.class, 21, Type.String, 15, NewType.OptUUID),
HORSE_ARMOR(Horse.class, 22, Type.Int, 16, NewType.VarInt),
// bat
BAT_ISHANGING(Bat.class, 16, Type.Byte, 11, NewType.Byte),
// tameable
TAMING_INFO(Tameable.class, 16, Type.Byte, 12, NewType.Byte),
TAMING_OWNER(Tameable.class, 17, Type.String, 13, NewType.OptUUID),
// ocelot
OCELOT_TYPE(Ocelot.class, 18, Type.Byte, 14, NewType.VarInt),
// wolf
WOLF_HEALTH(Wolf.class, 18, Type.Float, 14, NewType.Float),
WOLF_BEGGING(Wolf.class, 19, Type.Byte, 15, NewType.Boolean),
WOLF_COLLAR(Wolf.class, 20, Type.Byte, 16, NewType.VarInt),
// pig
PIG_SADDLE(Pig.class, 16, Type.Byte, 12, NewType.Boolean),
// rabbit
RABBIT_TYPE(Rabbit.class, 18, Type.Byte, 12, NewType.VarInt),
// sheep
SHEEP_COLOR(Sheep.class, 16, Type.Byte, 12, NewType.Byte),
// villager
VILLAGER_PROFESSION(Villager.class, 16, Type.Int, 12, NewType.VarInt), // TODO write this to wiki.vg
// enderman
ENDERMAN_BLOCK(Enderman.class, 16, Type.Short, 11, NewType.BlockID), // special case
ENDERMAN_BLOCKDATA(Enderman.class, 17, Type.Byte, 11, NewType.BlockID), // special case
ENDERMAN_ISSCREAMING(Enderman.class, 18, Type.Byte, 12, NewType.Boolean),
// zombie
ZOMBIE_ISCHILD(Zombie.class, 12, Type.Byte, 11, NewType.Boolean),
ZOMBIE_ISVILLAGER(Zombie.class, 13, Type.Byte, 12, NewType.VarInt),
ZOMBIE_ISCONVERTING(Zombie.class, 14, Type.Byte, 13, NewType.Boolean),
// ZOMBIE_RISINGHANDS added in 1.9
// blaze
BLAZE_ONFIRE(Blaze.class, 16, Type.Byte, 11, NewType.Byte),
// spider
SPIDER_CIMBING(Spider.class, 16, Type.Byte, 11, NewType.Byte),
// creeper
CREEPER_FUSE(Creeper.class, 16, Type.Byte, 11, NewType.VarInt), // -1 idle, 1 is fuse
CREEPER_ISPOWERED(Creeper.class, 17, Type.Byte, 12, NewType.Boolean),
CREEPER_ISIGNITED(Creeper.class, 18, Type.Byte, 13, NewType.Boolean), // TODO: Write on wiki.vg for current prot
// ghast
GHAST_ISATTACKING(Ghast.class, 16, Type.Byte, 11, NewType.Boolean),
// slime
SLIME_SIZE(Slime.class, 16, Type.Byte, 11, NewType.VarInt),
// skeleton
SKELETON_TYPE(Skeleton.class, 13, Type.Byte, 11, NewType.VarInt),
// witch
WITCH_AGGRO(Witch.class, 21, Type.Byte, 11, NewType.Boolean),
// iron golem
IRON_PLAYERMADE(IronGolem.class, 16, Type.Byte, 11, NewType.Byte),
// wither
WITHER_TARGET1(Wither.class, 17, Type.Int, 11, NewType.VarInt),
WITHER_TARGET2(Wither.class, 18, Type.Int, 12, NewType.VarInt),
WITHER_TARGET3(Wither.class, 19, Type.Int, 13, NewType.VarInt),
WITHER_INVULN_TIME(Wither.class, 20, Type.Int, 14, NewType.VarInt),
// guardian
GUARDIAN_INFO(Guardian.class, 16, Type.Byte, 11, NewType.Byte),
GUARDIAN_TARGET(Guardian.class, 17, Type.Int, 12, NewType.VarInt),
// boat
BOAT_SINCEHIT(Boat.class, 17, Type.Int, 5, NewType.VarInt),
BOAT_FORWARDDIR(Boat.class, 18, Type.Int, 6, NewType.VarInt),
BOAT_DMGTAKEN(Boat.class, 19, Type.Float, 7, NewType.Float),
// BOAT_TYPE in 1.9
// minecart
MINECART_SHAKINGPOWER(Minecart.class, 17, Type.Int, 5, NewType.VarInt),
MINECART_SHAKINGDIRECTION(Minecart.class, 18, Type.Int, 6, NewType.VarInt),
MINECART_DAMAGETAKEN(Minecart.class, 19, Type.Float, 7, NewType.Float), // also shaking modifier :P
MINECART_BLOCK(Minecart.class, 20, Type.Int, 8, NewType.VarInt),
MINECART_BLOCK_Y(Minecart.class, 21, Type.Int, 9, NewType.VarInt),
MINECART_SHOWBLOCK(Minecart.class, 22, Type.Byte, 10, NewType.Boolean),
// furnace cart
FURNACECART_ISPOWERED(org.bukkit.entity.minecart.PoweredMinecart.class, 16, Type.Byte, 11, NewType.Boolean),
// item drop
ITEM_ITEM(Item.class, 10, Type.Slot, 5, NewType.Slot),
// arrow
ARROW_ISCRIT(Arrow.class, 16, Type.Byte, 5, NewType.Byte),
// firework
FIREWORK_INFO(Firework.class, 8, Type.Slot, 5, NewType.Slot),
// item frame
ITEMFRAME_ITEM(ItemFrame.class, 8, Type.Slot, 5, NewType.Slot),
ITEMFRAME_ROTATION(ItemFrame.class, 9, Type.Byte, 6, NewType.VarInt),
// ender crystal
ENDERCRYSTAL_HEALTH(EnderCrystal.class, 8, Type.Int, NewType.Discontinued),;
private Class<?> clazz;
private int newIndex;
private NewType newType;
private Type oldType;
private int index;
MetaIndex(Class<?> type, int index, Type oldType, NewType newType) {
this.clazz = type;
this.index = index;
this.newIndex = index;
this.oldType = oldType;
this.newType = newType;
}
MetaIndex(Class<?> type, int index, Type oldType, int newIndex, NewType newType) {
this.clazz = type;
this.index = index;
this.oldType = oldType;
this.newIndex = newIndex;
this.newType = newType;
}
public int getNewIndex() {
return newIndex;
}
public NewType getNewType() {
return newType;
}
public Type getOldType() {
return oldType;
}
public int getIndex() {
return index;
}
public Class<?> getApplicableClass() {
return this.clazz;
}
public static MetaIndex getIndex(Entity entity, int index) {
EntityType type;
if (entity instanceof Player) {
type = EntityType.PLAYER;
} else {
type = entity.getType();
}
return getIndex(type, index);
}
public static MetaIndex getIndex(EntityType type, int index) {
Class<? extends org.bukkit.entity.Entity> entityClass = type.getEntityClass();
if(entityClass == null){
System.out.println("Could not get entity class for " + type);
return null;
}
for (MetaIndex mi : MetaIndex.values()) {
if (mi.getIndex() == index) {
// To fix issue with armour stands colliding with new values
if(mi.getApplicableClass().equals(LivingEntity.class)) continue;
if ((mi.getApplicableClass().isAssignableFrom(entityClass) ||
mi.getApplicableClass().equals(entityClass))) {
return mi;
}
}
}
// fall back to living entity
for (MetaIndex mi : MetaIndex.values()) {
if (mi.getIndex() == index) {
if (mi.getApplicableClass().isAssignableFrom(LivingEntity.class) ||
mi.getApplicableClass().equals(LivingEntity.class)) {
return mi;
}
}
}
return null;
}
}