Implement changes to entity effect

This commit is contained in:
Myles 2016-03-03 15:17:31 +00:00
parent fd0bd53826
commit c704b3709a

View File

@ -428,6 +428,20 @@ public class OutgoingTransformer {
output.writeBytes(input);
return;
}
if (packet == PacketType.PLAY_ENTITY_EFFECT) {
int id = PacketUtil.readVarInt(input);
PacketUtil.writeVarInt(id, output);
byte effectID = input.readByte();
output.writeByte(effectID);
byte amplifier = input.readByte();
output.writeByte(amplifier);
int duration = PacketUtil.readVarInt(input);
PacketUtil.writeVarInt(duration, output);
// we need to write as a byte instead of boolean
boolean hideParticles = input.readBoolean();
output.writeByte(hideParticles ? 1 : 0);
return;
}
if (packet == PacketType.PLAY_TEAM) {
String teamName = PacketUtil.readString(input);
PacketUtil.writeString(teamName, output);