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Fill beacon tag in case it's fully used by the client in the future
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@ -32,13 +32,13 @@ public class Protocol1_16To1_15_2 extends Protocol {
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TagRewriter tagRewriter = new TagRewriter(this, Protocol1_16To1_15_2::getNewBlockId, InventoryPackets::getNewItemId, metadataRewriter::getNewEntityId);
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tagRewriter.addTag(TagType.BLOCK, "minecraft:beacon_base_blocks", 133, 134, 148, 265);
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tagRewriter.addTag(TagType.BLOCK, "minecraft:climbable", 160, 241, 658);
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// The client crashes if we don't send these tags
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tagRewriter.addTag(TagType.BLOCK, "minecraft:fire", 142);
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tagRewriter.addTag(TagType.ITEM, "minecraft:beacon_payment_items", 529, 530, 531, 760);
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// The client crashes if we don't send all tags it may use
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tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:soul_speed_blocks");
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tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:soul_fire_base_blocks");
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tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:fire");
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tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:non_flammable_wood");
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tagRewriter.addEmptyTag(TagType.ITEM, "minecraft:non_flammable_wood");
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tagRewriter.addEmptyTag(TagType.ITEM, "minecraft:beacon_payment_items");
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tagRewriter.register(0x5C, 0x5C);
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// Login Success
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