Fill beacon tag in case it's fully used by the client in the future

This commit is contained in:
KennyTV 2020-04-03 16:47:38 +02:00
parent ed26971724
commit cae6addf26

View File

@ -32,13 +32,13 @@ public class Protocol1_16To1_15_2 extends Protocol {
TagRewriter tagRewriter = new TagRewriter(this, Protocol1_16To1_15_2::getNewBlockId, InventoryPackets::getNewItemId, metadataRewriter::getNewEntityId);
tagRewriter.addTag(TagType.BLOCK, "minecraft:beacon_base_blocks", 133, 134, 148, 265);
tagRewriter.addTag(TagType.BLOCK, "minecraft:climbable", 160, 241, 658);
// The client crashes if we don't send these tags
tagRewriter.addTag(TagType.BLOCK, "minecraft:fire", 142);
tagRewriter.addTag(TagType.ITEM, "minecraft:beacon_payment_items", 529, 530, 531, 760);
// The client crashes if we don't send all tags it may use
tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:soul_speed_blocks");
tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:soul_fire_base_blocks");
tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:fire");
tagRewriter.addEmptyTag(TagType.BLOCK, "minecraft:non_flammable_wood");
tagRewriter.addEmptyTag(TagType.ITEM, "minecraft:non_flammable_wood");
tagRewriter.addEmptyTag(TagType.ITEM, "minecraft:beacon_payment_items");
tagRewriter.register(0x5C, 0x5C);
// Login Success