Fix some sound rewrites

Resolves #1434
This commit is contained in:
KennyTV 2019-09-26 20:27:05 +02:00
parent 0c95eaa1c3
commit dc62394c4c

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@ -378,34 +378,33 @@ public class Protocol1_11To1_10 extends Protocol {
});
}
private int getNewSoundId(int id) { //TODO Make it better, suggestions are welcome. It's ugly and hardcoded now.
private int getNewSoundId(int id) {
if (id == 196) // Experience orb sound got removed
return -1;
int newId = id;
if (id >= 85) // Hello shulker boxes
newId += 2;
if (id >= 174) // Hello Guardian flop
newId += 1;
if (id >= 194) // Hello evocation things
newId += 8;
if (id >= 85) // Shulker boxes
id += 2;
if (id >= 176) // Guardian flop
id += 1;
if (id >= 197) // evocation things
id += 8;
if (id >= 196) // Rip the Experience orb touch sound :'(
newId -= 1;
if (id >= 269) // Hello Liama's
newId += 9;
if (id >= 277) // Hello Mule chest
newId += 1;
if (id >= 370) // Hello Vex
newId += 4;
if (id >= 376) // Hello vindication
newId += 3;
if (id >= 423) // Equip Elytra
newId += 1;
if (id >= 427) // Hello empty bottle
newId += 1;
if (id >= 441) // Hello item totem use
newId += 1;
return newId;
id -= 1;
if (id >= 279) // Liama's
id += 9;
if (id >= 296) // Mule chest
id += 1;
if (id >= 390) // Vex
id += 4;
if (id >= 400) // vindication
id += 3;
if (id >= 450) // Elytra
id += 1;
if (id >= 455) // Empty bottle
id += 1;
if (id >= 470) // Totem use
id += 1;
return id;
}