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Make backwards enchantment code more readable
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@ -1,74 +0,0 @@
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/*
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* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
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* Copyright (C) 2016-2024 ViaVersion and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data;
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import com.viaversion.viaversion.util.KeyMappings;
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import org.checkerframework.checker.nullness.qual.Nullable;
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public final class Enchantments1_20_3 {
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public static final KeyMappings ENCHANTMENTS = new KeyMappings(
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"protection",
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"fire_protection",
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"feather_falling",
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"blast_protection",
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"projectile_protection",
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"respiration",
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"aqua_affinity",
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"thorns",
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"depth_strider",
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"frost_walker",
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"binding_curse",
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"soul_speed",
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"swift_sneak",
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"sharpness",
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"smite",
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"bane_of_arthropods",
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"knockback",
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"fire_aspect",
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"looting",
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"sweeping",
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"efficiency",
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"silk_touch",
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"unbreaking",
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"fortune",
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"power",
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"punch",
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"flame",
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"infinity",
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"luck_of_the_sea",
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"lure",
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"loyalty",
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"impaling",
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"riptide",
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"channeling",
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"multishot",
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"quick_charge",
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"piercing",
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"mending",
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"vanishing_curse"
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);
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public static @Nullable String idToKey(final int id) {
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return ENCHANTMENTS.idToKey(id);
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}
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public static int keyToId(final String enchantment) {
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return ENCHANTMENTS.keyToId(enchantment);
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}
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}
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@ -53,7 +53,7 @@ import com.viaversion.viaversion.api.minecraft.item.data.ToolRule;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.Protocol1_20_5To1_20_3;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Attributes1_20_5;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.BannerPatterns1_20_5;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Enchantments1_20_3;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Enchantments1_20_5;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.EquipmentSlots1_20_5;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Instruments1_20_3;
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import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.MapDecorations1_20_5;
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@ -773,21 +773,20 @@ public final class StructuredDataConverter {
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private void convertEnchantments(final Enchantments data, final CompoundTag tag, final boolean storedEnchantments) {
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final ListTag<CompoundTag> enchantments = new ListTag<>(CompoundTag.class);
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final int piercingId = Enchantments1_20_3.keyToId("piercing");
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for (final Int2IntMap.Entry entry : data.enchantments().int2IntEntrySet()) {
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int id = entry.getIntKey();
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if (id > piercingId) {
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if (id <= piercingId + 3) {
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// Density, breach, wind burst - Already backed up by VB
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continue;
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}
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id -= 3;
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}
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final String identifier = Enchantments1_20_3.idToKey(id);
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final int enchantmentId = entry.getIntKey();
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String identifier = Enchantments1_20_5.idToKey(enchantmentId);
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if (identifier == null) {
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continue;
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}
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if (identifier.equals("density") || identifier.equals("breach") || identifier.equals("wind_burst")) {
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// New ones, backed up by VB
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continue;
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}
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if (identifier.equals("sweeping_edge")) {
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identifier = "sweeping";
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}
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final CompoundTag enchantment = new CompoundTag();
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enchantment.putString("id", identifier);
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