Fix handling of sweeping

This commit is contained in:
Nassim Jahnke 2024-04-22 16:24:13 +02:00
parent bc0b4470f6
commit f525ad98e7
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GPG Key ID: EF6771C01F6EF02F
2 changed files with 79 additions and 2 deletions

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@ -0,0 +1,77 @@
/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2016-2024 ViaVersion and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data;
import com.viaversion.viaversion.util.KeyMappings;
import org.checkerframework.checker.nullness.qual.Nullable;
public final class Enchantments1_20_5 {
public static final KeyMappings ENCHANTMENTS = new KeyMappings(
"protection",
"fire_protection",
"feather_falling",
"blast_protection",
"projectile_protection",
"respiration",
"aqua_affinity",
"thorns",
"depth_strider",
"frost_walker",
"binding_curse",
"soul_speed",
"swift_sneak",
"sharpness",
"smite",
"bane_of_arthropods",
"knockback",
"fire_aspect",
"looting",
"sweeping_edge",
"efficiency",
"silk_touch",
"unbreaking",
"fortune",
"power",
"punch",
"flame",
"infinity",
"luck_of_the_sea",
"lure",
"loyalty",
"impaling",
"riptide",
"channeling",
"multishot",
"quick_charge",
"piercing",
"density",
"breach",
"wind_burst",
"mending",
"vanishing_curse"
);
public static @Nullable String idToKey(final int id) {
return ENCHANTMENTS.idToKey(id);
}
public static int keyToId(final String enchantment) {
return ENCHANTMENTS.keyToId(enchantment);
}
}

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@ -75,7 +75,7 @@ import com.viaversion.viaversion.protocols.protocol1_20_3to1_20_2.packet.Clientb
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.Protocol1_20_5To1_20_3;
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Attributes1_20_5;
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.DyeColors;
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Enchantments1_20_3;
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Enchantments1_20_5;
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.PotionEffects1_20_5;
import com.viaversion.viaversion.protocols.protocol1_20_5to1_20_3.data.Potions1_20_5;
import com.viaversion.viaversion.rewriter.ComponentRewriter;
@ -338,7 +338,7 @@ public class ComponentRewriter1_20_5 extends ComponentRewriter<ClientboundPacket
final CompoundTag levels = new CompoundTag();
for (final Int2IntMap.Entry entry : value.enchantments().int2IntEntrySet()) {
final int level = checkIntRange(0, 255, entry.getIntValue());
levels.putInt(Enchantments1_20_3.idToKey(entry.getIntKey()), level);
levels.putInt(Enchantments1_20_5.idToKey(entry.getIntKey()), level);
}
tag.put("levels", levels);
if (!value.showInTooltip()) {