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Properly throw the client information packet into the queue instead
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parent
cabb95a3a4
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fdb7f47749
@ -101,7 +101,10 @@ public final class EntityPacketRewriter1_20_2 extends EntityRewriter<Clientbound
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final ConfigurationState configurationBridge = wrapper.user().get(ConfigurationState.class);
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if (!configurationBridge.setLastDimensionRegistry(dimensionRegistry)) {
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// No change, so no need to re-enter the configuration state - just let this one through
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configurationBridge.sendClientInformation(wrapper.user());
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final PacketWrapper clientInformationPacket = configurationBridge.clientInformationPacket(wrapper.user());
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if (clientInformationPacket != null) {
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clientInformationPacket.sendToServer(Protocol1_20_2To1_20.class);
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}
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return;
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}
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@ -106,12 +106,16 @@ public class ConfigurationState implements StorableObject {
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}
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public void sendQueuedPackets(final UserConnection connection) throws Exception {
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if (joinGamePacket != null) {
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final boolean hasJoinGamePacket = joinGamePacket != null;
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if (hasJoinGamePacket) {
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packetQueue.add(0, joinGamePacket);
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joinGamePacket = null;
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}
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sendClientInformation(connection);
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final PacketWrapper clientInformationPacket = clientInformationPacket(connection);
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if (clientInformationPacket != null) {
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packetQueue.add(hasJoinGamePacket ? 1 : 0, toQueuedPacket(clientInformationPacket, false, true));
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}
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final ConfigurationState.QueuedPacket[] queuedPackets = packetQueue.toArray(new ConfigurationState.QueuedPacket[0]);
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packetQueue.clear();
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@ -151,10 +155,10 @@ public class ConfigurationState implements StorableObject {
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NONE, PROFILE_SENT, CONFIGURATION, REENTERING_CONFIGURATION
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}
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public void sendClientInformation(final UserConnection connection) throws Exception {
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public @Nullable PacketWrapper clientInformationPacket(final UserConnection connection) {
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if (clientInformation == null) {
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// Should never be null, but we also shouldn't error
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return;
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return null;
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}
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final PacketWrapper settingsPacket = PacketWrapper.create(ServerboundPackets1_19_4.CLIENT_SETTINGS, connection);
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@ -166,7 +170,7 @@ public class ConfigurationState implements StorableObject {
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settingsPacket.write(Type.VAR_INT, clientInformation.mainHand);
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settingsPacket.write(Type.BOOLEAN, clientInformation.textFiltering);
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settingsPacket.write(Type.BOOLEAN, clientInformation.allowListing);
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settingsPacket.scheduleSendToServer(Protocol1_20_2To1_20.class);
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return settingsPacket;
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}
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public static final class QueuedPacket {
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