Commit Graph

60 Commits

Author SHA1 Message Date
EnZaXD
0d788b0d7a
Clean up more item type usage in ItemRewriter (#3674) 2024-01-29 17:21:59 +01:00
Nassim Jahnke
0392992173
Fix metadata regression
Fixes #3645
2024-01-12 15:58:49 +01:00
Nassim Jahnke
5991ac5633
Update old metadata handlers, some cleanup 2024-01-09 20:43:43 +01:00
Nassim Jahnke
bd2c4c8a16
Update license headers 2024-01-01 12:39:45 +01:00
Nassim Jahnke
f6c49555bf
Update ViaNBT 2023-12-31 13:38:14 +01:00
Nassim Jahnke
2c9affa0e3
Move component conversion into its own class
Remove serialized component type in 1.20.3->1.20.2
2023-12-10 12:10:15 +01:00
RK_01
9b09b1f5f8
Fix #3542 (#3543) 2023-12-04 10:09:25 +01:00
RK_01
1f453dc0d9
Change gamemode data type in JOIN_GAME handlers (#3541) 2023-12-03 18:35:19 +01:00
Nassim Jahnke
a2d287ff9f
23w45a 2023-11-09 15:35:07 +10:00
RK_01
78c7f03923
Fix and improved custom payload handling (#3497) 2023-10-24 10:01:33 +10:00
RK_01
68a32ed2f0
Fix identifier handling and validation (#3498) 2023-10-24 09:58:43 +10:00
Nassim Jahnke
faedf26b5b Clean up Particle 2023-10-21 13:00:39 +10:00
Nassim Jahnke
7edde72416
Reuse 1.15, 1.16 and 1.16.2 chunk types as well 2023-10-20 12:43:46 +10:00
Nassim Jahnke
a30d62a995
Move and rename chunk types 2023-10-19 21:03:00 +10:00
Nassim Jahnke
fdfc528a9a
Cleanup and renames around types 2023-10-19 09:28:21 +10:00
Nassim Jahnke
ec26bafd53
Update ComponentRewriter with nbt methods 2023-10-18 13:26:09 +10:00
Nassim Jahnke
c211b10eaa
Rename NBT and NBT_ARRAY types, add TagType
In theory the nameless compound tag type doesn't exist as it is written as any tag, but in practice is almost always cast and checked for its type, so we keep the extra CompoundTagType (nameless) and add the proper TagType (nameless, any tag) used for components
2023-10-06 22:35:00 +10:00
Nassim Jahnke
891f55192d
23w18a, maybe 2023-05-03 15:21:24 +02:00
EnZaXD
7adadc0d21
added PlayerAbilities Provider (#3311) 2023-05-03 09:17:51 +02:00
EnZaXD
a2e214ae18
Improve InventoryTracker16 Code (#3302) 2023-04-22 08:57:47 +02:00
Nassim Jahnke
51d4e11b5f
Minimize/optimize mapping data files 2023-03-04 00:08:08 +01:00
Nassim Jahnke
9fd0d3e565
Reduce mappings file sizes and optimize item mappings 2023-03-02 13:14:11 +01:00
Nassim Jahnke
1faf1f3f49
Reduce RecipeRewriter extends chain 2023-02-16 12:27:31 +01:00
Nassim Jahnke
cb2165eb93
Greatly reduce the number of (anonymous) inner classes
Reduces code complexity, and much more importantly, reduces the number of classes loaded at runtime by *hundreds*
2023-02-12 11:46:48 +01:00
Nassim Jahnke
de5b7bf828
Allow registration of simple packet handlers over extending an abstract class 2023-02-12 10:54:47 +01:00
Nassim Jahnke
088f654159
Remove some deprecated api usage, small cleanup 2023-02-04 19:42:26 +01:00
Nassim Jahnke
1a5f83619d
Ensure correct packet types are used on rewriters 2023-02-04 18:29:22 +01:00
Nassim Jahnke
4fb95581ce
Update copyright headers 2023-01-12 12:45:53 +01:00
Kevin Ludwig
85f9414b95
Fix recipe book not being empty when using a multi-server configuration, with servers which are pre-1.12. (#3156) 2022-11-20 12:31:01 +01:00
Nassim Jahnke
14b11bdd10
Start working on 22w42a 2022-10-19 21:58:08 +02:00
MrMicky
43ad855499
Rewrite signs and books components on 1.16 (#2712) 2022-10-16 21:22:48 +02:00
Nassim Jahnke
5b9f775743
Use normal uuid type in gameprofile packet 2022-04-27 21:49:37 +02:00
Nassim Jahnke
46bd5814e3
Fix mutated dimension registry on old servers 2022-02-19 10:14:15 +01:00
Nassim Jahnke
d5a568b3fc
Update copyright header 2022-01-09 22:36:07 +01:00
Nassim Jahnke
20e9723d21
Update Gradle, particles finally work everywhere™️
Fixes #2746
2021-12-02 10:54:32 +01:00
Nassim Jahnke
a49c395486
Make changes in particles easier to handle 2021-11-10 11:35:44 +01:00
Nassim Jahnke
bd2bd1cf32
Cancel global entity packet if not lightning 2021-10-20 13:51:49 +02:00
_tomcraft
39f7f70a32
Cancel arm animation if in an open inventory for 1.16+ (#2687) 2021-10-01 12:38:49 +02:00
Levertion
d67269c9fe
Add support for setting a custom world name (#2672) 2021-09-15 10:52:11 +02:00
kennytv
7ffcff7a7b
Fix 1.15->1.16 wolf anger 2021-08-14 10:37:21 +02:00
KennyTV
b4f8024eef
Fix 1.15->1.16 and 1.16.1->1.16.2 dropped items
Fixes #2610
2021-07-07 10:06:15 +02:00
_tomcraft
f9af6947f7
Improve arm-swing cancel by resetting cursor item (#2528) 2021-06-20 22:50:37 +02:00
KennyTV
5cdaabeaec
Handle particle id change in 1.16 metadata
Fixes #2551
2021-06-17 11:55:22 +02:00
KennyTV
24efb48004
Add method to load extra tags from diff files 2021-06-06 17:17:51 +02:00
KennyTV
2b8c5082ed
Make Item an interface, more OOP for the ItemRewriter 2021-06-04 12:15:14 +02:00
KennyTV
fc1450fe38
Slightly more OOP, move registerPackets out of Protocol constructor
registerPackets being called within the constructor made it impossible to create instance objects then used in registerPackets (vs. having to then create the objects in registerPackets).
2021-06-03 17:28:02 +02:00
KennyTV
7b1f9c199a
Produce less overhead in packet handler registering
Instead of creating a void type reader for every single PacketHandler registered, this just directly uses the consumer-like PacketHandler.

The distinction between ValueCreator and the normal PacketHandler was unnecessary given you could also just read something in a ValueCreator instance, effectively just being a consumer of a PacketWrapper instance.
2021-06-02 22:00:20 +02:00
KennyTV
703978e227
Don't require UserConnection holding class in stored objects 2021-05-26 21:35:28 +02:00
LemonCaramel
a6b4b16fd3
Add Missing Translation Mapping (#2484) 2021-05-25 16:27:19 +02:00
KennyTV
3a1e364d4a
Refactor entity tracking and meta handling
This essentially merges the two approaches to the metadata handling from ViaVersion and ViaBackwards and improves on both designs.

ViaVersion did not track every single entity, but only those needed (at least in theory) and can work with untracked entities' metadata. It had a very simple method overridden by metadata rewriter implementations, directly operating on the full metadata list and manually handling meta index changes as well as item/block/particle id changes.

ViaBackwards on the other hand had to track *every single* entity and threw warnings otherwise - while less prone to errors due to giving obvious warnings in the console, it unnecessarily tracks a lot of entities, and those warnings also annoys users when encountering virtual entity plugins (operating asynchronously and sending update packets while already untracked or not yet tracked). Dedicated MetaHandlers made id changes and filtering a lot easier to read and write. However, the actual metadata list handling and its distribution to handlers was not very well implemented and required a lot of list copying and creation as well as exception throws to cancel individual metadata entries.

This version has MetaFilters built with a Builder containing multiple helper functions, and the entity tracking is properly given its own map, hashed by a Protocol's class, to be easily and generically accessible from anywhere with only a Protocol class from the UserConnection, along with more optimized metadata list iteration. The entity tracking is largely unchanged, keeping ViaVersion's approach to not having to track *all* entities (and being able to handle null types in meta handlers).

All of this is by no means absolutely perfect, but is much less prone to errors than both previous systems and takes a lot less effort to actually write. A last possible change would be to use a primitive int to object map that is built to be concurrency save for the EntityTracker, tho that would have to be chosen carefully.
2021-05-25 15:37:07 +02:00