Manually performs idle updates by keeping track of the player's
movement.
It compensates for the missing idle packets attempting to get a ratio of
20 movement related packets per second.
Channels now work as proxies for the minecraft encoder and decoder, this allows better compatibility when transforming packets.
ConnectionInfo now holds an activate state to deactivate.
Now only 2 handlers
We now use info.getChannel().pipeline().writeAndFlush to ensure we catch it ourselves.
Fix EntityMetadata from last commit so it sends empty metadata instead of cancelling whole packet.
Warn if they reload and don't reinject.