Commit Graph

25 Commits

Author SHA1 Message Date
Nassim Jahnke f868dfa125
Update ViaNBT 2024-03-07 13:30:33 +01:00
Nassim Jahnke 8a485db580
Replace tag instanceof checks/unchecked casts with helper methods 2024-02-10 23:28:36 +01:00
Nassim Jahnke bd2c4c8a16
Update license headers 2024-01-01 12:39:45 +01:00
Nassim Jahnke f6c49555bf
Update ViaNBT 2023-12-31 13:38:14 +01:00
RK_01 9b09b1f5f8
Fix #3542 (#3543) 2023-12-04 10:09:25 +01:00
RK_01 1f453dc0d9
Change gamemode data type in JOIN_GAME handlers (#3541) 2023-12-03 18:35:19 +01:00
RK_01 68a32ed2f0
Fix identifier handling and validation (#3498) 2023-10-24 09:58:43 +10:00
Nassim Jahnke fdfc528a9a
Cleanup and renames around types 2023-10-19 09:28:21 +10:00
Nassim Jahnke c211b10eaa
Rename NBT and NBT_ARRAY types, add TagType
In theory the nameless compound tag type doesn't exist as it is written as any tag, but in practice is almost always cast and checked for its type, so we keep the extra CompoundTagType (nameless) and add the proper TagType (nameless, any tag) used for components
2023-10-06 22:35:00 +10:00
EnZaXD a2e214ae18
Improve InventoryTracker16 Code (#3302) 2023-04-22 08:57:47 +02:00
Nassim Jahnke cb2165eb93
Greatly reduce the number of (anonymous) inner classes
Reduces code complexity, and much more importantly, reduces the number of classes loaded at runtime by *hundreds*
2023-02-12 11:46:48 +01:00
Nassim Jahnke de5b7bf828
Allow registration of simple packet handlers over extending an abstract class 2023-02-12 10:54:47 +01:00
Nassim Jahnke 4fb95581ce
Update copyright headers 2023-01-12 12:45:53 +01:00
Nassim Jahnke 46bd5814e3
Fix mutated dimension registry on old servers 2022-02-19 10:14:15 +01:00
Nassim Jahnke d5a568b3fc
Update copyright header 2022-01-09 22:36:07 +01:00
Nassim Jahnke bd2bd1cf32
Cancel global entity packet if not lightning 2021-10-20 13:51:49 +02:00
_tomcraft 39f7f70a32
Cancel arm animation if in an open inventory for 1.16+ (#2687) 2021-10-01 12:38:49 +02:00
Levertion d67269c9fe
Add support for setting a custom world name (#2672) 2021-09-15 10:52:11 +02:00
_tomcraft f9af6947f7
Improve arm-swing cancel by resetting cursor item (#2528) 2021-06-20 22:50:37 +02:00
KennyTV 5cdaabeaec
Handle particle id change in 1.16 metadata
Fixes #2551
2021-06-17 11:55:22 +02:00
KennyTV 3a1e364d4a
Refactor entity tracking and meta handling
This essentially merges the two approaches to the metadata handling from ViaVersion and ViaBackwards and improves on both designs.

ViaVersion did not track every single entity, but only those needed (at least in theory) and can work with untracked entities' metadata. It had a very simple method overridden by metadata rewriter implementations, directly operating on the full metadata list and manually handling meta index changes as well as item/block/particle id changes.

ViaBackwards on the other hand had to track *every single* entity and threw warnings otherwise - while less prone to errors due to giving obvious warnings in the console, it unnecessarily tracks a lot of entities, and those warnings also annoys users when encountering virtual entity plugins (operating asynchronously and sending update packets while already untracked or not yet tracked). Dedicated MetaHandlers made id changes and filtering a lot easier to read and write. However, the actual metadata list handling and its distribution to handlers was not very well implemented and required a lot of list copying and creation as well as exception throws to cancel individual metadata entries.

This version has MetaFilters built with a Builder containing multiple helper functions, and the entity tracking is properly given its own map, hashed by a Protocol's class, to be easily and generically accessible from anywhere with only a Protocol class from the UserConnection, along with more optimized metadata list iteration. The entity tracking is largely unchanged, keeping ViaVersion's approach to not having to track *all* entities (and being able to handle null types in meta handlers).

All of this is by no means absolutely perfect, but is much less prone to errors than both previous systems and takes a lot less effort to actually write. A last possible change would be to use a primitive int to object map that is built to be concurrency save for the EntityTracker, tho that would have to be chosen carefully.
2021-05-25 15:37:07 +02:00
KennyTV cad358322d
Rename outgoing->clientbound, incoming->serverbound
Via can both be used on servers and clients, making a direction like "incoming" ambiguous
2021-04-28 16:30:34 +02:00
KennyTV deec4b521e
Move some packages and classes around 2021-04-26 21:27:59 +02:00
KennyTV a25a5634de
Change package/imports in classes and build configs 2021-04-26 20:52:34 +02:00
KennyTV a3b1ce817e
Repackage to com.viaversion
This process will be split into multiple commits for git not to choke on.
2021-04-26 20:46:30 +02:00