ViaVersion/common/src/main/java/com/viaversion/viaversion/protocols/protocol1_9to1_8/chat/ChatRewriter.java

51 lines
2.1 KiB
Java

/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2016-2021 ViaVersion and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.viaversion.viaversion.protocols.protocol1_9to1_8.chat;
import com.google.gson.JsonArray;
import com.google.gson.JsonObject;
import com.viaversion.viaversion.api.connection.UserConnection;
import com.viaversion.viaversion.protocols.protocol1_9to1_8.Protocol1_9To1_8;
import com.viaversion.viaversion.protocols.protocol1_9to1_8.storage.EntityTracker1_9;
public class ChatRewriter {
/**
* Rewrite chat being sent to the client so that gamemode issues don't occur.
*
* @param obj The json object being sent by the server
* @param user The player involved. (Required for Gamemode info)
*/
public static void toClient(JsonObject obj, UserConnection user) {
//Check gamemode change
if (obj.get("translate") != null && obj.get("translate").getAsString().equals("gameMode.changed")) {
EntityTracker1_9 tracker = user.getEntityTracker(Protocol1_9To1_8.class);
String gameMode = tracker.getGameMode().getText();
JsonObject gameModeObject = new JsonObject();
gameModeObject.addProperty("text", gameMode);
gameModeObject.addProperty("color", "gray");
gameModeObject.addProperty("italic", true);
JsonArray array = new JsonArray();
array.add(gameModeObject);
obj.add("with", array);
}
}
}