ViaVersion/common/src/main/java/com/viaversion/viaversion/protocols/protocol1_20_2to1_20/Protocol1_20_2To1_20.java

352 lines
19 KiB
Java

/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2016-2024 ViaVersion and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.viaversion.viaversion.protocols.protocol1_20_2to1_20;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.google.gson.JsonElement;
import com.viaversion.viaversion.api.Via;
import com.viaversion.viaversion.api.connection.ProtocolInfo;
import com.viaversion.viaversion.api.connection.UserConnection;
import com.viaversion.viaversion.api.data.MappingData;
import com.viaversion.viaversion.api.data.MappingDataBase;
import com.viaversion.viaversion.api.minecraft.entities.EntityTypes1_19_4;
import com.viaversion.viaversion.api.protocol.AbstractProtocol;
import com.viaversion.viaversion.api.protocol.packet.Direction;
import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
import com.viaversion.viaversion.api.protocol.packet.State;
import com.viaversion.viaversion.api.protocol.remapper.PacketHandler;
import com.viaversion.viaversion.api.protocol.version.ProtocolVersion;
import com.viaversion.viaversion.api.rewriter.EntityRewriter;
import com.viaversion.viaversion.api.rewriter.ItemRewriter;
import com.viaversion.viaversion.api.type.Type;
import com.viaversion.viaversion.data.entity.EntityTrackerBase;
import com.viaversion.viaversion.exception.CancelException;
import com.viaversion.viaversion.protocols.base.ClientboundLoginPackets;
import com.viaversion.viaversion.protocols.base.ServerboundLoginPackets;
import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ClientboundPackets1_19_4;
import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ServerboundPackets1_19_4;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ClientboundConfigurationPackets1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ClientboundPackets1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundConfigurationPackets1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundPackets1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.BlockItemPacketRewriter1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.EntityPacketRewriter1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState.BridgePhase;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.LastResourcePack;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.LastTags;
import com.viaversion.viaversion.rewriter.SoundRewriter;
import com.viaversion.viaversion.rewriter.TagRewriter;
import com.viaversion.viaversion.util.Key;
import java.util.UUID;
import org.checkerframework.checker.nullness.qual.Nullable;
public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPackets1_19_4, ClientboundPackets1_20_2, ServerboundPackets1_19_4, ServerboundPackets1_20_2> {
public static final MappingData MAPPINGS = new MappingDataBase("1.20", "1.20.2");
private final EntityPacketRewriter1_20_2 entityPacketRewriter = new EntityPacketRewriter1_20_2(this);
private final BlockItemPacketRewriter1_20_2 itemPacketRewriter = new BlockItemPacketRewriter1_20_2(this);
public Protocol1_20_2To1_20() {
super(ClientboundPackets1_19_4.class, ClientboundPackets1_20_2.class, ServerboundPackets1_19_4.class, ServerboundPackets1_20_2.class);
}
@Override
protected void registerPackets() {
// Close your eyes and turn around while you still can
super.registerPackets();
final SoundRewriter<ClientboundPackets1_19_4> soundRewriter = new SoundRewriter<>(this);
soundRewriter.register1_19_3Sound(ClientboundPackets1_19_4.SOUND);
soundRewriter.registerEntitySound(ClientboundPackets1_19_4.ENTITY_SOUND);
registerClientbound(ClientboundPackets1_19_4.PLUGIN_MESSAGE, this::sanitizeCustomPayload);
registerServerbound(ServerboundPackets1_20_2.PLUGIN_MESSAGE, this::sanitizeCustomPayload);
registerClientbound(ClientboundPackets1_19_4.RESOURCE_PACK, wrapper -> {
final String url = wrapper.passthrough(Type.STRING);
final String hash = wrapper.passthrough(Type.STRING);
final boolean required = wrapper.passthrough(Type.BOOLEAN);
final JsonElement prompt = wrapper.passthrough(Type.OPTIONAL_COMPONENT);
wrapper.user().put(new LastResourcePack(url, hash, required, prompt));
});
final TagRewriter<ClientboundPackets1_19_4> tagRewriter = new TagRewriter<>(this);
registerClientbound(ClientboundPackets1_19_4.TAGS, wrapper -> {
tagRewriter.getGenericHandler().handle(wrapper);
wrapper.resetReader();
wrapper.user().put(new LastTags(wrapper));
});
registerClientbound(State.CONFIGURATION, ClientboundConfigurationPackets1_20_2.UPDATE_TAGS.getId(), ClientboundConfigurationPackets1_20_2.UPDATE_TAGS.getId(), wrapper -> {
tagRewriter.getGenericHandler().handle(wrapper);
wrapper.resetReader();
wrapper.user().put(new LastTags(wrapper));
});
registerClientbound(ClientboundPackets1_19_4.DISPLAY_SCOREBOARD, wrapper -> {
final byte slot = wrapper.read(Type.BYTE);
wrapper.write(Type.VAR_INT, (int) slot);
});
registerServerbound(State.LOGIN, ServerboundLoginPackets.HELLO.getId(), ServerboundLoginPackets.HELLO.getId(), wrapper -> {
wrapper.passthrough(Type.STRING); // Name
final UUID uuid = wrapper.read(Type.UUID);
wrapper.write(Type.OPTIONAL_UUID, uuid);
});
// Deal with the new CONFIGURATION protocol state the client expects
// After the game profile is received by the client, it will send its login ack,
// switch to the configuration protocol state and send its brand.
// We need to wait for it send the login ack before actually sending the play login,
// hence packets are added to a queue. With the data from the login packet, we sent what is needed
// during the configuration phase before finally transitioning to the play state with the client as well.
registerClientbound(State.LOGIN, ClientboundLoginPackets.GAME_PROFILE.getId(), ClientboundLoginPackets.GAME_PROFILE.getId(), wrapper -> {
wrapper.user().get(ConfigurationState.class).setBridgePhase(BridgePhase.PROFILE_SENT);
wrapper.user().getProtocolInfo().setServerState(State.PLAY);
});
registerServerbound(State.LOGIN, ServerboundLoginPackets.LOGIN_ACKNOWLEDGED.getId(), -1, wrapper -> {
wrapper.cancel();
// Overwrite the state set in the base protocol to what the server actually keeps sending
wrapper.user().getProtocolInfo().setServerState(State.PLAY);
final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
configurationState.setBridgePhase(BridgePhase.CONFIGURATION);
configurationState.sendQueuedPackets(wrapper.user());
});
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.FINISH_CONFIGURATION.getId(), -1, wrapper -> {
wrapper.cancel();
wrapper.user().getProtocolInfo().setClientState(State.PLAY);
final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
configurationState.setBridgePhase(BridgePhase.NONE);
configurationState.sendQueuedPackets(wrapper.user());
configurationState.clear();
});
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CLIENT_INFORMATION.getId(), -1, wrapper -> {
final ConfigurationState.ClientInformation clientInformation = new ConfigurationState.ClientInformation(
wrapper.read(Type.STRING), // Language
wrapper.read(Type.BYTE), // View distance
wrapper.read(Type.VAR_INT), // Chat visibility
wrapper.read(Type.BOOLEAN), // Chat colors
wrapper.read(Type.UNSIGNED_BYTE), // Model customization
wrapper.read(Type.VAR_INT), // Main hand
wrapper.read(Type.BOOLEAN), // Text filtering enabled
wrapper.read(Type.BOOLEAN) // Allow listing in server list preview
);
// Store it to re-send it when another ClientboundLoginPacket is sent, since the client will only send it
// once per connection right after the handshake
final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
configurationState.setClientInformation(clientInformation);
wrapper.cancel();
});
// If these are not queued, they may be received before the server switched its listener state to play
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.PLUGIN_MESSAGE));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.KEEP_ALIVE.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.KEEP_ALIVE));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.PONG.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.PONG));
// Cancel this, as it will always just be the response to a re-sent pack from us
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.RESOURCE_PACK.getId(), -1, PacketWrapper::cancel);
cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES); // TODO Sad emoji
registerServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED, null, wrapper -> {
wrapper.cancel();
final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
if (configurationState.bridgePhase() != BridgePhase.REENTERING_CONFIGURATION) {
return;
}
// Reenter the configuration state
wrapper.user().getProtocolInfo().setClientState(State.CONFIGURATION);
configurationState.setBridgePhase(BridgePhase.CONFIGURATION);
final LastResourcePack lastResourcePack = wrapper.user().get(LastResourcePack.class);
sendConfigurationPackets(wrapper.user(), configurationState.lastDimensionRegistry(), lastResourcePack);
});
cancelServerbound(ServerboundPackets1_20_2.CHUNK_BATCH_RECEIVED);
registerServerbound(ServerboundPackets1_20_2.PING_REQUEST, null, wrapper -> {
wrapper.cancel();
final long time = wrapper.read(Type.LONG);
final PacketWrapper responsePacket = wrapper.create(ClientboundPackets1_20_2.PONG_RESPONSE);
responsePacket.write(Type.LONG, time);
responsePacket.sendFuture(Protocol1_20_2To1_20.class);
});
}
@Override
public void transform(final Direction direction, final State state, final PacketWrapper packetWrapper) throws Exception {
if (direction == Direction.SERVERBOUND) {
// The client will have the correct state set
super.transform(direction, state, packetWrapper);
return;
}
final ConfigurationState configurationBridge = packetWrapper.user().get(ConfigurationState.class);
if (configurationBridge == null) {
// Bad state during an unexpected disconnect
return;
}
final BridgePhase phase = configurationBridge.bridgePhase();
if (phase == BridgePhase.NONE) {
super.transform(direction, state, packetWrapper);
return;
}
final int unmappedId = packetWrapper.getId();
if (phase == BridgePhase.PROFILE_SENT || phase == BridgePhase.REENTERING_CONFIGURATION) {
if (unmappedId == ClientboundPackets1_19_4.TAGS.getId()) {
// Don't re-send old tags during config phase
packetWrapper.user().remove(LastTags.class);
}
// Queue packets sent by the server while we wait for the client to transition to the configuration state
configurationBridge.addPacketToQueue(packetWrapper, true);
throw CancelException.generate();
}
if (packetWrapper.getPacketType() == null || packetWrapper.getPacketType().state() != State.CONFIGURATION) {
// Map some of them to their configuration state counterparts, but make sure to let join game through
if (unmappedId == ClientboundPackets1_19_4.JOIN_GAME.getId()) {
super.transform(direction, State.PLAY, packetWrapper);
return;
}
if (configurationBridge.queuedOrSentJoinGame()) {
if (!packetWrapper.user().isClientSide() && !Via.getPlatform().isProxy() && unmappedId == ClientboundPackets1_19_4.SYSTEM_CHAT.getId()) {
// Cancelling this on the Vanilla server will cause it to exceptionally resend a message
// Assume that we have already sent the login packet and just let it through
super.transform(direction, State.PLAY, packetWrapper);
return;
}
configurationBridge.addPacketToQueue(packetWrapper, true);
throw CancelException.generate();
}
if (unmappedId == ClientboundPackets1_19_4.PLUGIN_MESSAGE.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD);
} else if (unmappedId == ClientboundPackets1_19_4.DISCONNECT.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.DISCONNECT);
} else if (unmappedId == ClientboundPackets1_19_4.KEEP_ALIVE.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.KEEP_ALIVE);
} else if (unmappedId == ClientboundPackets1_19_4.PING.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.PING);
} else if (unmappedId == ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_ENABLED_FEATURES);
} else if (unmappedId == ClientboundPackets1_19_4.TAGS.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_TAGS);
} else {
// Not a packet that can be mapped to the configuration protocol
// Includes resource pack packets to make sure it is not applied sooner than the server expects
configurationBridge.addPacketToQueue(packetWrapper, true);
throw CancelException.generate();
}
return;
}
// Redirect packets during the fake configuration phase
// This might mess up people using Via API/other protocols down the line, but such is life. We can't have different states for server and client
super.transform(direction, State.CONFIGURATION, packetWrapper);
}
public static void sendConfigurationPackets(final UserConnection connection, final CompoundTag dimensionRegistry, @Nullable final LastResourcePack lastResourcePack) throws Exception {
final ProtocolInfo protocolInfo = connection.getProtocolInfo();
protocolInfo.setServerState(State.CONFIGURATION);
final PacketWrapper registryDataPacket = PacketWrapper.create(ClientboundConfigurationPackets1_20_2.REGISTRY_DATA, connection);
registryDataPacket.write(Type.COMPOUND_TAG, dimensionRegistry);
registryDataPacket.send(Protocol1_20_2To1_20.class);
// If we tracked enables features, they'd be sent here
// The client includes vanilla as the default feature when initially leaving the login phase
final LastTags lastTags = connection.get(LastTags.class);
if (lastTags != null) {
// The server might still follow up with a tags packet, but we wouldn't know
lastTags.sendLastTags(connection);
}
if (lastResourcePack != null && connection.getProtocolInfo().getProtocolVersion() == ProtocolVersion.v1_20_2.getVersion()) {
// The client for some reason drops the resource pack when reentering the configuration state
final PacketWrapper resourcePackPacket = PacketWrapper.create(ClientboundConfigurationPackets1_20_2.RESOURCE_PACK, connection);
resourcePackPacket.write(Type.STRING, lastResourcePack.url());
resourcePackPacket.write(Type.STRING, lastResourcePack.hash());
resourcePackPacket.write(Type.BOOLEAN, lastResourcePack.required());
resourcePackPacket.write(Type.OPTIONAL_COMPONENT, lastResourcePack.prompt());
resourcePackPacket.send(Protocol1_20_2To1_20.class);
}
final PacketWrapper finishConfigurationPacket = PacketWrapper.create(ClientboundConfigurationPackets1_20_2.FINISH_CONFIGURATION, connection);
finishConfigurationPacket.send(Protocol1_20_2To1_20.class);
protocolInfo.setServerState(State.PLAY);
}
private PacketHandler queueServerboundPacket(final ServerboundPackets1_20_2 packetType) {
return wrapper -> {
wrapper.setPacketType(packetType);
wrapper.user().get(ConfigurationState.class).addPacketToQueue(wrapper, false);
wrapper.cancel();
};
}
private void sanitizeCustomPayload(final PacketWrapper wrapper) throws Exception {
final String channel = Key.namespaced(wrapper.passthrough(Type.STRING));
if (channel.equals("minecraft:brand")) {
wrapper.passthrough(Type.STRING);
wrapper.clearInputBuffer();
}
}
@Override
public MappingData getMappingData() {
return MAPPINGS;
}
@Override
protected void registerConfigurationChangeHandlers() {
// Don't handle it in the transitioning protocol
}
@Override
public void init(final UserConnection user) {
user.put(new ConfigurationState());
addEntityTracker(user, new EntityTrackerBase(user, EntityTypes1_19_4.PLAYER));
}
@Override
public EntityRewriter<Protocol1_20_2To1_20> getEntityRewriter() {
return entityPacketRewriter;
}
@Override
public ItemRewriter<Protocol1_20_2To1_20> getItemRewriter() {
return itemPacketRewriter;
}
}