74 lines
2.9 KiB
Java
74 lines
2.9 KiB
Java
/*
|
|
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
|
|
* Copyright (C) 2023 ViaVersion and contributors
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.viaversion.viaversion.bukkit.listeners.protocol1_19_4To1_19_3;
|
|
|
|
import com.viaversion.viaversion.ViaVersionPlugin;
|
|
import com.viaversion.viaversion.bukkit.listeners.ViaBukkitListener;
|
|
import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.Protocol1_19_4To1_19_3;
|
|
import org.bukkit.Material;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.event.EventHandler;
|
|
import org.bukkit.event.EventPriority;
|
|
import org.bukkit.event.player.PlayerInteractEvent;
|
|
import org.bukkit.inventory.EquipmentSlot;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.bukkit.inventory.PlayerInventory;
|
|
|
|
public final class ArmorToggleListener extends ViaBukkitListener {
|
|
|
|
private static final boolean ENABLED = hasEquipmentSlot();
|
|
|
|
public ArmorToggleListener(final ViaVersionPlugin plugin) {
|
|
super(plugin, Protocol1_19_4To1_19_3.class);
|
|
}
|
|
|
|
private static boolean hasEquipmentSlot() {
|
|
// Doesn't exist on 1.8
|
|
try {
|
|
Material.class.getMethod("getEquipmentSlot");
|
|
return true;
|
|
} catch (final NoSuchMethodException e) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR)
|
|
public void itemUse(final PlayerInteractEvent event) {
|
|
if (!ENABLED) {
|
|
return;
|
|
}
|
|
|
|
final Player player = event.getPlayer();
|
|
final ItemStack item = event.getItem();
|
|
if (item == null || event.getHand() == null || !isOnPipe(player)) {
|
|
return;
|
|
}
|
|
|
|
final EquipmentSlot armorItemSlot = item.getType().getEquipmentSlot();
|
|
if (armorItemSlot != EquipmentSlot.HAND && armorItemSlot != EquipmentSlot.OFF_HAND) {
|
|
final PlayerInventory inventory = player.getInventory();
|
|
final ItemStack armor = inventory.getItem(armorItemSlot);
|
|
// If two pieces of armor are equal, the client will do nothing.
|
|
if (armor != null && armor.getType() != Material.AIR && !armor.equals(item)) {
|
|
inventory.setItem(event.getHand(), inventory.getItem(event.getHand()));
|
|
inventory.setItem(armorItemSlot, armor);
|
|
}
|
|
}
|
|
}
|
|
}
|