70 lines
2.7 KiB
Java
70 lines
2.7 KiB
Java
/*
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* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
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* Copyright (C) 2023 ViaVersion and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.viaversion.viaversion.bukkit.listeners.protocol1_19_4To1_19_3;
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import com.viaversion.viaversion.ViaVersionPlugin;
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import com.viaversion.viaversion.bukkit.listeners.ViaBukkitListener;
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import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.Protocol1_19_4To1_19_3;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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public final class ArmorToggleListener extends ViaBukkitListener {
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private static final boolean ENABLED = hasEquipmentSlot();
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public ArmorToggleListener(final ViaVersionPlugin plugin) {
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super(plugin, Protocol1_19_4To1_19_3.class);
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}
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private static boolean hasEquipmentSlot() {
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// Doesn't exist on 1.8
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try {
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Material.class.getMethod("getEquipmentSlot");
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return true;
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} catch (final NoSuchMethodException e) {
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return false;
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void itemUse(final PlayerInteractEvent event) {
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if (!ENABLED) {
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return;
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}
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final Player player = event.getPlayer();
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if (!isOnPipe(player) || event.getItem() == null) {
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return;
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}
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final EquipmentSlot equipmentSlot = event.getItem().getType().getEquipmentSlot();
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if (equipmentSlot != EquipmentSlot.HAND && equipmentSlot != EquipmentSlot.OFF_HAND) {
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final ItemStack armor = player.getInventory().getItem(equipmentSlot);
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// If two pieces of armor are equal, the client will do nothing.
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if (armor != null && armor.getType() != Material.AIR && !armor.equals(event.getItem())) {
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player.updateInventory();
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}
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}
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}
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}
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