ViaVersion/api/src/main/java/com/viaversion/viaversion/api/connection/ProtocolInfo.java

152 lines
4.7 KiB
Java

/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2016-2024 ViaVersion and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.viaversion.viaversion.api.connection;
import com.viaversion.viaversion.api.protocol.ProtocolPipeline;
import com.viaversion.viaversion.api.protocol.packet.Direction;
import com.viaversion.viaversion.api.protocol.packet.State;
import java.util.UUID;
import org.checkerframework.checker.nullness.qual.Nullable;
public interface ProtocolInfo {
/**
* Returns the protocol state the user is currently in.
*
* @return protocol state
* @deprecated server and client can be in different states, use {@link #getClientState()} or {@link #getServerState()}
*/
@Deprecated/*(forRemoval = true)*/
default State getState() {
return this.getServerState();
}
/**
* Returns the protocol state the client is currently in.
*
* @return the client protocol state
*/
State getClientState();
/**
* Returns the protocol state the server is currently in.
*
* @return the server protocol state
*/
State getServerState();
/**
* Returns the protocol state for the given direction.
*
* @param direction protocol direction
* @return state for the given direction
*/
default State getState(final Direction direction) {
// Return the state the packet is coming from
return direction == Direction.CLIENTBOUND ? this.getServerState() : this.getClientState();
}
/**
* Sets both client and server state.
*
* @param state the new protocol state
* @see #setClientState(State)
* @see #setServerState(State)
*/
default void setState(final State state) {
this.setClientState(state);
this.setServerState(state);
}
/**
* Sets the client protocol state.
*
* @param clientState the new client protocol state
*/
void setClientState(State clientState);
/**
* Sets the server protocol state.
*
* @param serverState the new server protocol state
*/
void setServerState(State serverState);
/**
* Returns the user's protocol version, or -1 if not set.
* This is set during the {@link State#HANDSHAKE} state.
*
* @return protocol version, or -1 if not set
*/
int getProtocolVersion();
void setProtocolVersion(int protocolVersion);
/**
* Returns the server protocol version the user is connected to, or -1 if not set.
* This is set during the {@link State#HANDSHAKE} state.
*
* @return server protocol version, or -1 if not set
*/
int getServerProtocolVersion();
void setServerProtocolVersion(int serverProtocolVersion);
/**
* Returns the username associated with this connection.
* This is set once the connection enters the {@link State#PLAY} state.
*
* @return username, set when entering the {@link State#PLAY} state
*/
@Nullable String getUsername();
void setUsername(String username);
/**
* Returns the uuid associated with this connection.
* This is set once the connection enters the {@link State#PLAY} state.
*
* @return uuid, set when entering the {@link State#PLAY} state
*/
@Nullable UUID getUuid();
void setUuid(UUID uuid);
/**
* Returns the user's pipeline.
*
* @return protocol pipeline
*/
ProtocolPipeline getPipeline();
void setPipeline(ProtocolPipeline pipeline);
/**
* Returns the user connection this info represents.
*
* @return user connection
*/
@Deprecated/*(forRemoval = true)*/
UserConnection getUser();
}