ViaVersion/api/src/main/java/com/viaversion/viaversion/api/minecraft/chunks/ChunkSectionLight.java

114 lines
3.3 KiB
Java

/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2016-2024 ViaVersion and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.viaversion.viaversion.api.minecraft.chunks;
import io.netty.buffer.ByteBuf;
import org.checkerframework.checker.nullness.qual.Nullable;
public interface ChunkSectionLight {
/**
* Length of the sky and block light nibble arrays.
*/
int LIGHT_LENGTH = 16 * 16 * 16 / 2; // Dimensions / 2 (nibble bit count)
/**
* Returns whether the section has sky light.
*
* @return true if skylight is present
*/
boolean hasSkyLight();
/**
* Returns whether the section has block light.
* This returns true unless specifically set to null.
*
* @return true if skylight is present
*/
boolean hasBlockLight();
/**
* Returns the nibblearray's raw sky light byte array if present.
*
* @return the nibblearray's raw sky light byte array if present
* @see #hasSkyLight()
*/
byte @Nullable [] getSkyLight();
/**
* Returns the nibblearray's raw block light byte array if present.
*
* @return the nibblearray's raw block light byte array if present
* @see #hasBlockLight()
*/
byte @Nullable [] getBlockLight();
/**
* Set the sky light array.
*
* @param data raw sky light data
*/
void setSkyLight(byte[] data);
/**
* Set the block light array.
*
* @param data raw block light data
*/
void setBlockLight(byte[] data);
/**
* Returns the sky light nibblearray.
*
* @return sky light nibblearray
* @see #hasSkyLight()
*/
@Nullable NibbleArray getSkyLightNibbleArray();
/**
* Returns the block light nibblearray.
*
* @return block light nibblearray
* @see #hasBlockLight()
*/
@Nullable NibbleArray getBlockLightNibbleArray();
void readSkyLight(ByteBuf input);
void readBlockLight(ByteBuf input);
/**
* Write the sky light to a buffer.
*
* @param output buffer to write to
*/
void writeSkyLight(ByteBuf output);
/**
* Write the block light to a buffer.
*
* @param output buffer to write to
*/
void writeBlockLight(ByteBuf output);
}