ViaVersion/api/src/main/java/com/viaversion/viaversion/api/type/types/math/QuaternionType.java

52 lines
2.1 KiB
Java

/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2016-2023 ViaVersion and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.viaversion.viaversion.api.type.types.math;
import com.viaversion.viaversion.api.minecraft.Quaternion;
import com.viaversion.viaversion.api.type.Type;
import io.netty.buffer.ByteBuf;
public class QuaternionType extends Type<Quaternion> {
public QuaternionType() {
super(Quaternion.class);
}
@Override
public Quaternion read(final ByteBuf buffer) throws Exception {
final float x = buffer.readFloat();
final float y = buffer.readFloat();
final float z = buffer.readFloat();
final float w = buffer.readFloat();
return new Quaternion(x, y, z, w);
}
@Override
public void write(final ByteBuf buffer, final Quaternion object) throws Exception {
buffer.writeFloat(object.x());
buffer.writeFloat(object.y());
buffer.writeFloat(object.z());
buffer.writeFloat(object.w());
}
}