c254442056Release 1.8.2 - for Spigot builds for Minecraft 1.8+
Brettflan
2015-03-01 10:23:34 -0600
c96672a9ecinitial test update for MC 1.8 Spigot... fix for border check routine failing and spewing errors due to change in Bukkit.getServer().getOnlinePlayers()
Brettflan
2015-02-08 09:14:31 -0600
211a40f893minor tidying of preventblockplace
Brettflan
2014-11-26 04:14:09 -0600
649efc25bbRelease 1.8.1 - probably final release for Bukkit
Brettflan
2014-09-27 12:51:08 -0500
d38bfc3f30When checking for +/- on radiusZ parameter, it was incorrectly checking the radiusX parameter instead; fixed
Brettflan
2014-06-17 05:53:02 -0500
2c02a33275minor cleanup and formatting changes to last commit, and added +/- info to radius command help
Brettflan
2014-06-17 05:48:11 -0500
2984d9513fChanged bypass list to track UUIDs instead of names, in advance of changeable names in Minecraft 1.8.0+. There might be a slight delay in response now when running the /wb bypasslist command, and when running the /wb bypass command on a player who is not online. This is because the Mojang UUID lookup server must be queried in those cases. This may be handled better in a future update if/when Bukkit provides methods for caching and looking up that information.
Brettflan
2014-05-28 11:13:16 -0500
1698548fb5completion message for Fill process now indicates which world it was running on
Brettflan
2014-05-13 08:02:23 -0500
abdfeda774Workaround fix for players who have a passenger (pet riding their head or whatever) being able to bypass borders. This is due to a CraftBukkit issue (bug really, but whatever) where all teleportation fails silently if the entity attempted to be teleported has a rider/passenger.
Brettflan
2014-03-12 04:50:59 -0500
b8735aded0Made "whoosh" effect default to on, as it's a nice effect that I think most people would like. For some reason I thought I'd already done this long ago.
Brettflan
2014-03-10 22:40:52 -0500
1faccf0a25New command: /wb help [command] - get help on command usage. This provides further help for any specified command. Accordingly, help info has been added to every command. This info is also provided if there was an error with the command parameters passed to any given command.
Brettflan
2014-03-10 22:27:42 -0500
cd9ee900aeMajor rework of command handling. This is mostly internal code changes rather than something noticeable to the end user, though on command input errors (wrong number or format of arguments, etc.) it will now have it show examples for the command the same as seen in the command list provided by the root wb command.
Brettflan
2014-03-06 15:03:44 -0600
6e7f79711afix for "denypearl" command not correctly indicating whether it's enabling or disabling the option
Brettflan
2014-02-27 19:30:16 -0600
133027dc77Release version 1.7.8
Brettflan
2014-02-22 08:10:38 -0600
41912f9e17a bit of cleanup for denypearl functionality, and made setting enable itself for people updating from older versions of the plugin where it defaulted to false (as it now defaults to true); this is done since the changed functionality should now be desirable for most people
Brettflan
2014-02-22 08:10:13 -0600
6eecf93a53re-sort permissions in plugin.yml to be alphabetical, for tidiness
Brettflan
2014-02-17 06:00:13 -0600
fd161533d0Changed existing "deny-enderpearl" config setting to only deny ender pearls which are thrown past the border, and switched it to be enabled by default. Added new command /wb denypearl <on/off> to toggle the option on or off, which requires the new permission worldborder.denypearl to use.
Brettflan
2014-02-17 05:51:40 -0600
cfaf955e9aAdd TeleportCause.PLUGIN indicator to the teleport methods used by border knockback, so other plugins can see that the teleport was triggered by a plugin and potentially not interfere if they otherwise would have
Brettflan
2014-01-26 20:51:37 -0600
66390223c6Added config option "fill-memory-tolerance" which defaults to 500. If/when the Fill process pauses due to low memory (<200 MB), this setting is the amount of free memory (in MB) required to be available before it automatically continues. This option isn't made available to change through a command as most people shouldn't change it. It's been made available for people who are running extremely low memory (and thus necessarily tiny) servers which have less than 768 MB memory available to their CraftBukkit server.
Brettflan
2014-01-20 12:51:44 -0600
9f7719074fTwo new variations of the set command are available thanks to sponsorship from Rhythmatic: /wb [world] set <radiusX> [radiusZ] spawn - uses the world's spawn point. /wb set <radiusX> [radiusZ] player <name> - centers a border on the specified player.
Brettflan
2014-01-09 08:42:26 -0600
f21ef695baUpdate version number in plugin.yml to 1.7.7 (oops)
Brettflan
2013-12-21 07:19:37 -0600
2e48a5f903Additional check added to make sure frequency value specified in Fill and Trim commands is greater than zero. Thanks to sync667 for pointing this oversight out.
Brettflan
2013-12-20 06:03:04 -0600
8a75d0e630New command /wb fillautosave <seconds>, which lets you set the interval for automatic saving of the world during the Fill process (default 30 seconds). Set to 0 to disable, though this is not generally recommended as any errors or crashes during world generation can then result in a lot of lost progress. Requires new permission "worldborder.fillautosave".
Brettflan
2013-12-18 01:12:44 -0600
0cda19b6a9list of players with border bypass enabled is now saved and will persist through server restarts
Brettflan
2013-12-14 15:17:47 -0600
567385ff1cNew command /wb bypasslist, which outputs a list of all players who have border bypass enabled. Requires new permission "worldborder.bypasslist".
Brettflan
2013-12-14 15:02:05 -0600
2c2340f056Option to deny enderpearl completely, Prevents 'glitching' into places.
Nick D
2013-11-16 14:52:06 +1030
9f45cef34fAdded support for Essentials-style formatting and color codes in the border crossing message, which are based on standard Minecraft text formatting codes (ex. §c for red) but with the more accessible "&" ampersand in place of the "§" (ex. "&c" for red). The default red coloration is now included in the border message itself as "&c" at the start of it. Existing configurations will have their border messages automatically updated to add it.
Brettflan
2013-11-03 11:34:09 -0600
a5a2fca2faAdded option to Fill command which will force it to load all chunks instead of automatically skipping chunks which are already fully generated.
Brettflan
2013-10-19 22:43:07 -0500
97aca7a5bbChange "Teleport cause" debug log message to remove WARNING status, as that was unnecessarily worrying some people who had debug output enabled
Brettflan
2013-09-03 11:12:28 -0500
47c6b1ed3cAdded check to Trim process to make sure it doesn't drag on for too long per tick; shouldn't normally be possible on Trim process as opposed to Fill process, but I've had a couple of reports indicating it might rarely be an issue
Brettflan
2013-07-12 02:17:47 -0500
893701637afix for longstanding issue of chunks which didn't exist in a region file still being unnecessarily wiped by the Trim process, also adding to the reported number of individual trimmed chunks. Now chunks which were already nonexistent aren't "trimmed" for no reason and the reported number of individual trimmed chunks is exactly correct.
Brettflan
2013-07-12 01:56:27 -0500
1eb7e0da10New command /wb remount <amount>, which determines the delay in server ticks before remounting a player to their vehicle after they're knocked back from the border. Requires new permission "worldborder.remount". The default value of 0 disables this feature, leaving the player dismounted beside their vehicle after knockback. This value should not be set to a value lower than 10 (the former default value) on a public server as that would lead to client glitches. Even the former default value of 10 has been reported to rarely glitch on some servers, thus remounting now defaulting to disabled. Working around Minecraft and Bukkit client/server glitches when teleporting an entity which has a passenger or is a passenger is the whole reason for this "feature". The need was introduced a few Minecraft versions back when this well and truly broke; hopefully they will fix the underlying problems eventually.
Brettflan
2013-07-07 02:51:24 -0500
5c23d072f1Release version 1.7.3
Brettflan
2013-07-05 15:41:57 -0500
fa23da50f3Fix for problem in recent dev builds of CraftBukkit for Minecraft 1.6.1, which would lead to spammed errors in the log file and potentially a server crash sometimes when a person crossed the border. This problem occurred most when riding horses and boats.
Brettflan
2013-07-05 15:33:57 -0500
5d745ca788Updated target Bukkit lib version to 1.6.1-R0.1-SNAPSHOT Added carpet to safe open block list Added showWhooshEffect(Location loc) helper method to Config class to show the whoosh effect, if it is enabled
Brettflan
2013-07-05 15:28:13 -0500
0eec9a007aFix for Fill command potentially running on wrong world if specified by player with "fill confirm" command not specifying world
Brettflan
2013-04-21 20:08:36 -0500
b074a34ee3Release 1.7.1; for real this time, without a nasty bug, and with wrapping value properly retained after running other commands such as radius or wshape
Brettflan
2013-04-14 06:39:48 -0500
7757a506d0New command /wb portal <on/off>, which will allow you to disable WorldBorder's portal redirection method that is used to force portal targets to be inside your border. Requires new permission "worldborder.portal". This command has been added due to reported incompatibility with the Multiverse plugin somehow preventing that plugin from creating new portals. I see no way it should somehow be incompatible, particularly on WorldBorder's end which simply changes the target location of player Portal travel events, but there you go.
Brettflan
2013-04-14 05:18:07 -0500
c83b49090bNew command /wb wrap [world] <on/off> to toggle wrapping for a specific world; requires new permission "worldborder.wrap". Wrapping changed from a global setting to per-world only.
Brettflan
2013-04-14 04:51:57 -0500
e95e1b2f42Too many people seem to have been confused and/or scared by the "skipped" report from the Fill task, thinking it indicated a bug or something, so I've removed it.
Brettflan
2013-04-10 18:44:06 -0500
d6bea2b616Implemented world wrapping capability
Nikita Pekin
2013-04-03 16:19:51 -0400
ef001b15bfUpdate to allow players to stay in/on vehicle when knocked back from border. From further testing I found that the key was to add a delay after ejecting the player and teleporting the vehicle to give the client time to process the vehicle being teleported. After such a delay it is then safe to set them as passenger of it again. With the delay the client mostly treats the player as if they're not in the vehicle but instead walking around freely. A delay of at least 2 ticks worked on my local VM test server, but for potentially loaded live servers on the internet with players who potentially have slow/poor connections... a longer delay is probably needed to prevent client glitches. I've set the delay to 10 ticks (half a second) which still looks reasonable enough in-game, I think.
Brettflan
2013-03-31 08:10:23 -0500
686072b87criding something across the border would double-trigger the border crossing handler since leaving a vehicle fires a teleport event (go figure); fixed
Brettflan
2013-03-30 02:56:12 -0500
1c950228d7Players who are riding something are now (unfortunately) ejected when knocked back from the border. This was necessary due to the Bukkit team removing the ability to teleport entities which have a passenger or are the passenger of another entity.
Brettflan
2013-03-29 21:48:12 -0500
f6388102f9Changed method for finding region folder (used by Fill and Trim) to hopefully support custom world types such as Twilight Forest and Mystcraft... untested, but hopefully working
Brettflan
2013-03-29 19:18:58 -0500
6b4a0be0b2Players who are flying (from creative mode or otherwise) can now be moved back into air when they cross the border and are knocked back; no more requirement for a safe place to stand for them
Brettflan
2013-03-29 17:57:52 -0500
d2f0f407c2New "setcorners" command to set border based on corner coordinates: /wb [world] setcorners <x1> <z1> <x2> <z2> This is useful now that border shapes can be rectangular/elliptical with different X and Z radius values.
Brettflan
2013-03-29 17:32:21 -0500
024c68a14fWhenever a chunk is loaded on the server, a check will now be run to make sure the border-monitoring task is still running like it should be. It will be restarted if necessary.
Brettflan
2012-11-11 05:07:27 -0600
e6d7e33d6bUpdate readme and logo PSD
Brettflan
2012-11-11 05:05:45 -0600
d7a2bebf99Release version 1.6.0
Brettflan
2012-11-05 16:36:43 -0600
b41267af1aReworked border bypass to be toggleable by command, instead of always on if player had the permission like it was.
Brettflan
2012-11-05 11:35:37 -0600
1b696ef7240 knockback was glitchy; fixed
Brettflan
2012-11-04 16:46:46 -0600
28e5ea7019Polish up border bypass handling a bit
Brettflan
2012-11-04 15:48:16 -0600
243e23f9a2Release version 1.5.5
Brettflan
2012-11-04 15:22:30 -0600
7b8d78ec12Fix for command to enable/disable Dynmap border display not reporting correctly whether it's now enabled or disabled when run
Brettflan
2012-11-04 15:14:12 -0600
470b19160dAllow knockback to be set to 0, for the rare person that might for whatever reason want to disable border knockback
Brettflan
2012-11-04 15:07:41 -0600
9fd230a218Added a couple of new safe blocks to the list
Brettflan
2012-11-04 15:02:38 -0600
28e76340eaAdded artificial height limit for Nether worlds, to work around CraftBukkit bug which reports a max height of 255 for them, leading to players being teleported on top of the "roof" of the Nether at height 127
Brettflan
2012-10-25 01:04:23 -0500
79bc2f46c0Merge branch 'master' of github.com:Brettflan/WorldBorder
Brettflan
2012-10-19 00:55:51 -0500
0ba6b59837Added new "worldborder.bypass" permission which will allow a person to move around outside the border without being knocked back. This permission is not granted to anyone by default, even Ops, and is not included in the "worldborder.*" permission set.
Brettflan
2012-10-19 00:55:08 -0500
c4127c35adIf attempting to get MarkerAPI from DynMap results in an NPE (like version 0.35 if DynMap's Spout integration fails), it will no longer prevent WorldBorder from continuing to load.
Brettflan
2012-03-29 07:52:11 -0500
247e9052c2Added integration with DynMap to display borders. It's enabled by default if you have DynMap installed, but note that you'll need DynMap v0.36 or newer for it to work. Borders will be displayed correctly as round or square and should be very accurate, based on a Y height of 64 on isometric maps. Any changes you make to your borders should almost immediately be reflected in DynMap (border radius or shape change, removal, new border set, etc.). Thanks to mikeprimm for adding a couple of requested features to DynMap which made this feature possible.
Brettflan
2012-03-16 00:26:13 -0500
59cba09a35Fix for error on border crossing if player is riding on something which is not classifiable as a Vehicle (as only provided by another plugin, presumably, like one that makes wolves ride-able)
Brettflan
2012-03-10 18:58:47 -0600
d1cffa5cffFix for fill and trim commands not working on newer 1.2+ worlds due to new region file type
Brettflan
2012-03-03 07:04:56 -0600
8bfb1c7894Update "new location" method to accept locations at Y positions higher than the old 128 limit; vertical limit is now based on Bukkit's reported World.getMaxHeight() value
Brettflan
2012-03-03 07:04:02 -0600