Fix for minor bug in border knockback code for worlds that have a single layer bedrock base at Y level 1.
The bug was that locations at Y level 1 were never treated as safe locations for border knockback, even though they can be safe on a world which has only a flat 1-block height layer of bedrock at the bottom. For reference, normal worlds have multiple layers of bedrock at the bottom.
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@ -315,7 +315,7 @@ public class BorderData
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}
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private static final int limBot = 1;
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private static final int limBot = 0;
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// find closest safe Y position from the starting position
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private double getSafeY(World world, int X, int Y, int Z, boolean flying)
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