fd134e4527
The bug was that locations at Y level 1 were never treated as safe locations for border knockback, even though they can be safe on a world which has only a flat 1-block height layer of bedrock at the bottom. For reference, normal worlds have multiple layers of bedrock at the bottom. |
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src/main | ||
.gitignore | ||
README.md | ||
pom.xml | ||
worldborder_logo.psd |