Brettflan
20b4f5ed67
minor cleanup
2018-08-30 00:09:42 -05:00
Brokkonaut
45ef28c8d3
Update for 1.13 + Some cleanup
2018-08-22 16:39:56 +02:00
Brettflan
ed0c46a557
Fix for boat type being changed in Minecraft 1.9+ when knocked back from the border; note this breaks boat knockback for Minecraft versions older than 1.9
2016-11-29 03:13:06 -06:00
Brettflan
a349063a74
Release 1.8.4
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Also updated Spigot and Dynmap API version references, and one very minor bit of code cleanup.
2015-06-23 12:38:26 -05:00
Brettflan
c96672a9ec
initial test update for MC 1.8 Spigot... fix for border check routine failing and spewing errors due to change in Bukkit.getServer().getOnlinePlayers()
2015-02-08 09:14:31 -06:00
Brettflan
2984d9513f
Changed bypass list to track UUIDs instead of names, in advance of changeable names in Minecraft 1.8.0+. There might be a slight delay in response now when running the /wb bypasslist command, and when running the /wb bypass command on a player who is not online. This is because the Mojang UUID lookup server must be queried in those cases. This may be handled better in a future update if/when Bukkit provides methods for caching and looking up that information.
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The UUID/player name lookup code I've used is by evilmidget38, from: http://forums.bukkit.org/threads/player-name-uuid-fetcher.250926/
NOTE: if you have a bypass list saved, it will be wiped when you first run this update. The wipe will only happen once, as it is a safety precaution.
2014-05-28 11:13:16 -05:00
Brettflan
abdfeda774
Workaround fix for players who have a passenger (pet riding their head or whatever) being able to bypass borders. This is due to a CraftBukkit issue (bug really, but whatever) where all teleportation fails silently if the entity attempted to be teleported has a rider/passenger.
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Normally players can't have anything riding them, but various plugins make that possible for pets or similar, as unwise as that may currently be with the CraftBukkit teleportation problems outlined above.
I finally set aside some time to add and test this workaround out using EchoPet to make sure it actually works.
2014-03-12 04:50:59 -05:00
Brettflan
9e7e9d0682
Some minor code refactoring and cleanup courtesy of Zeluboba, taken in desired bits referenced from his larger pull request here:
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https://github.com/Brettflan/WorldBorder/pull/32/files
2014-02-17 06:37:18 -06:00
Brettflan
fd161533d0
Changed existing "deny-enderpearl" config setting to only deny ender pearls which are thrown past the border, and switched it to be enabled by default. Added new command /wb denypearl <on/off> to toggle the option on or off, which requires the new permission worldborder.denypearl to use.
2014-02-17 05:51:40 -06:00
Brettflan
cfaf955e9a
Add TeleportCause.PLUGIN indicator to the teleport methods used by border knockback, so other plugins can see that the teleport was triggered by a plugin and potentially not interfere if they otherwise would have
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Specifically, this should hopefully take care of CombatTag preventing WorldBorder knockback if the player is considered to be in combat
2014-01-26 20:51:37 -06:00
Brettflan
9f45cef34f
Added support for Essentials-style formatting and color codes in the border crossing message, which are based on standard Minecraft text formatting codes (ex. §c for red) but with the more accessible "&" ampersand in place of the "§" (ex. "&c" for red). The default red coloration is now included in the border message itself as "&c" at the start of it. Existing configurations will have their border messages automatically updated to add it.
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Reference, standard Minecraft codes (note again that you can replace "§" with "&" for ease of use):
http://minecraft.gamepedia.com/Formatting_codes
2013-11-03 11:34:09 -06:00
Rourke750
f7989ad638
Added option to kill player instead of teleporting to spawn.
2013-09-02 20:07:43 -07:00
Brettflan
1eb7e0da10
New command /wb remount <amount>, which determines the delay in server ticks before remounting a player to their vehicle after they're knocked back from the border. Requires new permission "worldborder.remount". The default value of 0 disables this feature, leaving the player dismounted beside their vehicle after knockback. This value should not be set to a value lower than 10 (the former default value) on a public server as that would lead to client glitches. Even the former default value of 10 has been reported to rarely glitch on some servers, thus remounting now defaulting to disabled.
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Working around Minecraft and Bukkit client/server glitches when teleporting an entity which has a passenger or is a passenger is the whole reason for this "feature". The need was introduced a few Minecraft versions back when this well and truly broke; hopefully they will fix the underlying problems eventually.
2013-07-07 02:51:24 -05:00
Brettflan
fa23da50f3
Fix for problem in recent dev builds of CraftBukkit for Minecraft 1.6.1, which would lead to spammed errors in the log file and potentially a server crash sometimes when a person crossed the border. This problem occurred most when riding horses and boats.
2013-07-05 15:33:57 -05:00
Ian Macalinao
e6b3ec360f
Mavenized entire project
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Signed-off-by: Ian Macalinao <ianmacalinao@gmail.com>
2013-05-16 23:27:12 -05:00