This plugin is no longer being supported
Brett Flannigan
2020-05-01 19:20:51 -0500
74513b0811Allow teleporting player partially or fully above the world
David O'Shea
2020-04-16 20:32:34 +0930
a1488146e1Correctly teleport to highest block instead of spawn (fixes#178)
David O'Shea
2020-04-16 15:55:04 +0930
4a16d5321aDon't request chunk unloads during fill Requesting chunk unloads during the fill task takes a tremendous hit on the server TPS, which leads to a really bad experience while players are online. It also slows down the fill process overall. By removing the chunk unload request, the server TPS will stay at a near 20 TPS due to the server now unloading the chunks naturally.
Dylan Xaldin
2020-01-13 03:20:47 -0600
d685a2c978Fix missed player reference. Clarity for cause checks.
totemo
2019-08-09 16:37:28 +0930
3f8923f9d0Add work-around for nonsensical teleport events from Spigot.
totemo
2019-08-09 16:00:20 +0930
f88ede397cFix for incorrect use of World.setChunkForceLoaded, which apparently triggers the chunk to load if it isn't, rather than just setting the "force loaded" flag for it; thanks to SpottedLeaf for pointing this out and providing example code to fix it
Brettflan
2019-07-26 19:52:44 -0500
c1d99e560cImproved fill progress saving & restoring
leroy627
2019-06-14 16:23:39 +0800
0d45093fa6attempt fix for circular border displaying in DynMap in isometric view with height of 64 instead of actual height of the world (normally would be 256)
Brettflan
2019-06-13 01:05:01 -0500
e14d526541Misc 1.14 updates: * using "force loaded" chunk flag instead of canceling ChunkUnloadEvents, which is no longer possible as of Spigot 1.14 * replaced UUID lookup code with newer and slightly improved implementation * added new 1.14 wooden sign variations to safe open blocks list * fix for error if Fill was canceled or finished without actually loading any chunks * added notice to end of Trim recommending server restart
Brettflan
2019-05-23 19:48:54 -0500
7e2336fc8aset scope of stuff that shouldn't be shaded in to provided so we don't need explicit excludes/includes
Guntram Blohm
2019-04-17 18:49:31 +0200
6ffeab72ddremove exludes, explicitly include paperlib
Guntram Blohm
2019-04-17 18:46:07 +0200
8e68e83e3dprevent issue of Fill process potentially making the server unresponsive while skipping over huge numbers of already fully generated chunks, most likely with very large already mostly generated worlds which are stored on old/slow hard drives
Brettflan
2019-03-06 01:26:18 -0600
ec843cde03test async fill
Guntram Blohm
2019-02-21 20:39:17 +0100
b56d9faae6Merge branch 'master' of github.com:Brettflan/WorldBorder
Brettflan
2018-10-24 04:15:10 -0500
d8d1b28b57Release 1.8.7 - going ahead for boat bugfix since nothing else fixable has come up
Brettflan
2017-05-04 11:39:12 -0500
ed0c46a557Fix for boat type being changed in Minecraft 1.9+ when knocked back from the border; note this breaks boat knockback for Minecraft versions older than 1.9
Brettflan
2016-11-29 03:13:06 -0600
f9d89034b4Merge branch 'master' of github.com:Brettflan/WorldBorder
Brettflan
2016-07-10 23:03:52 -0500
e64defbdebsuppress logging of border-checking task being "stopped" when the task is being restarted (which is done to make sure there's only one such task running at any time), to reduce potential confusion
Brettflan
2016-07-10 23:03:29 -0500
a053cefb3fFixed a memory leak of the notify player instance.
LeonTG77
2016-07-03 13:25:29 +0200
bc36bcbee3Correcting earlier misconception. This new check routine keeps up the exemption until the players location is updated to something other then the FROM location of the portal event. The minecraft bug is that the from location dominates even in the new world, and only after a delay (which can last for, in some cases, a second or more) is the players location updated to the portal event TO location. This check adapts for that, maintaining an exemption until the players location is updated to something other then the portal event FROM location, or the check period ends.
Daniel Boston
2016-06-16 22:25:08 -0400
116718e1a2Maturing the border exemption; instead of a blanket exemption this starts a check task to see if the player's world has caught up with their portaled location.
Daniel Boston
2016-06-15 22:27:48 -0400
4b6ac2a3d8Fixing nether teleportation player data eventual consistency problem via timed exemption.
Daniel Boston
2016-03-22 02:01:01 -0400
80f772a95cUpdating pom to latest spigot/bukkit api and updating plugin.yml to track with version and name info from pom.
Daniel Boston
2016-03-23 05:19:05 -0400
fd134e4527Fix for minor bug in border knockback code for worlds that have a single layer bedrock base at Y level 1. The bug was that locations at Y level 1 were never treated as safe locations for border knockback, even though they can be safe on a world which has only a flat 1-block height layer of bedrock at the bottom. For reference, normal worlds have multiple layers of bedrock at the bottom.
Brettflan
2016-01-02 04:54:10 -0600
986bdc83f5Fixes
Vikram Raja
2015-08-03 19:19:49 -0700
329992e2b1Added built-in WorldBorder for Square borders.
Vikram Raja
2015-07-28 19:47:19 -0700
a349063a74Release 1.8.4 Also updated Spigot and Dynmap API version references, and one very minor bit of code cleanup.
Brettflan
2015-06-23 12:38:26 -0500
99bfc689f2Minor bit of code cleanup
Brettflan
2015-05-19 09:17:24 -0500