Bukkit plugin for maintaining borders for your worlds to limit their sizes, as well as generating missing chunks or trimming excess chunks.
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2011-09-04 13:31:22 -05:00
lib Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
nbproject Got rid of code which kept track of which players had moved, now simply checking all players each time the border-checking task runs; from my efficiency testing, it's actually less work for the server this way 2011-05-02 04:14:30 -05:00
src Checks to see if the task ID is referencing a "unable to schedule" event before setting it 2011-09-04 13:31:22 -05:00
.gitignore Critical fix: a bizarre Bukkit bug was resulting in the fill command sometimes wiping out the chunk at 0,0, even when it never even touched that chunk. The bug is caused by World.unloadChunk() in unknown circumstances. This workaround fix causes the task to speed along faster and memory usage to grow very quickly if you're running the fill task at a high frequency, so I've increased the "too low" memory threshold to 200 MB and increased the status update frequency and memory check to every 5 seconds (instead of every 10 seconds). 2011-08-15 19:04:02 -05:00
build.xml Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
manifest.mf Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
README.md Several changes for v1.1 release: 2011-04-09 09:55:57 -05:00

WorldBorder

A Bukkit plugin to provide borders for your worlds, to limit their sizes.

Description

This plugin is intended to be able to supersede BorderGuard Lite and rBorder in functionality, and to impact server performance as little as possible, hopefully very close to being on par with rBorder. And, like rBorder, the source is available. Configuration and border setup is done using commands in-game or through the server console. All commands support GroupManager and Permissions plugin, so you can use either to set up command permissions.

More Info

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