Bukkit plugin for maintaining borders for your worlds to limit their sizes, as well as generating missing chunks or trimming excess chunks.
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Brettflan 818b06be52 Debug output (if debug mode is enabled) for border crossings now indicates the world name.
When enabling/disabling "whoosh" effect (via /wb whoosh), it was incorrectly indicating whether it was enabled/disabled; fixed
2011-09-22 00:55:02 -05:00
lib Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
nbproject Release 1.4.2: removed usage of ColouredConsoleSender, as it apparently can now trigger a console duping bug 2011-09-15 01:27:45 -05:00
src Debug output (if debug mode is enabled) for border crossings now indicates the world name. 2011-09-22 00:55:02 -05:00
.gitignore Critical fix: a bizarre Bukkit bug was resulting in the fill command sometimes wiping out the chunk at 0,0, even when it never even touched that chunk. The bug is caused by World.unloadChunk() in unknown circumstances. This workaround fix causes the task to speed along faster and memory usage to grow very quickly if you're running the fill task at a high frequency, so I've increased the "too low" memory threshold to 200 MB and increased the status update frequency and memory check to every 5 seconds (instead of every 10 seconds). 2011-08-15 19:04:02 -05:00
build.xml Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
manifest.mf Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
README.md Several changes for v1.1 release: 2011-04-09 09:55:57 -05:00
worldborder_logo.psd Implemented (hopefully) speedier equals() and hashCode() function overrides for the BorderData class 2011-09-06 16:42:28 -05:00

WorldBorder

A Bukkit plugin to provide borders for your worlds, to limit their sizes.

Description

This plugin is intended to be able to supersede BorderGuard Lite and rBorder in functionality, and to impact server performance as little as possible, hopefully very close to being on par with rBorder. And, like rBorder, the source is available. Configuration and border setup is done using commands in-game or through the server console. All commands support GroupManager and Permissions plugin, so you can use either to set up command permissions.

More Info

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