WorldBorder/src/com/wimbli/WorldBorder
Brettflan b41267af1a Reworked border bypass to be toggleable by command, instead of always on if player had the permission like it was.
New command /wb bypass [player] [on/off], which allows the player to go beyond the border without being knocked back. Requires "worldborder.bypass" permission (Ops only by default). Nobody has bypass mode enabled by default (has to be toggled on), and the list of people with bypass enabled is wiped on server restarts. Player name ("[player]") is optional if run in-game and defaults to the player running the command, but must be specified if run from console. If on or off ("[on/off]") is not specified, it will simply be toggled.
2012-11-05 11:35:37 -06:00
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BorderCheckTask.java Reworked border bypass to be toggleable by command, instead of always on if player had the permission like it was. 2012-11-05 11:35:37 -06:00
BorderData.java 0 knockback was glitchy; fixed 2012-11-04 16:46:46 -06:00
Config.java Reworked border bypass to be toggleable by command, instead of always on if player had the permission like it was. 2012-11-05 11:35:37 -06:00
CoordXZ.java For /wb fill and /wb trim, "stop" can now be used interchangeably with existing "cancel" directive. 2012-02-10 20:09:27 -06:00
DynMapFeatures.java Fix for command to enable/disable Dynmap border display not reporting correctly whether it's now enabled or disabled when run 2012-11-04 15:14:12 -06:00
WBCommand.java Reworked border bypass to be toggleable by command, instead of always on if player had the permission like it was. 2012-11-05 11:35:37 -06:00
WBListener.java 0 knockback was glitchy; fixed 2012-11-04 16:46:46 -06:00
WorldBorder.java Added integration with DynMap to display borders. It's enabled by default if you have DynMap installed, but note that you'll need DynMap v0.36 or newer for it to work. Borders will be displayed correctly as round or square and should be very accurate, based on a Y height of 64 on isometric maps. Any changes you make to your borders should almost immediately be reflected in DynMap (border radius or shape change, removal, new border set, etc.). 2012-03-16 00:26:13 -05:00
WorldFileData.java Fix for fill and trim commands not working on newer 1.2+ worlds due to new region file type 2012-03-03 07:04:56 -06:00
WorldFillTask.java Fill process now checks the world region files directly to determine which chunks have been previously generated and skips over them, so existing worlds where much of the world is already generated should get through the fill process much faster. 2012-02-10 20:20:47 -06:00
WorldTrimTask.java Added integration with DynMap to display borders. It's enabled by default if you have DynMap installed, but note that you'll need DynMap v0.36 or newer for it to work. Borders will be displayed correctly as round or square and should be very accurate, based on a Y height of 64 on isometric maps. Any changes you make to your borders should almost immediately be reflected in DynMap (border radius or shape change, removal, new border set, etc.). 2012-03-16 00:26:13 -05:00