WorldGuard/tests/com/sk89q/worldguard/protection/ApplicableRegionSetTest.java

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// $Id$
/*
* WorldGuard
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.protection;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import com.sk89q.worldguard.protection.regions.ProtectedPolygonalRegion;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regionmanager.RegionManager;
import com.sk89q.worldguard.protection.regionmanager.FlatRegionManager;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.*;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldguard.TestPlayer;
import com.sk89q.worldguard.domains.DefaultDomain;
import com.sk89q.worldguard.protection.regions.AreaFlags;
import com.sk89q.worldguard.protection.regions.AreaFlags.State;
import java.util.ArrayList;
import java.util.List;
public class ApplicableRegionSetTest {
static String COURTYARD_ID = "courtyard";
static String FOUNTAIN_ID = "fountain";
static String NO_FIRE_ID = "nofire";
static String MEMBER_GROUP = "member";
static String COURTYARD_GROUP = "courtyard";
Vector inFountain = new Vector(2, 2, 2);
Vector inCourtyard = new Vector(7, 7, 7);
Vector outside = new Vector(15, 15, 15);
Vector inNoFire = new Vector(150, 150, 150);
RegionManager manager;
ProtectedRegion courtyard;
ProtectedRegion fountain;
TestPlayer player1;
TestPlayer player2;
@Before
public void setUp() throws Exception {
manager = new FlatRegionManager(new GlobalFlags(), null);
setUpPlayers();
setUpCourtyardRegion();
setUpFountainRegion();
setUpNoFireRegion();
}
void setUpPlayers() {
player1 = new TestPlayer("tetsu");
player1.addGroup(MEMBER_GROUP);
player1.addGroup(COURTYARD_GROUP);
player2 = new TestPlayer("alex");
player2.addGroup(MEMBER_GROUP);
}
void setUpCourtyardRegion() {
DefaultDomain domain = new DefaultDomain();
domain.addGroup(COURTYARD_GROUP);
ArrayList<BlockVector2D> points = new ArrayList<BlockVector2D>();
points.add(new BlockVector2D(0, 0));
points.add(new BlockVector2D(10, 0));
points.add(new BlockVector2D(10, 10));
points.add(new BlockVector2D(0, 10));
//ProtectedRegion region = new ProtectedCuboidRegion(COURTYARD_ID, new BlockVector(0, 0, 0), new BlockVector(10, 10, 10));
2011-02-22 13:33:30 +01:00
ProtectedRegion region = new ProtectedPolygonalRegion(COURTYARD_ID, points, 0, 10);
AreaFlags flags = new AreaFlags();
flags.setFlag(AreaFlags.FLAG_BUILD, State.NONE);
flags.setFlag(AreaFlags.FLAG_FIRE_SPREAD, State.ALLOW);
region.setFlags(flags);
region.setOwners(domain);
manager.addRegion(region);
courtyard = region;
}
void setUpFountainRegion() throws Exception {
DefaultDomain domain = new DefaultDomain();
domain.addGroup(MEMBER_GROUP);
ProtectedRegion region = new ProtectedCuboidRegion(FOUNTAIN_ID,
new BlockVector(0, 0, 0), new BlockVector(5, 5, 5));
AreaFlags flags = new AreaFlags();
flags.setFlag(AreaFlags.FLAG_FIRE_SPREAD, State.DENY);
region.setFlags(flags);
region.setMembers(domain);
manager.addRegion(region);
fountain = region;
fountain.setParent(courtyard);
}
void setUpNoFireRegion() throws Exception {
ProtectedRegion region = new ProtectedCuboidRegion(NO_FIRE_ID,
new BlockVector(100, 100, 100), new BlockVector(200, 200, 200));
AreaFlags flags = new AreaFlags();
flags.setFlag(AreaFlags.FLAG_FIRE_SPREAD, State.DENY);
region.setFlags(flags);
manager.addRegion(region);
}
@Test
public void testNonBuildFlag() {
ApplicableRegionSet appl;
// Outside
appl = manager.getApplicableRegions(outside);
assertTrue(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
// Inside courtyard
appl = manager.getApplicableRegions(inCourtyard);
assertTrue(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
// Inside fountain
appl = manager.getApplicableRegions(inFountain);
assertFalse(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
// Inside no fire zone
appl = manager.getApplicableRegions(inNoFire);
assertFalse(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
}
@Test
public void testPlayer1BuildAccess() {
ApplicableRegionSet appl;
// Outside
appl = manager.getApplicableRegions(outside);
assertTrue(appl.canBuild(player1));
// Inside courtyard
appl = manager.getApplicableRegions(inCourtyard);
assertTrue(appl.canBuild(player1));
// Inside fountain
appl = manager.getApplicableRegions(inFountain);
assertTrue(appl.canBuild(player1));
}
@Test
public void testPlayer2BuildAccess() {
ApplicableRegionSet appl;
// Outside
appl = manager.getApplicableRegions(outside);
assertTrue(appl.canBuild(player2));
// Inside courtyard
appl = manager.getApplicableRegions(inCourtyard);
assertFalse(appl.canBuild(player2));
// Inside fountain
appl = manager.getApplicableRegions(inFountain);
assertTrue(appl.canBuild(player2));
}
}