mirror of
https://github.com/EngineHub/WorldGuard.git
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174 lines
6.3 KiB
Java
174 lines
6.3 KiB
Java
// $Id$
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/*
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* WorldGuard
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.protection;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import com.sk89q.worldguard.protection.regions.ProtectedPolygonalRegion;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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import com.sk89q.worldguard.protection.regionmanager.RegionManager;
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import com.sk89q.worldguard.protection.regionmanager.FlatRegionManager;
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import org.junit.Before;
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import org.junit.Test;
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import static org.junit.Assert.*;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldguard.TestPlayer;
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import com.sk89q.worldguard.domains.DefaultDomain;
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import com.sk89q.worldguard.protection.regions.AreaFlags;
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import com.sk89q.worldguard.protection.regions.AreaFlags.State;
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import java.util.ArrayList;
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import java.util.List;
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public class ApplicableRegionSetTest {
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static String COURTYARD_ID = "courtyard";
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static String FOUNTAIN_ID = "fountain";
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static String NO_FIRE_ID = "nofire";
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static String MEMBER_GROUP = "member";
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static String COURTYARD_GROUP = "courtyard";
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Vector inFountain = new Vector(2, 2, 2);
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Vector inCourtyard = new Vector(7, 7, 7);
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Vector outside = new Vector(15, 15, 15);
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Vector inNoFire = new Vector(150, 150, 150);
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RegionManager manager;
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ProtectedRegion courtyard;
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ProtectedRegion fountain;
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TestPlayer player1;
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TestPlayer player2;
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@Before
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public void setUp() throws Exception {
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manager = new FlatRegionManager(new GlobalFlags(), null);
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setUpPlayers();
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setUpCourtyardRegion();
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setUpFountainRegion();
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setUpNoFireRegion();
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}
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void setUpPlayers() {
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player1 = new TestPlayer("tetsu");
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player1.addGroup(MEMBER_GROUP);
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player1.addGroup(COURTYARD_GROUP);
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player2 = new TestPlayer("alex");
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player2.addGroup(MEMBER_GROUP);
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}
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void setUpCourtyardRegion() {
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DefaultDomain domain = new DefaultDomain();
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domain.addGroup(COURTYARD_GROUP);
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ArrayList<BlockVector2D> points = new ArrayList<BlockVector2D>();
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points.add(new BlockVector2D(0, 0));
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points.add(new BlockVector2D(10, 0));
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points.add(new BlockVector2D(10, 10));
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points.add(new BlockVector2D(0, 10));
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//ProtectedRegion region = new ProtectedCuboidRegion(COURTYARD_ID, new BlockVector(0, 0, 0), new BlockVector(10, 10, 10));
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ProtectedRegion region = new ProtectedPolygonalRegion(COURTYARD_ID, points, 0, 10);
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AreaFlags flags = new AreaFlags();
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flags.setFlag(AreaFlags.FLAG_BUILD, State.NONE);
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flags.setFlag(AreaFlags.FLAG_FIRE_SPREAD, State.ALLOW);
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region.setFlags(flags);
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region.setOwners(domain);
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manager.addRegion(region);
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courtyard = region;
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}
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void setUpFountainRegion() throws Exception {
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DefaultDomain domain = new DefaultDomain();
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domain.addGroup(MEMBER_GROUP);
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ProtectedRegion region = new ProtectedCuboidRegion(FOUNTAIN_ID,
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new BlockVector(0, 0, 0), new BlockVector(5, 5, 5));
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AreaFlags flags = new AreaFlags();
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flags.setFlag(AreaFlags.FLAG_FIRE_SPREAD, State.DENY);
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region.setFlags(flags);
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region.setMembers(domain);
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manager.addRegion(region);
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fountain = region;
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fountain.setParent(courtyard);
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}
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void setUpNoFireRegion() throws Exception {
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ProtectedRegion region = new ProtectedCuboidRegion(NO_FIRE_ID,
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new BlockVector(100, 100, 100), new BlockVector(200, 200, 200));
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AreaFlags flags = new AreaFlags();
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flags.setFlag(AreaFlags.FLAG_FIRE_SPREAD, State.DENY);
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region.setFlags(flags);
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manager.addRegion(region);
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}
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@Test
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public void testNonBuildFlag() {
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ApplicableRegionSet appl;
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// Outside
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appl = manager.getApplicableRegions(outside);
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assertTrue(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
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// Inside courtyard
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appl = manager.getApplicableRegions(inCourtyard);
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assertTrue(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
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// Inside fountain
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appl = manager.getApplicableRegions(inFountain);
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assertFalse(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
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// Inside no fire zone
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appl = manager.getApplicableRegions(inNoFire);
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assertFalse(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD));
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}
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@Test
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public void testPlayer1BuildAccess() {
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ApplicableRegionSet appl;
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// Outside
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appl = manager.getApplicableRegions(outside);
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assertTrue(appl.canBuild(player1));
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// Inside courtyard
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appl = manager.getApplicableRegions(inCourtyard);
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assertTrue(appl.canBuild(player1));
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// Inside fountain
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appl = manager.getApplicableRegions(inFountain);
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assertTrue(appl.canBuild(player1));
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}
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@Test
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public void testPlayer2BuildAccess() {
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ApplicableRegionSet appl;
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// Outside
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appl = manager.getApplicableRegions(outside);
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assertTrue(appl.canBuild(player2));
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// Inside courtyard
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appl = manager.getApplicableRegions(inCourtyard);
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assertFalse(appl.canBuild(player2));
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// Inside fountain
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appl = manager.getApplicableRegions(inFountain);
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assertTrue(appl.canBuild(player2));
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}
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}
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