WorldGuard/src/main/java/com/sk89q/worldguard/bukkit/listener/WorldGuardPlayerListener.java

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/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit.listener;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.BukkitUtil;
import com.sk89q.worldguard.bukkit.ConfigurationManager;
import com.sk89q.worldguard.bukkit.WorldConfiguration;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.bukkit.event.player.ProcessPlayerEvent;
import com.sk89q.worldguard.bukkit.listener.FlagStateManager.PlayerFlagState;
import com.sk89q.worldguard.bukkit.util.Events;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import com.sk89q.worldguard.util.command.CommandFilter;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.PluginManager;
import java.util.Iterator;
import java.util.Set;
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import java.util.logging.Logger;
import java.util.regex.Pattern;
/**
* Handles all events thrown in relation to a player.
*/
public class WorldGuardPlayerListener implements Listener {
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private static final Logger log = Logger.getLogger(WorldGuardPlayerListener.class.getCanonicalName());
private Pattern opPattern = Pattern.compile("^/op(?:\\s.*)?$", Pattern.CASE_INSENSITIVE);
private WorldGuardPlugin plugin;
/**
* Construct the object;
*
* @param plugin
*/
public WorldGuardPlayerListener(WorldGuardPlugin plugin) {
this.plugin = plugin;
}
/**
* Register events.
*/
public void registerEvents() {
final PluginManager pm = plugin.getServer().getPluginManager();
pm.registerEvents(this, plugin);
if (plugin.getGlobalStateManager().usePlayerMove) {
pm.registerEvents(new PlayerMoveHandler(), plugin);
}
}
// unsure if anyone actually started using this yet, but just in case...
@Deprecated
public static boolean checkMove(WorldGuardPlugin plugin, Player player, World world, Location from, Location to) {
return checkMove(plugin, player, from, to); // drop world since it used to be mishandled
}
/**
* Handles movement related events, including changing gamemode, sending
* greeting/farewell messages, etc.
* A reference to WorldGuardPlugin is required to keep this method static
* although WGBukkit.getPlugin() may be used.
* @return true if the movement should not be allowed
*/
public static boolean checkMove(WorldGuardPlugin plugin, Player player, Location from, Location to) {
PlayerFlagState state = plugin.getFlagStateManager().getState(player);
//Flush states in multiworld scenario
if (state.lastWorld != null && !state.lastWorld.equals(to.getWorld())) {
plugin.getFlagStateManager().forget(player);
state = plugin.getFlagStateManager().getState(player);
}
World world = from.getWorld();
World toWorld = to.getWorld();
LocalPlayer localPlayer = plugin.wrapPlayer(player);
boolean hasBypass = plugin.getGlobalRegionManager().hasBypass(player, world);
boolean hasRemoteBypass;
if (world.equals(toWorld)) {
hasRemoteBypass = hasBypass;
} else {
hasRemoteBypass = plugin.getGlobalRegionManager().hasBypass(player, toWorld);
}
RegionManager mgr = plugin.getGlobalRegionManager().get(toWorld);
if (mgr == null) {
return false;
}
Vector pt = new Vector(to.getBlockX(), to.getBlockY(), to.getBlockZ());
ApplicableRegionSet set = mgr.getApplicableRegions(pt);
/*
// check if region is full
// get the lowest number of allowed members in any region
boolean regionFull = false;
String maxPlayerMessage = null;
if (!hasBypass) {
for (ProtectedRegion region : set) {
if (region instanceof GlobalProtectedRegion) {
continue; // global region can't have a max
}
// get the max for just this region
Integer maxPlayers = region.getFlag(DefaultFlag.MAX_PLAYERS);
if (maxPlayers == null) {
continue;
}
int occupantCount = 0;
for(Player occupant : world.getPlayers()) {
// each player in this region counts as one toward the max of just this region
// A person with bypass doesn't count as an occupant of the region
if (!occupant.equals(player) && !plugin.getGlobalRegionManager().hasBypass(occupant, world)) {
if (region.contains(BukkitUtil.toVector(occupant.getLocation()))) {
if (++occupantCount >= maxPlayers) {
regionFull = true;
maxPlayerMessage = region.getFlag(DefaultFlag.MAX_PLAYERS_MESSAGE);
// At least one region in the set is full, we are going to use this message because it
// was the first one we detected as full. In reality we should check them all and then
// resolve the message from full regions, but that is probably a lot laggier (and this
// is already pretty laggy. In practice, we can't really control which one we get first
// right here.
break;
}
}
}
}
}
}
*/
boolean entryAllowed = set.allows(DefaultFlag.ENTRY, localPlayer);
if (!hasRemoteBypass && (!entryAllowed /*|| regionFull*/)) {
String message = /*maxPlayerMessage != null ? maxPlayerMessage :*/ "You are not permitted to enter this area.";
player.sendMessage(ChatColor.DARK_RED + message);
return true;
}
// Have to set this state
if (state.lastExitAllowed == null) {
state.lastExitAllowed = plugin.getRegionContainer().createQuery().getApplicableRegions(from)
.allows(DefaultFlag.EXIT, localPlayer);
}
boolean exitAllowed = set.allows(DefaultFlag.EXIT, localPlayer);
if (!hasBypass && exitAllowed && !state.lastExitAllowed) {
player.sendMessage(ChatColor.DARK_RED + "You are not permitted to leave this area.");
return true;
}
// WorldGuardRegionMoveEvent event = new WorldGuardRegionMoveEvent(plugin, player, state, set, from, to);
// Bukkit.getPluginManager().callEvent(event);
String greeting = set.getFlag(DefaultFlag.GREET_MESSAGE);//, localPlayer);
String farewell = set.getFlag(DefaultFlag.FAREWELL_MESSAGE);//, localPlayer);
Boolean notifyEnter = set.getFlag(DefaultFlag.NOTIFY_ENTER);//, localPlayer);
Boolean notifyLeave = set.getFlag(DefaultFlag.NOTIFY_LEAVE);//, localPlayer);
GameMode gameMode = set.getFlag(DefaultFlag.GAME_MODE);
if (state.lastFarewell != null && (farewell == null
|| !state.lastFarewell.equals(farewell))) {
String replacedFarewell = plugin.replaceMacros(
player, BukkitUtil.replaceColorMacros(state.lastFarewell));
player.sendMessage(replacedFarewell.replaceAll("\\\\n", "\n").split("\\n"));
}
if (greeting != null && (state.lastGreeting == null
|| !state.lastGreeting.equals(greeting))) {
String replacedGreeting = plugin.replaceMacros(
player, BukkitUtil.replaceColorMacros(greeting));
player.sendMessage(replacedGreeting.replaceAll("\\\\n", "\n").split("\\n"));
}
if ((notifyLeave == null || !notifyLeave)
&& state.notifiedForLeave != null && state.notifiedForLeave) {
plugin.broadcastNotification(ChatColor.GRAY + "WG: "
+ ChatColor.LIGHT_PURPLE + player.getName()
+ ChatColor.GOLD + " left NOTIFY region");
}
if (notifyEnter != null && notifyEnter && (state.notifiedForEnter == null
|| !state.notifiedForEnter)) {
StringBuilder regionList = new StringBuilder();
for (ProtectedRegion region : set) {
if (regionList.length() != 0) {
regionList.append(", ");
}
regionList.append(region.getId());
}
plugin.broadcastNotification(ChatColor.GRAY + "WG: "
+ ChatColor.LIGHT_PURPLE + player.getName()
+ ChatColor.GOLD + " entered NOTIFY region: "
+ ChatColor.WHITE
+ regionList);
}
if (!hasBypass && gameMode != null) {
if (player.getGameMode() != gameMode) {
state.lastGameMode = player.getGameMode();
player.setGameMode(gameMode);
} else if (state.lastGameMode == null) {
state.lastGameMode = player.getServer().getDefaultGameMode();
}
} else {
if (state.lastGameMode != null) {
GameMode mode = state.lastGameMode;
state.lastGameMode = null;
player.setGameMode(mode);
}
}
state.lastGreeting = greeting;
state.lastFarewell = farewell;
state.notifiedForEnter = notifyEnter;
state.notifiedForLeave = notifyLeave;
state.lastExitAllowed = exitAllowed;
state.lastWorld = to.getWorld();
state.lastBlockX = to.getBlockX();
state.lastBlockY = to.getBlockY();
state.lastBlockZ = to.getBlockZ();
return false;
}
class PlayerMoveHandler implements Listener {
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerMove(PlayerMoveEvent event) {
final Player player = event.getPlayer();
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (wcfg.useRegions) {
// Did we move a block?
if (event.getFrom().getBlockX() != event.getTo().getBlockX()
|| event.getFrom().getBlockY() != event.getTo().getBlockY()
|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
boolean result = checkMove(plugin, player, event.getFrom(), event.getTo());
if (result) {
final Location newLoc = event.getFrom();
newLoc.setX(newLoc.getBlockX() + 0.5);
newLoc.setY(newLoc.getBlockY());
newLoc.setZ(newLoc.getBlockZ() + 0.5);
event.setTo(newLoc);
final Entity vehicle = player.getVehicle();
if (vehicle != null) {
vehicle.eject();
vehicle.teleport(newLoc);
player.teleport(newLoc);
vehicle.setPassenger(player);
}
}
}
}
}
}
@EventHandler
public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
Player player = event.getPlayer();
WorldConfiguration wcfg = plugin.getGlobalStateManager().get(player.getWorld());
if (wcfg.useRegions && !plugin.getGlobalRegionManager().hasBypass(player, player.getWorld())) {
GameMode gameMode = plugin.getRegionContainer().createQuery().getApplicableRegions(player.getLocation()).getFlag(DefaultFlag.GAME_MODE);
if (plugin.getFlagStateManager().getState(player).lastGameMode != null
&& gameMode != null && event.getNewGameMode() != gameMode) {
event.setCancelled(true);
}
}
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (cfg.activityHaltToggle) {
player.sendMessage(ChatColor.YELLOW
+ "Intensive server activity has been HALTED.");
int removed = 0;
for (Entity entity : world.getEntities()) {
if (BukkitUtil.isIntensiveEntity(entity)) {
entity.remove();
removed++;
}
}
if (removed > 10) {
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log.info("Halt-Act: " + removed + " entities (>10) auto-removed from "
+ player.getWorld().toString());
}
}
if (wcfg.fireSpreadDisableToggle) {
player.sendMessage(ChatColor.YELLOW
+ "Fire spread is currently globally disabled for this world.");
}
Events.fire(new ProcessPlayerEvent(player));
if (wcfg.useRegions) {
PlayerFlagState state = plugin.getFlagStateManager().getState(player);
Location loc = player.getLocation();
state.lastWorld = loc.getWorld();
state.lastBlockX = loc.getBlockX();
state.lastBlockY = loc.getBlockY();
state.lastBlockZ = loc.getBlockZ();
}
}
@EventHandler(ignoreCancelled = true)
public void onPlayerChat(AsyncPlayerChatEvent event) {
Player player = event.getPlayer();
WorldConfiguration wcfg = plugin.getGlobalStateManager().get(player.getWorld());
if (wcfg.useRegions) {
if (!plugin.getGlobalRegionManager().allows(DefaultFlag.SEND_CHAT, player.getLocation())) {
player.sendMessage(ChatColor.RED + "You don't have permission to chat in this region!");
event.setCancelled(true);
return;
}
for (Iterator<Player> i = event.getRecipients().iterator(); i.hasNext();) {
if (!plugin.getGlobalRegionManager().allows(DefaultFlag.RECEIVE_CHAT, i.next().getLocation())) {
i.remove();
}
}
if (event.getRecipients().size() == 0) {
event.setCancelled(true);
}
}
}
@EventHandler(ignoreCancelled = true)
public void onPlayerLogin(PlayerLoginEvent event) {
Player player = event.getPlayer();
ConfigurationManager cfg = plugin.getGlobalStateManager();
String hostKey = cfg.hostKeys.get(player.getName().toLowerCase());
if (hostKey != null) {
String hostname = event.getHostname();
int colonIndex = hostname.indexOf(':');
if (colonIndex != -1) {
hostname = hostname.substring(0, colonIndex);
}
if (!hostname.equals(hostKey)) {
event.disallow(PlayerLoginEvent.Result.KICK_OTHER,
"You did not join with the valid host key!");
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log.warning("WorldGuard host key check: " +
player.getName() + " joined with '" + hostname +
"' but '" + hostKey + "' was expected. Kicked!");
return;
}
}
if (cfg.deopOnJoin) {
player.setOp(false);
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
// This is to make the enter/exit flags accurate -- move events are not
// sent constantly, so it is possible to move just a little enough to
// not trigger the event and then rejoin so that you are then considered
// outside the border. This should work around that.
if (wcfg.useRegions) {
boolean hasBypass = plugin.getGlobalRegionManager().hasBypass(player, world);
PlayerFlagState state = plugin.getFlagStateManager().getState(player);
if (state.lastWorld != null && !hasBypass) {
LocalPlayer localPlayer = plugin.wrapPlayer(player);
Location loc = player.getLocation();
ApplicableRegionSet set = plugin.getRegionContainer().createQuery().getApplicableRegions(loc);
if (state.lastExitAllowed == null) {
state.lastExitAllowed = set.allows(DefaultFlag.EXIT, localPlayer);
}
if (!state.lastExitAllowed || !set.allows(DefaultFlag.ENTRY, localPlayer)) {
// Only if we have the last location cached
if (state.lastWorld.equals(world)) {
Location newLoc = new Location(world, state.lastBlockX + 0.5,
state.lastBlockY, state.lastBlockZ + 0.5);
player.teleport(newLoc);
}
}
}
}
cfg.forgetPlayer(plugin.wrapPlayer(player));
plugin.forgetPlayer(player);
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
World world = player.getWorld();
if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
handleBlockRightClick(event);
} else if (event.getAction() == Action.PHYSICAL) {
handlePhysicalInteract(event);
}
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (wcfg.removeInfiniteStacks
&& !plugin.hasPermission(player, "worldguard.override.infinite-stack")) {
int slot = player.getInventory().getHeldItemSlot();
ItemStack heldItem = player.getInventory().getItem(slot);
if (heldItem != null && heldItem.getAmount() < 0) {
player.getInventory().setItem(slot, null);
player.sendMessage(ChatColor.RED + "Infinite stack removed.");
}
}
}
/**
* Called when a player right clicks a block.
*
* @param event Thrown event
*/
private void handleBlockRightClick(PlayerInteractEvent event) {
if (event.isCancelled()) {
return;
}
Block block = event.getClickedBlock();
World world = block.getWorld();
int type = block.getTypeId();
Player player = event.getPlayer();
ItemStack item = player.getItemInHand();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
// Infinite stack removal
if ((type == BlockID.CHEST
|| type == BlockID.JUKEBOX
|| type == BlockID.DISPENSER
|| type == BlockID.FURNACE
|| type == BlockID.BURNING_FURNACE
|| type == BlockID.BREWING_STAND
|| type == BlockID.ENCHANTMENT_TABLE)
&& wcfg.removeInfiniteStacks
&& !plugin.hasPermission(player, "worldguard.override.infinite-stack")) {
for (int slot = 0; slot < 40; slot++) {
ItemStack heldItem = player.getInventory().getItem(slot);
if (heldItem != null && heldItem.getAmount() < 0) {
player.getInventory().setItem(slot, null);
player.sendMessage(ChatColor.RED + "Infinite stack in slot #" + slot + " removed.");
}
}
}
if (wcfg.useRegions) {
Block placedIn = block.getRelative(event.getBlockFace());
ApplicableRegionSet set = plugin.getRegionContainer().createQuery().getApplicableRegions(block.getLocation());
ApplicableRegionSet placedInSet = plugin.getRegionContainer().createQuery().getApplicableRegions(placedIn.getLocation());
LocalPlayer localPlayer = plugin.wrapPlayer(player);
if (item.getTypeId() == wcfg.regionWand && plugin.hasPermission(player, "worldguard.region.wand")) {
if (set.size() > 0) {
player.sendMessage(ChatColor.YELLOW + "Can you build? "
+ (set.canBuild(localPlayer) ? "Yes" : "No"));
StringBuilder str = new StringBuilder();
for (Iterator<ProtectedRegion> it = set.iterator(); it.hasNext();) {
str.append(it.next().getId());
if (it.hasNext()) {
str.append(", ");
}
}
player.sendMessage(ChatColor.YELLOW + "Applicable regions: " + str.toString());
} else {
player.sendMessage(ChatColor.YELLOW + "WorldGuard: No defined regions here!");
}
event.setCancelled(true);
}
}
}
/**
* Called when a player steps on a pressure plate or tramples crops.
*
* @param event Thrown event
*/
private void handlePhysicalInteract(PlayerInteractEvent event) {
if (event.isCancelled()) return;
Player player = event.getPlayer();
Block block = event.getClickedBlock(); //not actually clicked but whatever
int type = block.getTypeId();
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (block.getTypeId() == BlockID.SOIL && wcfg.disablePlayerCropTrampling) {
event.setCancelled(true);
return;
}
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
Location location = player.getLocation();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(player.getWorld());
if (wcfg.useRegions) {
ApplicableRegionSet set = plugin.getRegionContainer().createQuery().getApplicableRegions(location);
LocalPlayer localPlayer = plugin.wrapPlayer(player);
com.sk89q.worldedit.Location spawn = set.getFlag(DefaultFlag.SPAWN_LOC, localPlayer);
if (spawn != null) {
event.setRespawnLocation(com.sk89q.worldedit.bukkit.BukkitUtil.toLocation(spawn));
}
}
}
@EventHandler(priority = EventPriority.HIGH)
public void onItemHeldChange(PlayerItemHeldEvent event) {
Player player = event.getPlayer();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(player.getWorld());
if (wcfg.removeInfiniteStacks
&& !plugin.hasPermission(player, "worldguard.override.infinite-stack")) {
int newSlot = event.getNewSlot();
ItemStack heldItem = player.getInventory().getItem(newSlot);
if (heldItem != null && heldItem.getAmount() < 0) {
player.getInventory().setItem(newSlot, null);
player.sendMessage(ChatColor.RED + "Infinite stack removed.");
}
}
}
@EventHandler(priority= EventPriority.LOW, ignoreCancelled = true)
public void onPlayerTeleport(PlayerTeleportEvent event) {
World world = event.getFrom().getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (wcfg.useRegions) {
ApplicableRegionSet set = plugin.getRegionContainer().createQuery().getApplicableRegions(event.getTo());
ApplicableRegionSet setFrom = plugin.getRegionContainer().createQuery().getApplicableRegions(event.getFrom());
LocalPlayer localPlayer = plugin.wrapPlayer(event.getPlayer());
if (cfg.usePlayerTeleports) {
boolean result = checkMove(plugin, event.getPlayer(), event.getFrom(), event.getTo());
if (result) {
event.setCancelled(true);
return;
}
}
if (event.getCause() == TeleportCause.ENDER_PEARL) {
if (!plugin.getGlobalRegionManager().hasBypass(localPlayer, world)
&& !(set.allows(DefaultFlag.ENDERPEARL, localPlayer)
&& setFrom.allows(DefaultFlag.ENDERPEARL, localPlayer))) {
event.getPlayer().sendMessage(ChatColor.DARK_RED + "You're not allowed to go there.");
event.setCancelled(true);
return;
}
}
}
}
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
Player player = event.getPlayer();
LocalPlayer localPlayer = plugin.wrapPlayer(player);
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (wcfg.useRegions && !plugin.getGlobalRegionManager().hasBypass(player, world)) {
ApplicableRegionSet set = plugin.getRegionContainer().createQuery().getApplicableRegions(player.getLocation());
Set<String> allowedCommands = set.getFlag(DefaultFlag.ALLOWED_CMDS, localPlayer);
Set<String> blockedCommands = set.getFlag(DefaultFlag.BLOCKED_CMDS, localPlayer);
CommandFilter test = new CommandFilter(allowedCommands, blockedCommands);
if (!test.apply(event.getMessage())) {
player.sendMessage(ChatColor.RED + event.getMessage() + " is not allowed in this area.");
event.setCancelled(true);
return;
}
}
if (cfg.blockInGameOp) {
if (opPattern.matcher(event.getMessage()).matches()) {
player.sendMessage(ChatColor.RED + "/op can only be used in console (as set by a WG setting).");
event.setCancelled(true);
return;
}
}
}
}