mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-11-30 22:44:07 +01:00
Made WorldGuard write default configuration files, more friendly. Removed hMod configuration files.
This commit is contained in:
parent
a942fd08f5
commit
08229ed4f9
84
blacklist.txt
Normal file
84
blacklist.txt
Normal file
@ -0,0 +1,84 @@
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#
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# This is the blacklist for WorldGuard. The blacklist allows you to perform
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# actions depending on an item or block ID. Comments start with # and they
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# are ignored so you can put your own notes.
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#
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# --------------------------------------------------------------------------
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#
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# WARNING:
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# Remember to check the compatibility spreadsheet for WorldGuard to see
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# if any events or actions are currently broken in your version of Bukkit.
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#
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# --------------------------------------------------------------------------
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#
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# Format:
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# [item1,item2]
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# option1=options
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# event1=whatToDo1,whatToDo2,whatToDo3
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# event2=whatToDo1,whatToDo2
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#
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# Example to block some ore mining and placement:
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# [coalore,goldore,ironore]
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# on-break=deny,log,kick
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# on-place=deny,tell
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#
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# Options:
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# - ignore-groups (comma-separated list of groups to not affect)
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# - comment (message for yourself that is printed with 'log' and 'notify')
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# - message (optional message to show the user instead; %s is the item name)
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#
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# Events:
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# - on-break (when a block of this type is about to be broken)
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# - on-destroy-with (the item/block held by the user while destroying)
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# - on-place (a block is being placed)
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# - on-use (an item like flint and steel or a bucket is being used)
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# - on-interact (when a block in used (doors, chests, etc.))
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# - on-drop (an item is being dropped from the player's inventory)
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# - on-acquire (an item enters a player's inventory via some method)
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#
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# Actions (for events):
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# - deny (deny completely)
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# - notify (notify admins)
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# - log (log to console/file/database)
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# - tell (tell a player that that's not allowed)
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# - kick (kick player)
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# - ban (ban player)
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#
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# Users with the /worldguardnotify permission will receive notifications.
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#
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# -------------
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#
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# You can have the same block or item used in two different sections and
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# they will both apply:
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#
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# [goldblock]
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# ignore-groups=vip
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# on-break=deny
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# [goldblock]
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# ignore-groups=admins
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# on-break=tell
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#
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# However, some events override others. For example, if you disable both
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# usage of the diamond pickaxe (with the on-destroy-with event) and
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# destruction of gold blocks (with the on-break event) and a player tries
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# to destroy a gold block with a diamond pickaxe, because the
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# on-destroy-with event comes first, the rules for the gold block
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# will not be applied (but the player will be denied nevertheless).
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#
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# --------------------------------------------------------------------------
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#
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# Some examples follow.
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#
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# REMEMBER: If a line has # in front, it will be ignored.
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#
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# --------------------------------------------------------------------------
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# Deny lava buckets
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#[lavabucket]
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#ignore-groups=admins,mods
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#on-use=deny,tell
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# Deny some ore
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#[coalore,goldore,ironore]
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#ignore-groups=admins,mods
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#on-break=notify,deny,log
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@ -32,7 +32,11 @@
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<attribute name="WorldGuard-Version" value="${version}"/>
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<attribute name="WorldGuard-Version" value="${version}"/>
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<attribute name="Class-Path" value="WorldEdit.jar"/>
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<attribute name="Class-Path" value="WorldEdit.jar"/>
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</manifest>
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</manifest>
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<replace file="${build.dir}/plugin.yml" token="WGVERSIONMACRO" value="${version}"/>
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<copy tofile="${build.dir}/plugin.yml" file="plugin.yml"/>
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<copy tofile="${build.dir}/plugin.yml" file="plugin.yml"/>
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<mkdir dir="${build.dir}/defaults"/>
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<copy tofile="${build.dir}/defaults/config.yml" file="config.yml"/>
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<copy tofile="${build.dir}/defaults/blacklist.txt" file="blacklist.txt"/>
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<jar jarfile="${dist.dir}/WorldGuard.jar" basedir="${build.dir}" manifest="manifest.mf"/>
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<jar jarfile="${dist.dir}/WorldGuard.jar" basedir="${build.dir}" manifest="manifest.mf"/>
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</target>
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</target>
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@ -52,12 +56,9 @@
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<fileset dir="."/>
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<fileset dir="."/>
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<globmapper from="*.txt" to="*.txt"/>
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<globmapper from="*.txt" to="*.txt"/>
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</copy>
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</copy>
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<copy tofile="${release.dir}/worldguard.updatr" file="worldguard.updatr"/>
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<replace file="${release.dir}/worldguard.updatr" token="%version%" value="${version}"/>
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<copy tofile="${release.dir}/plugin.yml" file="plugin.yml"/>
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<copy tofile="${release.dir}/plugin.yml" file="plugin.yml"/>
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<copy tofile="${release.dir}/config.yml" file="config.yml"/>
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<copy tofile="${release.dir}/config.yml" file="config.yml"/>
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<replace file="${release.dir}/plugin.yml" token="WGVERSIONMACRO" value="${version}"/>
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<replace file="${release.dir}/plugin.yml" token="WGVERSIONMACRO" value="${version}"/>
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<copy file="worldguard.properties" todir="${release.dir}"/>
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<copy tofile="${release.dir}/WorldGuard.jar" file="${dist.dir}/WorldGuard.jar"/>
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<copy tofile="${release.dir}/WorldGuard.jar" file="${dist.dir}/WorldGuard.jar"/>
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<zip destfile="${release.dir}/worldguard-${version}.zip" basedir="${release.dir}" excludes="*.zip plugin.yml"/>
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<zip destfile="${release.dir}/worldguard-${version}.zip" basedir="${release.dir}" excludes="*.zip plugin.yml"/>
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<mkdir dir="${release.dir}/src"/>
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<mkdir dir="${release.dir}/src"/>
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97
config.yml
97
config.yml
@ -1,63 +1,94 @@
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summary-on-start: true
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#
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# WorldGuard's configuration file
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#
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# About editing this file:
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# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
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# you use an editor like Notepad++ (recommended for Windows users), you
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# must configure it to "replace tabs with spaces." In Notepad++, this can
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# be changed in Settings > Preferences > Language Menu.
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# - Don't get rid of the indents. They are indented so some entries are
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# in categories (like "enforce-single-session" is in the "protection"
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# category.
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# - If you want to check the format of this file before putting it
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# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/
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# and see if it gives "ERROR:".
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# - Lines starting with # are commentsand so they are ignored.
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#
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# WARNING:
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# Remember to check the compatibility spreadsheet for WorldGuard to see
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# if any features are currently broken in your version of Bukkit.
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#
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summary-on-start: on
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protection:
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protection:
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enforce-single-session: true
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enforce-single-session: on
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item-durability: true
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item-durability: on
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simulation:
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simulation:
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classic-water: false
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classic-water: off
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sponge:
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sponge:
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enable: true
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enable: on
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radius: 3
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radius: 3
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physics:
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physics:
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# Doesn't work in Bukkit yet
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no-physics-gravel: off
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no-physics-gravel: false
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no-physics-sand: off
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no-physics-sand: false
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allow-portal-anywhere: off
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allow-portal-anywhere: false
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disable-water-damage-blocks: []
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disable-water-damage-blocks: []
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ignition:
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ignition:
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block-tnt: false
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block-tnt: off
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block-lighter: false
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block-lighter: off
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fire:
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fire:
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disable-all-fire-spread: false
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disable-all-fire-spread: off
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disable-fire-spread-blocks: []
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disable-fire-spread-blocks: []
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disable-lava-fire-spread: true
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disable-lava-fire-spread: on
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lava-spread-blocks: []
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lava-spread-blocks: []
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mobs:
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mobs:
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# Doesn't work in Bukkit yet
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block-creeper-explosions: off
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block-creeper-explosions: false
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spawn:
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spawn:
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# Doesn't work in Bukkit yet
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login-protection: 3
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login-protection: 3
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spawn-protection: 0
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spawn-protection: 0
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kick-on-death: false
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kick-on-death: off
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exact-respawn: false
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exact-respawn: off
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teleport-to-home-on-death: false
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teleport-to-home-on-death: off
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player-damage:
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player-damage:
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# Doesn't work in Bukkit yet
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disable-fall-damage: on
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disable-fall-damage: true
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disable-lava-damage: on
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disable-lava-damage: true
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disable-fire-damage: on
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disable-fire-damage: true
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disable-drowning-damage: on
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disable-drowning-damage: true
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disable-suffocation-damage: on
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disable-suffocation-damage: true
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teleport-on-suffocation: on
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teleport-on-suffocation: true
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regions:
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regions:
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enable: true
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enable: on
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wand: 287
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wand: 287
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blacklist:
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blacklist:
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logging:
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logging:
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console:
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console:
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enable: true
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enable: on
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database:
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database:
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enable: false
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enable: off
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dsn: jdbc:mysql://localhost:3306/minecraft
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dsn: jdbc:mysql://localhost:3306/minecraft
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user: root
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user: root
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password: pass
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password: pass
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table: blacklist_events
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table: blacklist_events
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file:
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file:
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enable: true
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enable: on
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path: worldguard/logs/%Y-%m-%d.log
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path: worldguard/logs/%Y-%m-%d.log
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open-files: 10
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open-files: 10
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# Change sk89q to your name (or sk89q will be able to change regions
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# on your server!). Check the documentation to see how to configure this
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permissions:
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permissions:
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groups:
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default:
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permissions:
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users:
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users:
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sk89q:
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permissions:
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- /region
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- /reload
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@ -21,7 +21,10 @@
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import java.io.File;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileNotFoundException;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.IOException;
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import java.io.InputStream;
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import java.net.URL;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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@ -116,6 +119,9 @@ public WorldGuardPlugin(PluginLoader pluginLoader, Server instance,
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folder.mkdirs();
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folder.mkdirs();
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createDefaultConfiguration("config.yml");
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createDefaultConfiguration("blacklist.txt");
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regionLoader = new CSVDatabase(new File(folder, "regions.txt"));
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regionLoader = new CSVDatabase(new File(folder, "regions.txt"));
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perms = new ConfigurationPermissionsResolver(getConfiguration());
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perms = new ConfigurationPermissionsResolver(getConfiguration());
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loadConfiguration();
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loadConfiguration();
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@ -152,6 +158,42 @@ private void registerEvent(Event.Type type, Listener listener, Priority priority
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getServer().getPluginManager().registerEvent(type, listener, priority, this);
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getServer().getPluginManager().registerEvent(type, listener, priority, this);
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}
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}
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private void createDefaultConfiguration(String name) {
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File actual = new File(getDataFolder(), name);
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if (!actual.exists()) {
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InputStream input =
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WorldGuardPlugin.class.getResourceAsStream("/defaults/" + name);
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if (input != null) {
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FileOutputStream output = null;
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try {
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output = new FileOutputStream(actual);
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byte[] buf = new byte[8192];
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int length = 0;
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while ((length = input.read(buf)) > 0) {
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output.write(buf, 0, length);
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}
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logger.info("WorldGuard: Default configuration file written: "
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+ name);
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} catch (IOException e) {
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e.printStackTrace();
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} finally {
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try {
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if (input != null)
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input.close();
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} catch (IOException e) {}
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try {
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if (output != null)
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output.close();
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} catch (IOException e) {}
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}
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}
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}
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}
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/**
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/**
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* Load the configuration
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* Load the configuration
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*/
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*/
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@ -200,6 +242,7 @@ public void loadConfiguration() {
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try {
|
try {
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regionLoader.load();
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regionLoader.load();
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regionManager.setRegions(regionLoader.getRegions());
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regionManager.setRegions(regionLoader.getRegions());
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} catch (FileNotFoundException e) {
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} catch (IOException e) {
|
} catch (IOException e) {
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logger.warning("WorldGuard: Failed to load regions: "
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logger.warning("WorldGuard: Failed to load regions: "
|
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+ e.getMessage());
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+ e.getMessage());
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@ -275,7 +318,7 @@ public void loadConfiguration() {
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if (disableFireSpread) {
|
if (disableFireSpread) {
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logger.log(Level.INFO, "WorldGuard: All fire spread is disabled.");
|
logger.log(Level.INFO, "WorldGuard: All fire spread is disabled.");
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} else {
|
} else {
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if (disableFireSpreadBlocks != null) {
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if (disableFireSpreadBlocks.size() > 0) {
|
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logger.log(Level.INFO, "WorldGuard: Fire spread is limited to "
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logger.log(Level.INFO, "WorldGuard: Fire spread is limited to "
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+ disableFireSpreadBlocks.size() + " block types.");
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+ disableFireSpreadBlocks.size() + " block types.");
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} else {
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} else {
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@ -1,90 +0,0 @@
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#
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|
||||||
# This is the blacklist for WorldGuard. Comments start with # and they
|
|
||||||
# are ignored so you can put your own notes.
|
|
||||||
#
|
|
||||||
# Format:
|
|
||||||
# [item1,item2]
|
|
||||||
# option1=options
|
|
||||||
# event1=whatToDo1,whatToDo2,whatToDo3
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|
||||||
# event2=whatToDo1,whatToDo2
|
|
||||||
#
|
|
||||||
# Example to block ore and catch some events:
|
|
||||||
# [coalore,goldore,ironore]
|
|
||||||
# on-destroy-with=deny,log,kick
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|
||||||
# on-place=deny,tell
|
|
||||||
#
|
|
||||||
# Options:
|
|
||||||
# - ignore-groups (comma-delimited list of groups to not affect)
|
|
||||||
# - comment (message for yourself that is printed with 'log' and 'notify')
|
|
||||||
# - message (optional message to show the user instead; %s is the item name)
|
|
||||||
#
|
|
||||||
# Events:
|
|
||||||
# - on-destroy (when a block of this type is being destroyed)
|
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||||||
# - on-break (when a block of this type is about to be broken)
|
|
||||||
# - on-destroy-with (the item/block held by the user while destroying)
|
|
||||||
# - on-place (a block is being placed)
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||||||
# - on-use (an item like a lighter is being used)
|
|
||||||
# - on-right-click (the block is right clicked -- curently INEFFECTIVE)
|
|
||||||
# - on-drop (the item is being dropped from the player's inventory)
|
|
||||||
# - on-acquire (the item enters a player's inventory via some method)
|
|
||||||
#
|
|
||||||
# Actions (for events):
|
|
||||||
# - deny (deny completely)
|
|
||||||
# - notify (notify admins)
|
|
||||||
# - log (log to console/file/database)
|
|
||||||
# - tell (tell a player that that's not allowed)
|
|
||||||
# - kick (kick player)
|
|
||||||
# - ban (ban player)
|
|
||||||
#
|
|
||||||
# With the on-acquire event, it will completely block item pick ups
|
|
||||||
# (the item will still be on the ground) if you use 'deny' but the other
|
|
||||||
# actions (notify, log, etc.) won't do anything. However, if the player
|
|
||||||
# receives the item via a different method (i.e. from a chest), all actions
|
|
||||||
# will work although the item is removed after a short delay rather than
|
|
||||||
# blocked from the beginning (as it is part client-side).
|
|
||||||
#
|
|
||||||
# Users with the /worldguardnotify permission will be receive notifications.
|
|
||||||
#
|
|
||||||
# -------------
|
|
||||||
#
|
|
||||||
# You can have the same block or item used in two different sections and
|
|
||||||
# they will both apply:
|
|
||||||
#
|
|
||||||
# [goldblock]
|
|
||||||
# ignore-groups=vip
|
|
||||||
# on-destroy=deny
|
|
||||||
# [goldblock]
|
|
||||||
# ignore-groups=admins
|
|
||||||
# on-destroy=tell
|
|
||||||
#
|
|
||||||
# However, some events override others. For example, if you disable both
|
|
||||||
# usage of the diamond pickaxe (with the on-destroy-with event) and
|
|
||||||
# destruction of gold blocks (with the on-destroy event) and a player tries
|
|
||||||
# to destroy a gold block with a diamond pickaxe, because the
|
|
||||||
# on-destroy-with event comes first, the rules for the gold block
|
|
||||||
# will not be applied (but the player will be denied nevertheless).
|
|
||||||
#
|
|
||||||
# -------------
|
|
||||||
#
|
|
||||||
# Some examples follow. Remember to remove # in front if you want them
|
|
||||||
# to work for you!
|
|
||||||
|
|
||||||
# Deny lava buckets
|
|
||||||
#[lavabucket]
|
|
||||||
#ignore-groups=admins,mods
|
|
||||||
#on-use=deny,tell
|
|
||||||
|
|
||||||
# Deny lighter usage
|
|
||||||
#[259]
|
|
||||||
#on-use=deny,tell
|
|
||||||
|
|
||||||
# Deny some ore
|
|
||||||
#[coalore,goldore,ironore]
|
|
||||||
#ignore-groups=admins,mods
|
|
||||||
#on-destroy=notify,deny,log
|
|
||||||
|
|
||||||
#[cobblestone]
|
|
||||||
#on-place=deny,tell,log
|
|
||||||
|
|
||||||
#[lever]
|
|
||||||
#on-break=deny,tell
|
|
@ -1,108 +0,0 @@
|
|||||||
#
|
|
||||||
# WorldGuard configuration
|
|
||||||
#
|
|
||||||
# This is a starter copy of WorldGuard's configuration so you can configure
|
|
||||||
# WorldGuard right from the beginning. Copy it into your server folder
|
|
||||||
# (into where server.properties resides) and edit the file as your desire.
|
|
||||||
#
|
|
||||||
|
|
||||||
# Display a summary of WorldGuard's core protection features (lava fire
|
|
||||||
# disable and others) when Worldguard starts up.
|
|
||||||
summary-on-start=true
|
|
||||||
|
|
||||||
# Toggle the item durabiltiy fix
|
|
||||||
item-durability=true
|
|
||||||
|
|
||||||
# Simulate the sponge from Classic. It removes water and prevents water from
|
|
||||||
# flowing into an area containing sponges. Use this to protect circuits
|
|
||||||
# or to assist in underwater projects.
|
|
||||||
simulate-sponge=false
|
|
||||||
sponge-radius=3
|
|
||||||
|
|
||||||
# Simulate classic water. Water will spread infinitely. Be aware that this
|
|
||||||
# may likely flood your server.
|
|
||||||
classic-water=false
|
|
||||||
|
|
||||||
# Allow the placement of portal blocks anyway.
|
|
||||||
allow-portal-anywhere=false
|
|
||||||
|
|
||||||
# Prevent gravel from falling.
|
|
||||||
no-physics-gravel=false
|
|
||||||
|
|
||||||
# Prevent sand from falling.
|
|
||||||
no-physics-sand=false
|
|
||||||
|
|
||||||
# Kick the older player if a player attempts to join again without first
|
|
||||||
# logging out the first instance.
|
|
||||||
enforce-single-session=true
|
|
||||||
|
|
||||||
# List of items to destroy on drop. You can also accomplish this using
|
|
||||||
# the blacklist.
|
|
||||||
item-drop-blacklist=
|
|
||||||
|
|
||||||
# Simple prevention
|
|
||||||
block-creepers=false
|
|
||||||
block-lighter=false
|
|
||||||
block-tnt=false
|
|
||||||
|
|
||||||
# Login protection prevents players from getting any damage for a few
|
|
||||||
# seconds after joining the server.
|
|
||||||
login-protection=3
|
|
||||||
|
|
||||||
# Spawn protection prevents players from getting any damage after spawning
|
|
||||||
# (after dying).
|
|
||||||
spawn-protection=0
|
|
||||||
|
|
||||||
# This is an deprecated feature to fix a bug. This kicks a user once the
|
|
||||||
# player dies and attemtps to respawn. The player can then still rejoin
|
|
||||||
# and be alive.
|
|
||||||
kick-on-death=false
|
|
||||||
|
|
||||||
# Disable various ways of damage. If you want to give someone invincibility
|
|
||||||
# or the ability to breathe under water, create the groups wg-invincible
|
|
||||||
# and wg-amphibious respectively and apply them to users as needed.
|
|
||||||
disable-fall-damage=false
|
|
||||||
disable-lava-damage=false
|
|
||||||
disable-fire-damage=false
|
|
||||||
disable-water-damage=false
|
|
||||||
disable-suffocation-damage=false
|
|
||||||
|
|
||||||
# Teleports player when s/he is suffocating. This can be abused to get
|
|
||||||
# through ceilings.
|
|
||||||
teleport-on-suffocation=false
|
|
||||||
|
|
||||||
# Disable fire spreading between blocks. Note that this does not prevent
|
|
||||||
# fire damage -- it only prevents fire spread.
|
|
||||||
disable-all-fire-spread=false
|
|
||||||
|
|
||||||
# List blocks that fire should not spread to or between. Cloth and wood
|
|
||||||
# are some good examples.
|
|
||||||
disallowed-fire-spread-blocks=
|
|
||||||
|
|
||||||
# Prevent lava from starting fires.
|
|
||||||
disable-lava-fire=true
|
|
||||||
|
|
||||||
# List of blocks that lava is allowed to spread onto.
|
|
||||||
allowed-lava-spread-blocks=
|
|
||||||
|
|
||||||
# List of blocks that should not be destroyed by water (Redstone wire,
|
|
||||||
# minecart tracks, flowers, etc.).
|
|
||||||
disable-water-damage-blocks=
|
|
||||||
|
|
||||||
# Control where to log blacklist events to. You can use multiple log
|
|
||||||
# methods as you please.
|
|
||||||
log-console=true
|
|
||||||
log-database-dsn=jdbc\:mysql\://localhost\:3306/minecraft
|
|
||||||
log-database-pass=
|
|
||||||
log-database-table=blacklist_events
|
|
||||||
log-database-user=root
|
|
||||||
log-database=false
|
|
||||||
log-file-open-files=10
|
|
||||||
log-file-path=worldguard/logs/%Y-%m-%d.log
|
|
||||||
log-file=false
|
|
||||||
|
|
||||||
# On death options.
|
|
||||||
teleport-to-home-on-death=false
|
|
||||||
exact-respawn=false
|
|
||||||
|
|
||||||
#EOF
|
|
@ -1,5 +0,0 @@
|
|||||||
name = WorldGuard
|
|
||||||
version = %version%
|
|
||||||
url = updatr.update.sk89q.com/worldguard.updatr
|
|
||||||
file = cloud.github.com/downloads/sk89q/worldguard/worldguard-%version%.zip
|
|
||||||
notes =
|
|
Loading…
Reference in New Issue
Block a user