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Updated CHANGELOG.txt for 5.3.
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5.3:
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- Added new config options and flags to better handle explosions of all types
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- Added config options and flags for snow, ice, mushroom spread, grass spread,
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and leaf decay
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- Added min and max health flags to clamp the values for the existing healing
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flags
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- Added hunger flags similar to the existing healing flags
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- Added an option to disable the use of the move event. This can boost
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performance on large servers but will disable the greeting/farewell
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and entry/exit flags
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- Added flag to prevent pistons (including those that are outside the
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region, but would affect blocks inside the region)
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- Added a /wg flushstates [player] command to free players stuck in a
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region that was exit-deny but no longer exists or the flag was removed
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- Added a config option to disable xp orb dropping
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- Added config option to disable redstone wire obsidian generators
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- Added a vehicle-destroy flag
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- Added enderman protection config and flag
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- Allowed and blocked command flags will now fall back to the global region
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- The worldguard.region.flag.own/member permissions are now
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worldguard.region.flag.regions.own/member! Please change your permissions
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accordingly.
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- Made //stack respect max stack sizes unless the player has the
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worldguard.stack.illegitimate permission
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- Setting invincibility flag to deny will override god mode unless the player
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has worldguard.god.override-regions
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- The sleep flag will now prevent beds in the nether from
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exploding if set to deny
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- Existing regions can no longer be accidentally overwritten.
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Use /region redefine to move an existing region.
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- The info command will now sort players alphabetically
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- Priming TNT by punching it with flint and steal should throw a blacklist
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event (consistent with old Minecraft versions)
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- The /stoplag command will now remove xp orbs
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- Permissions system will use per-world permissions if the provider supports it
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- Players in vehicles are now subject to entry/exit and greeting/farewell flags
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- Fixed interact blacklist event not logging correctly
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- Fixed heal flag taking effect half a block northeast of the region
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- Fixed a infinite sign dropping bug
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- Fixed players being able to douse fire by punching it in regions they
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couldn't build it
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- Fixed players being able to eat protected cake
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- Fence gate usage can be blocked with the use flag
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- Fixed chests being unprotected when they should be in 1.8
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- Fixed weather config settings not applying when a world was loaded
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- Fixed explosion handling in certain cases
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- Fixed arrows working in non-pvp zones
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- Fixed buckets working on the border of protected regions in certain cases
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Contributions thanks to:
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wizjany, zml2008, imjake9, Droolio, epuidokas,
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EduardBaer, TomyLobo, and halvors
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5.2.2:
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- Changed configuration saving so empty lists will be added to
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the configuration files.
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