It is possible, for example when teleporting between two worlds, that
regions in two different managers are compared. If the regions in each
world have the same name, they would return equal. Removing the equals
override will prevent two different regions from seeming equal even if
they are not.
* Start work on abstracting commands out of worldedit-legacy
* A lot more work towards abstract commands
* Move a lot of code to WorldEdit
* Setup the exception converter
* Use WorldEdit styling and move more of the RegionContainer across.
* Abstract away the debug commands and a few other things - Only the matcher to go.
* It compiles
* It now seems to run fine
* Fixed version typo