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* Add Timings for third-party session handlers. These often cause WorldGuard to get blamed by timings. * Add config option to turn off extra timings. * Move relocation to the right build file. * Move config to a map for potential future expansion. * Calculate timing immediately per-factory. Instead of on each handler creation. |
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worldguard-bukkit | ||
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CHANGELOG.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
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gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
README.md | ||
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WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.
- Block creeper and wither block damage, falling damage, etc.
- Disable fire spread, lava fire spread, ice formation, Endermen picking up blocks, etc.
- Blacklist certain items and blocks so they can't be used
- Warn moderators when certain items and blocks are used
- Protect areas of your world so only certain people can build in them
- Set areas where PVP, TNT, mob damage, and other features are disabled
- Protect your server from various 'exploits' like magical obsidian creation machines
- Disable, or enable, various Minecraft features, like sponges from classic
- Add useful commands like an immediate "STOP ALL FIRE SPREAD" command
- Enable only features you want! Everything is off by default
WorldGuard is open source and is available under the GNU Lesser General Public License v3.
A Bukkit server implementation (such as Paper) and the WorldEdit plugin are required to use WorldGuard. You can get a release copy of WorldGuard from the BukkitDev site.
Compiling
The project is written for Java 8 and our build process makes use of Gradle.
Dependencies are automatically handled by Gradle.
Contributing
We happily accept contributions, especially through pull requests on GitHub.
Please read CONTRIBUTING.md for important guidelines to follow.
Submissions must be licensed under the GNU Lesser General Public License v3.