96 lines
3.4 KiB
Java
96 lines
3.4 KiB
Java
/*
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* WorldGuard, a suite of tools for Minecraft
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldGuard team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.bukkit.session;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.WorldGuard;
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import com.sk89q.worldguard.bukkit.BukkitPlayer;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.bukkit.event.player.ProcessPlayerEvent;
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import com.sk89q.worldguard.bukkit.util.Entities;
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import com.sk89q.worldguard.session.AbstractSessionManager;
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import com.sk89q.worldguard.session.Session;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import java.util.Collection;
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/**
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* Keeps tracks of sessions and also does session-related handling
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* (flags, etc.).
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*/
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public class BukkitSessionManager extends AbstractSessionManager implements Runnable, Listener {
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/**
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* Re-initialize handlers and clear "last position," "last state," etc.
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* information for all players.
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*/
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@Override
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public void resetAllStates() {
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Collection<? extends Player> players = Bukkit.getServer().getOnlinePlayers();
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for (Player player : players) {
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BukkitPlayer bukkitPlayer = new BukkitPlayer(WorldGuardPlugin.inst(), player);
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Session session = getIfPresent(bukkitPlayer);
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if (session != null) {
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session.resetState(bukkitPlayer);
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}
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}
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}
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@EventHandler
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public void onPlayerProcess(ProcessPlayerEvent event) {
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// Pre-load a session
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LocalPlayer player = WorldGuardPlugin.inst().wrapPlayer(event.getPlayer());
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get(player).initialize(player);
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}
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@Override
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public void run() {
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for (Player player : Bukkit.getServer().getOnlinePlayers()) {
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LocalPlayer localPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
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get(localPlayer).tick(localPlayer);
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}
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}
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@Override
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public boolean hasBypass(LocalPlayer player, World world) {
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if (player instanceof BukkitPlayer bukkitPlayer) {
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if (Entities.isNPC(bukkitPlayer.getPlayer())
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&& WorldGuard.getInstance().getPlatform().getGlobalStateManager().get(world).fakePlayerBuildOverride) {
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return true;
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}
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if (!((BukkitPlayer) player).getPlayer().isOnline()) {
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return false;
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}
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}
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return super.hasBypass(player, world);
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}
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public void shutdown() {
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for (Player player : Bukkit.getServer().getOnlinePlayers()) {
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LocalPlayer localPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
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get(localPlayer).uninitialize(localPlayer);
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}
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}
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}
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