WorldGuard/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/session/BukkitSessionManager.java

96 lines
3.4 KiB
Java

/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit.session;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.WorldGuard;
import com.sk89q.worldguard.bukkit.BukkitPlayer;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.bukkit.event.player.ProcessPlayerEvent;
import com.sk89q.worldguard.bukkit.util.Entities;
import com.sk89q.worldguard.session.AbstractSessionManager;
import com.sk89q.worldguard.session.Session;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import java.util.Collection;
/**
* Keeps tracks of sessions and also does session-related handling
* (flags, etc.).
*/
public class BukkitSessionManager extends AbstractSessionManager implements Runnable, Listener {
/**
* Re-initialize handlers and clear "last position," "last state," etc.
* information for all players.
*/
@Override
public void resetAllStates() {
Collection<? extends Player> players = Bukkit.getServer().getOnlinePlayers();
for (Player player : players) {
BukkitPlayer bukkitPlayer = new BukkitPlayer(WorldGuardPlugin.inst(), player);
Session session = getIfPresent(bukkitPlayer);
if (session != null) {
session.resetState(bukkitPlayer);
}
}
}
@EventHandler
public void onPlayerProcess(ProcessPlayerEvent event) {
// Pre-load a session
LocalPlayer player = WorldGuardPlugin.inst().wrapPlayer(event.getPlayer());
get(player).initialize(player);
}
@Override
public void run() {
for (Player player : Bukkit.getServer().getOnlinePlayers()) {
LocalPlayer localPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
get(localPlayer).tick(localPlayer);
}
}
@Override
public boolean hasBypass(LocalPlayer player, World world) {
if (player instanceof BukkitPlayer bukkitPlayer) {
if (Entities.isNPC(bukkitPlayer.getPlayer())
&& WorldGuard.getInstance().getPlatform().getGlobalStateManager().get(world).fakePlayerBuildOverride) {
return true;
}
if (!((BukkitPlayer) player).getPlayer().isOnline()) {
return false;
}
}
return super.hasBypass(player, world);
}
public void shutdown() {
for (Player player : Bukkit.getServer().getOnlinePlayers()) {
LocalPlayer localPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
get(localPlayer).uninitialize(localPlayer);
}
}
}