WorldGuard/worldguard-bukkit
wizjany 789405d116 Ignore session reset if player doesn't move a block.
So technically we do this block check in Session#testMoveTo, but the
/wg flushstates command can force a session re-initialization even if
the player hasn't moved a full block yet.
The amount of logic going on between the event call and the point where
we test that force boolean is rather lengthy though, so ignoring it for
the time being may be worth it.
TL;DR: Don't want WG in timings for PlayerMoveEvent needlessly.
2020-01-07 17:24:43 -05:00
..
contrib Bump to 7.0.0. Rename -legacy to -bukkit. 2019-06-11 22:32:04 -04:00
src/main Ignore session reset if player doesn't move a block. 2020-01-07 17:24:43 -05:00
build.gradle.kts Add spawn-protection overlap check when defining regions. 2019-12-19 15:42:34 -05:00